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Default Thief 4 surfaces!

March 5th, 2013, 17:05
Here is an article in RPS with LOADS of new Theif 4 gameplay pictures:

http://www.rockpapershotgun.com/2013…v-screenshots/
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March 5th, 2013, 18:40
Some of those pics look like artist renditions rather than actual screenshots.

I'm guessing it uses Unreal Engine 3?
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March 5th, 2013, 19:02
Originally Posted by JDR13 View Post
I'm guessing it uses Unreal Engine 3?
Very much doubt it as its a next gen title, so it would be at least UE4 or Eidos Glasier engine (used in Human Revolution).
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March 5th, 2013, 19:36
Hmm… I would expect it to look better than that if it were using Unreal 4. It looks remarkably similar to Dishonored which used Unreal 3.
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March 5th, 2013, 19:52
Hmm, not very revealing - but it doesn't look bad.

I wasn't a big fan of Dishonored - but I don't think it looks too much like it. At least it doesn't have that awful Team Fortress 2 cartoon vibe - and I appreciate that.

They're saying it's the team behind DE:HR - but I believe that's a mistake. It might be the same development house - but it's not the same people. I remember the DE:HR team specifically mentioning that when they were finished with the game, the new team took over and moved into the building to start work on Thief 4.
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March 5th, 2013, 20:03
Originally Posted by SpoonFULL View Post
Very much doubt it as its a next gen title, so it would be at least UE4 or Eidos Glasier engine (used in Human Revolution).
I'm very much interested in game engines but to my surprise I realized that I wasn't aware of what was used in DE:HR. Not that it is a big issue but I think you are incorrect about it using the Glacier engine. However I don't think it would be entirely out of the question for Thief 4 to use Glacier 2 since this is in house tech. Not that I found it particularly impressive in Hitman: Absolution. Still it wasn't that crappy and every game doesn't have to use Unreal Engine 3 (or 4 for that matter)
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March 16th, 2013, 04:13
Some of this GameInformer video worries me. The game director pulled back a bit in a blog post, though: http://community.eidosmontreal.com/blogs/Going-Rogue
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