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RPGWatch Forums » Comments » News Comments » Shadowrun Returns - New Screens

Default Shadowrun Returns - New Screens

February 4th, 2013, 22:08
Rock, Paper, Shotgun has some new screens from French site Fondation Draco that apparently originated with GameInfomer. At any rate, head here to look at all four and here's a small taste:
More information.
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February 4th, 2013, 22:08
Umm… no FoW?
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February 5th, 2013, 01:14
Originally Posted by rjshae View Post
Umm… no FoW?
Edit: Harebrained have been in touch to let us know that the shots are not screenshots but rather “concept pieces assembled in Photoshop using real in-game assets and character models in arranged poses”. Still, they’re very stylish concept pieces and that’s a much more specific description than we normally receive for things that purport to be ‘gameplay footage’ trailers.

So no, it's not real screenshot.
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February 5th, 2013, 01:24
^ Ah, okay. Thanks! Still liking the look, particularly with the dock scene.
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February 5th, 2013, 02:16
man i love it ! maybe a commandos nephew in the futuuuure ?
Last edited by borcanu; February 5th, 2013 at 02:27.
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February 5th, 2013, 04:30
There have been concerns about the art style being too "cartoonish" and not "gritty".

Looks great to me!

I wouldn't mind the actual game looking exactly like these "screenshots"
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February 5th, 2013, 13:02
Looks brilliant! I hope there's gore.
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February 5th, 2013, 14:12
Very nice, glad to see some devs with balls, and yes it takes balls to make games with an art style other than "completely-generic-because-we-want-to-please-everyone" these days it seems.

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February 6th, 2013, 02:43
Originally Posted by Dr. A View Post
There have been concerns about the art style being too "cartoonish" and not "gritty".

Looks great to me!

I wouldn't mind the actual game looking exactly like these "screenshots"
I personally like the art style. I liked it when I saw it in the the player's handbook for SR4e. So, I'm glad they are continuing with it
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February 6th, 2013, 04:49
Originally Posted by vurt View Post
Very nice, glad to see some devs with balls, and yes it takes balls to make games with an art style other than "completely-generic-because-we-want-to-please-everyone" these days it seems.
So cartoonish graphics are better than realistic then? Good to know. I have no problem myself but still prefer my how did you say generic style.

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February 6th, 2013, 10:02
Originally Posted by Couchpotato View Post
So cartoonish graphics are better than realistic then? Good to know. I have no problem myself but still prefer my how did you say generic style.
There's a few times where realism shines in games, like the facial expressions in L.A Noire, which looks ~90% as good as in any movie, that's completely acceptable and a joy to see. But most of the time those "realistic" games tend to blend together and look just the same (=generic). Same crappy, unrealistic animations, same generic body types and faces etc.

So i would say it depends, i wouldnt mind a Fallout that had an actual comic book like art style, but i also wouldnt mind a Fallout with NPC's that are as realistic as those in L.A Noire. Either would be much better than the completely generic look it has now (FO3 - FO:NV).

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February 6th, 2013, 17:49
Originally Posted by Couchpotato View Post
So cartoonish graphics are better than realistic then? Good to know. I have no problem myself but still prefer my how did you say generic style.
There's more than one style of animated graphics; it's a matter of matching the style to the genre and setting. In this case, the style looks like a pretty decent fit.
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February 6th, 2013, 23:19
Originally Posted by vurt View Post
So i would say it depends, i wouldnt mind a Fallout that had an actual comic book like art style, but i also wouldnt mind a Fallout with NPC's that are as realistic as those in L.A Noire. Either would be much better than the completely generic look it has now (FO3 - FO:NV).
I would pay millions to see Bethesda incorporate the same interactive style of interaction as L.A Noire but in an rpg. It sure beats the dead stare of motionless npc's while they talk.

It would be way to expensive though.

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February 7th, 2013, 01:11
I think it looks just fine. WTB a demo asap!



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