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RPGWatch Forums » Comments » News Comments » Mage's Initiation - Update #14, Demo

Default Mage's Initiation - Update #14, Demo

March 16th, 2013, 06:14
A demo is made available for Mages's Initiation, so if you have not backed the game yet on Kickstarter, you can now check out the demo first.
We wanted to give it a little more polish, so to speak, before showing it to the backers (and potential backers!) and give everyone a chance to play it over the weekend. This gives you just a teaser of what the gameplay will be like, both the adventure/RPG and combat aspects.
Important Note: As of March 2013, this demo is still in an early alpha stage of the game’s development. It is feature-incomplete and there are bound to be some bugs. The demo does not yet represent the final product.
We are releasing this early alpha to gather feedback and suggestions about the interface and combat system so that we can refine these aspects for the final game.
If you discover any bugs or crashes you can copy and paste the error message with Ctrl+C and Ctrl+V. Please post any reports or general feedback on our “Technical & Bugs” forum at http://www.himalayastudios.com/forum….php?board=3.0
Additionally, we still have two Supreme Archmage slots left! This demo will give potential backers a small taste of what you’ll get if you’d like to be immortalized as D'arc's combat opponent in the training hall. You’ll also get your own lip-synced dialog portrait and have the chance to voice your own speech lines and battle grunts (plus all the awesome swag from the previous physical tiers)!
Some feedback on the demo is already available as well:
Destructoid - Mage's Initiation Channels Quest for Glory
Goozer Nation - Mage's Initiation Aims for Stretch Goals
IndieGames.com has also covered Mage’s Initiation.
More information.
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March 16th, 2013, 06:14
They're finally getting close to what looks like the most interesting of the stretch goals — the class-based quests.
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