|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » The Elder Scrolls Online - New Screens

Default The Elder Scrolls Online - New Screens

April 13th, 2013, 09:29
The Elder Scrolls Online developer Bethesda has released a bunch of new screenshots. They show off some characters up close, combat, and various locations from the game’s vast world.
Thanks AGB use this link for larger size pictures. I'm still trying to work out the whole image posting. Sorry for the inconvenience.











More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 8,668

Default 

April 13th, 2013, 09:29
The graphics and artwork look exceptional.

Initially when Elder Scrolls Online was first announced everyone was trashing it in forums and blogs. But progressively people are realising that it's a pretty serious attempt and may have some good ideas, not to mention that it should have learned a lot from the many things that worked well in Guild Wars 2 … and the many things that didn't.

Perhaps the problem for MMOs is that they are attempting to address such a wide range of players and playing styles that they inevitably fail to satisfy any one of them. Think, at the very least, the game should be a fun romp for a few weeks to a couple of months, even if it doesn't turn out to have compelling reasons to play it long term.
Roq is offline

Roq

Seeker
RPGWatch Donor

#2

Join Date: May 2012
Location: Somerset/London UK
Posts: 974

Default 

April 13th, 2013, 10:44
I've never played an MMO before, the idea tends to leave me cold. I could genuinely be tempted by this though. As long as they don't go overboard with microtransactions etc! Have they said anything about how that will work yet - subscription or free to play etc?
Pongo is offline

Pongo

Pongo's Avatar
Watchdog
RPGWatch Donor

#3

Join Date: Apr 2012
Location: London
Posts: 162

Default 

April 13th, 2013, 10:58
Originally Posted by Pongo View Post
I've never played an MMO before, the idea tends to leave me cold. I could genuinely be tempted by this though. As long as they don't go overboard with microtransactions etc! Have they said anything about how that will work yet - subscription or free to play etc?
Initially they said they were going to go with a subscription and I don't think they have said anything to alter that. I do hope they stick to this model as cash shop games inevitably get designed to attract people into the cash shop, usually at the expense of gameplay. Even with buy to play games (B2P) such as Guild Wars 2 the effect of the cash shop & real money transactions is pretty evident.

According to current info we can expect TESO to be designed so that the story/campaign can be done completely solo. Although they will also have areas that require grouping and one probably wouldn't want to do the RvR PvP solo either .
Roq is offline

Roq

Seeker
RPGWatch Donor

#4

Join Date: May 2012
Location: Somerset/London UK
Posts: 974

Default 

April 13th, 2013, 12:18
Great, thanks for the info Roq. Sounds very promising!
Pongo is offline

Pongo

Pongo's Avatar
Watchdog
RPGWatch Donor

#5

Join Date: Apr 2012
Location: London
Posts: 162

Default 

April 13th, 2013, 12:53
Originally Posted by Roq View Post
Initially when Elder Scrolls Online was first announced everyone was trashing it…
Don't mind the graphics, I'm still sad to see where the series have been heading since Daggerfall. Hope it'll be a good M.M.O. (for those who like the genre) but it'll never be a good Elder scrolls to me.
Gloo is offline

Gloo

Gloo's Avatar
Sentinel

#6

Join Date: Nov 2012
Location: Chapelle Guillaume
Posts: 302

Default 

April 13th, 2013, 13:12
Originally Posted by Gloo View Post
Don't mind the graphics, I'm still sad to see where the series have been heading since Daggerfall. Hope it'll be a good M.M.O. (for those who like the genre) but it'll never be a good Elder scrolls to me.
TESO isn't really a part of the Elder Scrolls series, it is being made by Zenimax, which is a separate company; just part of the same group. Bethesda will no doubt continue to make further single player games, although I don't see them altering the successful formula too much, maybe next time they'll at least make a proper PC interface.

Personally I liked the first Elder Scrolls and Morrowind best, although Skyrim is impressive in many ways, it's console controls & orientation, plus balance issues hold it back IMOP.
Roq is offline

Roq

Seeker
RPGWatch Donor

#7

Join Date: May 2012
Location: Somerset/London UK
Posts: 974

Default 

April 13th, 2013, 14:04
Thanks for the screenshots - hadn't seen them. I don't know I go up and down on this game. For some reason the latest batch of screenshots got a meh reaction. Sometimes the news on the game gets me excited other times not. I don't know they justed seemed rather generic. Who knows was just the first impression. I know I will play it - I play most any fantasy RPG game that is open ended - bit I still have mixed feelings.

Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
Keeper of the Watch

#8

Join Date: Jun 2008
Location: NH
Posts: 855

Default 

April 13th, 2013, 14:28
Originally Posted by Roq View Post
Initially they said they were going to go with a subscription and I don't think they have said anything to alter that. I do hope they stick to this model as cash shop games inevitably get designed to attract people into the cash shop, usually at the expense of gameplay. Even with buy to play games (B2P) such as Guild Wars 2 the effect of the cash shop & real money transactions is pretty evident.
They said nothing about their payment model. All their answers to that question have been "we are not going to talk about it yet", which most people take to mean it's going to be subscription based. But if you go by the state of the game* and SWTOR, TSW massive failure to sustain a sub-based game, making ESO sub-based is just a repeat of history: moving to F2P under a year.

*Adventure zones, the real PvE elder content won't make it for release or it will be incomplete if it does (they haven't started doing them yet). This was announced at PAX East.

Also, subscriptions does not equal into "no microtransaction". WoW, Rift and EvE have cash shops (with cosmetics mostly). In EvE you can even do real money transaction by buying PLEX and selling them in-game for ISK…
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#9

Join Date: Oct 2007
Posts: 2,407

Default 

April 13th, 2013, 14:46
Originally Posted by azarhal View Post
They said nothing about their payment model. All their answers to that question have been "we are not going to talk about it yet", which most people take to mean it's going to be subscription based. But if you go by the state of the game* and SWTOR, TSW massive failure to sustain a sub-based game, making ESO sub-based is just a repeat of history: moving to F2P under a year.

*Adventure zones, the real PvE elder content won't make it for release or it will be incomplete if it does (they haven't started doing them yet). This was announced at PAX East.

Also, subscriptions does not equal into "no microtransaction". WoW, Rift and EvE have cash shops (with cosmetics mostly). In EvE you can even do real money transaction by buying PLEX and selling them in-game for ISK…
Yes, checking it out, it turns out that the early information that it would be subscription based may have originated from an industry analyst rather than Zenimax themselves, so could be just a rumor. Still, I'll be quite surprised if TESO *launches* F2P or even B2P.

I've played WoW, Rift and Eve; but because they are basically subscription games they don't tend to to be designed to pull you into the cash shop in the same way non subscription games are. I tend to find that uncomfortable in F2P games and in even in GW2 (B2P), where I think the whole market system & real money transactions hasn't worked out that well.
Roq is offline

Roq

Seeker
RPGWatch Donor

#10

Join Date: May 2012
Location: Somerset/London UK
Posts: 974

Default 

April 13th, 2013, 15:04
Originally Posted by azarhal View Post
*Adventure zones, the real PvE elder content won't make it for release or it will be incomplete if it does (they haven't started doing them yet). This was announced at PAX East.
I think this is endgame content for PvE players. I expect there will be the usual discontent from those players who rush to maximum level and then find they have little to do.
Roq is offline

Roq

Seeker
RPGWatch Donor

#11

Join Date: May 2012
Location: Somerset/London UK
Posts: 974

Default 

April 13th, 2013, 17:37
Hope it does whatever it does…Zero interest on anything online….
Graphic's do look nice though
CelticFrost is offline

CelticFrost

Sentinel

#12

Join Date: Apr 2011
Posts: 306

Default 

April 13th, 2013, 18:18
I really don't get the hate for MMOs. As long as there is ample solo content why do you care? They are all being designed now with solo in mind. Group when you want to or do your own thing. Choices.

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#13

Join Date: Oct 2006
Location: Boston MA
Posts: 2,226

Default 

April 13th, 2013, 18:19
Originally Posted by Roq View Post
Think, at the very least, the game should be a fun romp for a few weeks to a couple of months, even if it doesn't turn out to have compelling reasons to play it long term.
I was a big fan of UO, EQ1, EQ2, and WoW. Played MMOs for a good ten years. The thrill of MMOs in the early days, for me, was pretty simple - the idea that I was playing in the same game world as thousands of other real players was cat nip. It was a huge step up in terms of numbers of people and game complexity compared to ipx sessions playing Doom 2 with a buddy.

