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RPGWatch Forums » Comments » News Comments » Spiderweb Games - Avernum 2: Crystal Souls

Default Spiderweb Games - Avernum 2: Crystal Souls

April 9th, 2014, 07:10
You can all thank Kordanor for the following information, Apparently the latest Spiderweb Software's newsletter confirms Avernum 2: Crystal Souls is in development.
We have already begun work on our ground-up rewrite of Avernum 2. In the same manner as Avernum: Escape From the Pit, Avernum 2: Crystal Souls will be a fresh, expanded reworking of one of our most beloved titles. Hopefully, it will be out for Windows, Mac, and portables before the end of 2014. When we have an official announcement, you can find out right away on our Facebook page.
I'm sorry I can't find any more information beside this right now. I will be sure to keep you all updated on any news from SpiderWeb, or other sites in the future.

More information.
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April 9th, 2014, 07:10
Nice! I enjoyed remake #1 very much (although not a huge fan of skill trees, but whatever).

Definitely more interested in this than Avadon #2 (Which I guess I'll buy at some point regardless) or a possible #3 for that matter…
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April 9th, 2014, 07:17
I love all his games, and can't wait to play this one also. I just wish he would try to modernize his games by using a different game engine.

"Beware the potato for he is easily angered."- Couchpotato
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April 9th, 2014, 07:25
I absolutely love the skill trees much more than the old point buy system. I also like the Avadons better than Avernums, but Avernum 5 is still my favorite Spiderweb game. I'm not sure why, but it is the game I was into the most.
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April 9th, 2014, 08:10
For me the appeal of his earlier games is the exploration and open-endedness. The Avadons (well #1 at least) feel too linear and story driven. Definitely not playing to his strengths imho. That said combat might be a bit improved in the latest installments ?
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April 9th, 2014, 10:38
Thanks to Kordanor for the info and to our resident Spud for posting. Definitely a game to look forward to (among a sea of others!)

@JonNik - I realise you don't like being spoiled of too much information, but perhaps check the review thread for more specific information. (I also wrote some thoughts on finishing it last night…)

I would say the Tinkermage class alone makes for greater tactical and party variety in Avadon 2, but if you've played Avernum in the past, the system will still remain very familiar to you.

Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
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April 9th, 2014, 11:00
Thanks Pessimeister, skimmed over the spoilery parts (I am starting to develop this into fine art).

Sounds interesting and is on the books, no doubt. Definitely too many quality games coming in the near future though as you said. Heh, It might actually be that Avernum #2 will be out by the time I get around to this one.
(and frankly I am more tempted to replay Avernum #1 at this point, no time though, especially for such a huge game)
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April 9th, 2014, 17:28
Couldn't finish the latest Avernum 1 after about 70%, it fell apart.
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April 9th, 2014, 18:11
Yeah I didn't finish Avernum 1 either, I enjoyed the difficulty on hard and the exploration, but I missed having more of a story. The fact that I'd already played through the original Avernum 1, as well as exile 1, didn't help either. But still overall it was enjoyable while I played it.

It's possible that the rerelease of Avernum 2 will be the first spiderweb game I don't buy. Having also played through exile 2 and the original Avernum 2, I don't know that I really want to slog through that story for a 3rd time. But of course I said the same thing about Avernum 1, and I still got that.
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April 9th, 2014, 19:06
avadon destroyed me towards the end boss fights, but i will be back for more.
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April 9th, 2014, 19:35
Thanks Couch!
Avernum Escape from the Pit was my favorite RPG of the last years due to it's openness, storytelling and also difficulty and balancing.
I also like that you have three different ending "criterias" you can reach.
Finding the exit of the cave isn't everything. You can also decide what happens with the inhabitants and the invasion. You hardly see that in any game.

If there was one single thing I'd improve it wouldn't be the graphics though. It would be the sound. And honestly I don't understand why Jeff is not buying some decent music, sound effects and graphics to bring it to a level equal to the one of Eschalon 3 for example. Of course this would cost some money, but to me it looks like Spiderweb has a very dedicated fanbase which would probably also spend much more than they currently have to. This actually makes kickstarter a solution which couldn't be more apparent to me. This way he could "sell" some merchandise, make some extra money from fans and buy additional sounds and graphics for the money, which would hardly influence is normal work (besides of the month of the campaign of course).

@Mercy: Why did it fall apart for you?

Edit:
Kinda funny that I just linked a page where (in march) someone reported about a newsletter without a source. Couch writes about it, and when I tried to get further information (I am subscribed to the newsletter but last one I received was from 4.11.2013) I saw that Gamersglobal as well as Gamers.de published this news with referencing it with RPG watch. Now I feel kinda bad for not looking up further sources.
That said, I am absolutely positive that the Game was already mentioned to be made in the Spiderweb Forums before Avadon 2 was even released.
Will try to find further details on it.

And edit again, just to back the news with a direct source now

From 15. July 2013, Jeff Vogel on the Reddit AMA
I am focusing on the rewrites there. Avernum: Escape From the Pit is out, and we'll write Avernum 2: Crystal Souls next year.
And of course from their Main page:
What Are We Working On Now? Now that Avadon 2 is finally done, we are starting to poke at our upcoming rewrite of Avernum 2. We hope to have a full release announcement with screenshots and stuff before summer.
Last edited by Kordanor; April 9th, 2014 at 20:08.
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April 9th, 2014, 21:34
Originally Posted by Kordanor View Post
If there was one single thing I'd improve it wouldn't be the graphics though. It would be the sound. And honestly I don't understand why Jeff is not buying some decent music, sound effects…
Yeah, I'd suggest cost is one reason - another is possibly that it's an aesthetic design choice, not all developers believe in the need for such things.

I've said this in other threads, but I think this issue is relatively easy to overcome by simply creating your own suitable cRPG soundtrack playlist to have going on in the background. It's what I've done with all of the Spiderweb games I've played so far.

Personally, I'd like to see a bigger party and even greater variety in core members, but these things naturally cost time and money to implement.

Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
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April 10th, 2014, 02:30
When I played Avernum (the newest remake), I had never played another Spiderweb game. In fact, though I own a lot of them, I still haven't played another.

However, despite my general lack of experience with their work, I absolutely fell for the game. I got all three endings and thoroughly enjoyed myself. Steam says I spent 57 hours with the game, and that sounds about right. Good stuff. I'll be looking forward to this.

killias2:
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April 10th, 2014, 15:13
The graphics are too outdated for me to pay for a Vogel game until it hits the $5.00 mark. Fortunately, that seems to happen nowadays, so I don't feel too guilty giving this guy a McDonalds value meal price for his barebone games. I played the original Exile 2, so I probably won't get this until all the remakes are done, then I'll buy them all for $10. That way, he can get a happy meal for his kid too. Of course, they'll be grown by then…

If Jeff ever does his remakes with modern graphics, I'll pay full price for those. Original Sin might have a good engine, but I'm not sure if Sven will allow commercial game with their engine.

'nut
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