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Drox Operative - Going Forward
February 11th, 2013, 14:49
Steven Peeler blogs about working on an expansion for Drox Operative:
It seems I haven't blogged in ages.More information.
First off, we have Drox Operative on Steam's Greenlight. If you haven't already, go vote for Drox Operative on Greenlight so we can get the game on Steam. Please tell all of your friends, family, and anyone else that will listen to do so also.
This is still pretty much unofficial, but we are working on an expansion. Unofficial in this case just means that we could change our minds and work on something else instead. At this point in time there aren't any guaranteed new features or content, but it will most likely contain at least a new race, new monsters, new components, and new quests. We do have a bunch of cool features that we think are going to make the expansion a must buy for any Drox fans. We will start to talk about the specifics once things are implemented and working.
One of the nice parts about working on an expansion is that we will be actively working on Drox. This means that we'll continue to have fairly regular patches and a lot of the smaller changes that were originally meant for the expansion will likely show up in the main game also.
As always, comments are welcome.
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-= RPGWatch =-
-= RPGWatch =-
February 11th, 2013, 14:49
Steve, are you ever going to do a turn-based game?
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bit.ly/scottjaeger
bit.ly/scottjaeger
February 12th, 2013, 15:50
Originally Posted by screegI do still hope to do some kind of turn-based game someday. I'm not sure when that might happen though.
Steve, are you ever going to do a turn-based game?
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Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
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