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RPGWatch Forums » Comments » News Comments » Legends of Eisenwald - Update #34, Delayed to September

Default Legends of Eisenwald - Update #34, Delayed to September

April 10th, 2013, 11:53
In a lengthy post on the Kickstarter page for Legends of Eisenwald it is explained that the game is being delayed until September and the reasons behind this decision.
Delay and reasons
Those of you who have access to beta probably already know that delay is inevitable judging by the state of the game now. We could have taken a “quick and dirty” approach and released our game in somewhat workable state, but we don’t think anyone would appreciate that. Also, this approach can pretty much ruin everything we worked for. Therefore, after looking at our schedule, at things that remain to be done, we think a realistic date to release our game will be sometime in September.
How did we end up in this situation
When last year we came out to Kickstarter, we really thought that having brought our game to alpha means that not many things were left to do. Core mechanics were in place and we thought all the “niceties” such as hints and tooltips would take much less time to implement. The only experience we had was based on development of our first title, Discord Times. However, that game was much simpler in terms of gameplay and user interface (UI), so our estimate was wrong. As you know, we only managed to get out early beta in November and that early beta could have been called by some the late alpha.
In November we got optimistic again and thought that now we can finish things until April and that’s why when we came to Greenlight, we set April as our target month. But again, it’s April now and our game is still not finished, even though much closer now. But this time reasons are a bit different than just a bad estimate. What took too much time was testing gameplay and making sure that certain things work, especially in combat, because it’s brand new combat system. Also, we experimented with hits system and ended up with something completely different. You saw already version 1 where hits were not restored, there was version 2 where hits restored but characters received wounds and that was not the last version it seems, the final one will contain both approaches since each system on their own proved to have some disadvantages.
Thanks Memling.
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April 10th, 2013, 11:53
It's a shame but most know deadlines are hard to meet. Unforeseen problems always pop up. They wont be the first kickstarter to be pushed back. I except more of the RPG's to suffer delays also.

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April 10th, 2013, 13:30
Most of my Kickstarters have been delayed now… This mean I can work on my backlog!
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April 10th, 2013, 13:53
has any kickstarter been released on time? I know all the ones I've pledged for have been delayed, sometimes massively. Guess the whole 'no contract pressure' is actually a double edged sword.
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April 10th, 2013, 14:50
I haven't even looked at the release date of most games I backed, and if I did I usually considered the given dates unrealistically optimistic. I'd say its done when its done (or when the money runs out).
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April 10th, 2013, 15:27
FTL was released on time. Lots of board games…

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April 10th, 2013, 17:10
I'm expecting to see a lot more of this type of scenario: Kickstarters running over budget and needing to find a backer. It may end up ruining the crowd-sourcing model. The wiser efforts will probably allow for some extra buffer in their budget as an insurance.
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April 10th, 2013, 18:59
Originally Posted by wolfing View Post
has any kickstarter been released on time? I know all the ones I've pledged for have been delayed, sometimes massively. Guess the whole 'no contract pressure' is actually a double edged sword.
Some of mine did and most the beta/alpha were released on time as well.
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