But honeymoons end and the reality sets in that MMOs are pretty much a treadmill at the 'end game.' Movies end. Books End. Single player games End. Most everything has an end. Figuring out how to create a game that goes on and on without it devolving into a treadmill situation is going to be a tough puzzle to solve.

I am so very tired of the treadmill and I actually regret the many days of my finite life I dumped into that treadmill all in the name of 'being in the same game world as thousands of other players' repeating things ad-nauseam just to get the next modestly better piece of virtual gear.

That said, TES Online does look pretty and has some decent sounding gameplay mechanics. There are always new players who haven't dumped years of their life into the treadmill and are willing to do it. So best of luck to all involved. But I'm a dedicated single player gamer these days. I like games where I can save at any time and games that actually have a story that ends.

If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch

#14

Join Date: Oct 2006
Location: Oregon
Posts: 1,935

Default 

April 13th, 2013, 18:43
Originally Posted by ToddMcF2002 View Post
I really don't get the hate for MMOs. As long as there is ample solo content why do you care? They are all being designed now with solo in mind. Group when you want to or do your own thing. Choices.
The solo content in MMOs isn't the same as solo content in single player games. You will never be allowed to affect other players, directly or indirectly, in any meaningful way with anything you do, nor will you be able to do anything that other players can't also do. Then theres just having all the other players around completely screwing up any cohesion or immersiveness that the game world might have had.
bagelobo is offline

bagelobo

Watcher

#15

Join Date: Mar 2011
Posts: 33

Default 

April 13th, 2013, 18:50
Originally Posted by bagelobo View Post
The solo content in MMOs isn't the same as solo content in single player games. You will never be allowed to affect other players, directly or indirectly, in any meaningful way with anything you do, nor will you be able to do anything that other players can't also do. Then theres just having all the other players around completely screwing up any cohesion or immersiveness that the game world might have had.
Exactly. It's mostly all the children running around, dancing on posts, and hopping, always hopping, everywhere they go (complete with cosmetic pets, following them step for step) that REALLY pulls me out of the experience.
Santos is offline

Santos

Ass-hat

#16

Join Date: Oct 2007
Location: NH
Posts: 565

Default 

April 13th, 2013, 18:57
I say it looks good. But all can be made to look better, if you just make screenshots the right way. I am skeptical with the Hero Engine, esp. after one of the SWTOR devs revealed MOST of the many million dollars of SWTOR went into the crappy Engine.

If SWTOR is by any means representative of the Hero Engine I remain skeptical. They don't have much of a distance drawing nor any really populated towns or cities. Maybe it's the engine, maybe just Bioware's inability. Who knows. So yes it does look good, but these days I am harder to convince. I want to see ingame HD vids, or ideally I want to see it myself.
elikal is offline

elikal

elikal's Avatar
Sentinel

#17

Join Date: Aug 2007
Location: Germany
Posts: 489

Default 

April 13th, 2013, 19:42
It has been years since I played a MMORPG, but I can see giving this one a go. It certainly is looking good, and there seem to be some intriguing things about it. But if I get one whiff of a micro-transactions based system, then it will be an easy "no sale" for me.
Arkadia7 is offline

Arkadia7

Arkadia7's Avatar
Sentinel

#18

Join Date: Oct 2009
Posts: 325

Default 

April 13th, 2013, 19:43
I don't understand the hate for MMOs either. So other people are playing with you. So what? You can pretty much solo these games if you want to. And the content is often just as great as a single player game. Then you add in the huge amount of customization options and the size of the game world, and you can make a case that MMORPGs are even better than single player games.

Skyrim is great but there's more quests in one zone of Lord of the Rings Online then there is in the entirety of Skyrim.

And micro-transaction hate is another thing I don't understand. Those options exist for people who want to spend real money on the game. Don't want to spend money? Then don't!! No one is twisting your arm to use the cash shop.

Some of the stuff I read on this site is ridiculous.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#19

Join Date: Jul 2011
Posts: 2,007

Default 

April 13th, 2013, 19:47
By the way, game is looking good, but what's with the low draw distance? I hope the zones feel open and large. I'm sure they will.
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#20

Join Date: Jul 2011
Posts: 2,007
RPGWatch Forums » Comments » News Comments » The Elder Scrolls Online - New Screens
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 12:47.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch