|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Witcher 3 - “We Are Aiming for CG-Quality In-Game Graphics”

Default Witcher 3 - “We Are Aiming for CG-Quality In-Game Graphics”

April 22nd, 2013, 11:53
Gamingbolt has a very small, but brief interview about Witcher 3.
We spoke only Quest Designer Paweł Sasko about how much better they look, especially in relation to the current crop of next-gen titles. He stated that, “It all comes down to the fact that CD Projekt RED loves challenges. With tunnel-like, linear levels created by a talented team, it’s relatively easy to deliver eye-candy graphics, because it’s always clear where player is looking.

“But when the game has the size of The Witcher 3 it becomes an incomparably bigger challenge and this is what makes our artists totally excited. Screenshots that we’ve shown are from an old build of the engine that ran using a dated renderer. Much of it is already rewritten and judging from the effects, we are aiming for CG quality of in-game graphics.”

“But this is not only an achievement of our programmers,” he says. “Our art team is one of the best staffed departments in the company, mostly because the guys and gals have been with CD Projekt RED since the beginning of The Witcher 1. We also know that in many cases with canny art direction it’s possible to do more than using monstrous textures and having them loaded and displayed flawlessly. We are aiming for the title of prettiest RPG of all time.”
So while The Witcher 3 will bring forth tesselation, improved multi-threaded and all the whiz-bang features of DirectX 11, CD Projekt RED wants it to stand out as an artistic achievement as well.
More information.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Last edited by Couchpotato; April 22nd, 2013 at 12:59.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 9,707

Default 

April 22nd, 2013, 11:53
Prettiest RPG - that is also going on consoles?
Ain't that a mission impossible?

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#2

Join Date: Apr 2009
Posts: 6,119

Default 

April 22nd, 2013, 13:46
Originally Posted by joxer View Post
Prettiest RPG - that is also going on consoles?
Ain't that a mission impossible?
Console players will believe until they get the game and install it…
azarhal is offline

azarhal

SasqWatch
RPGWatch Donor

#3

Join Date: Oct 2007
Posts: 2,518

Default 

April 22nd, 2013, 13:49
As much as I believe these guys are very talented, I'm starting to worry this project might be too ambitious to ever really work with all these strong features intact.

I guess we'll see.

I just don't want another Gothic 3 - which is very much the kind of progression it's starting to sound like.
DArtagnan is online now

DArtagnan

DArtagnan's Avatar
Waste of potential

#4

Join Date: Oct 2006
Location: Denmark
Posts: 14,582

Default 

April 22nd, 2013, 16:42
Originally Posted by joxer View Post
Prettiest RPG - that is also going on consoles?
Ain't that a mission impossible?
It's a next gen launch title. I don't think the console version will be *that* much different from the PC version.

I thought Witcher 2 was the prettiest RPG I had ever seen, so I can believe the same for W3.
tuukka is offline

tuukka

Watchdog

#5

Join Date: Sep 2011
Posts: 107

Default 

April 22nd, 2013, 16:56
Originally Posted by tuukka View Post
I thought Witcher 2 was the prettiest RPG I had ever seen, so I can believe the same for W3.
TW2 was also very linear though. If what they are planning with "open world sandbox" has any truth to it, I find it very hard to believe that they will manage to incorporate both sandbox gameplay and cg-quality graphics into one product and still manage to run it satisfactorily on consoles and even [most] PCs. They'll have to scale back in one of those proclamations.
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#6

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,456

Default 

April 22nd, 2013, 17:43
CG means Computer Graphics.

Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
JemyM is offline

JemyM

JemyM's Avatar
Okay, now roll sanity.

#7

Join Date: Oct 2006
Posts: 6,028
Send a message via ICQ to JemyM Send a message via MSN to JemyM

Default 

April 22nd, 2013, 17:52
Originally Posted by Drithius View Post
TW2 was also very linear though. If what they are planning with "open world sandbox" has any truth to it, I find it very hard to believe that they will manage to incorporate both sandbox gameplay and cg-quality graphics into one product and still manage to run it satisfactorily on consoles and even [most] PCs. They'll have to scale back in one of those proclamations.
Well, it's gonna be 3 years since Witcher 2. That's 3 years of advancement on PC. Which means what on average? 2-3 times more powerful computers?

If you're playing on an old computer, you just have to settle for lower settings. The game is supposed to run with max settings only on a high-end, 2014 computer.

On consoles, they are jumping roughly 8 years forward next year. That's 8 years of technological advancement, the next gen consoles for PS and X-box are going to in a whole another ballpark than the current consoles.
tuukka is offline

tuukka

Watchdog

#8

Join Date: Sep 2011
Posts: 107

Default 

April 22nd, 2013, 21:38
Originally Posted by Drithius View Post
TW2 was also very linear though.
TW2 was only linear in that it wasn't a sandbox. Otherwise, it was far from linear. I can't think of another title where an in-game decision altered the rest of the game to the extent that it did in TW2.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#9

Join Date: Oct 2006
Location: Florida, US
Posts: 17,879

Default 

April 22nd, 2013, 22:03
While TW2 had a diverging path for chapter 2, it was still very corridor'esque in gameplay. It certainly wasn't as bad as your typical FPS, but it's a far cry from what they're striving for in their self-proclaimed Skyrim'esque sandbox open-world of TW3.

I just think that, if they plan to go ahead with a sandbox world, they will have to make some visual compromises to have multiple areas loaded into memory. For example, although The Witcher 2 had lovely graphics, I absolutely couldn't stand the dithering on shadows. It is technical compromises such as this that I expect from a studio looking to push the envelope with currently available technology (and next-gen consoles *are* currently available technology).
Last edited by Drithius; April 22nd, 2013 at 22:14.
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#10

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,456

Default 

April 23rd, 2013, 01:17
Originally Posted by Drithius View Post
For example, although The Witcher 2 had lovely graphics, I absolutely couldn't stand the dithering on shadows.
By the way, was that ever solved, patches, modded or otherwise side-stepped?

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
Kostas is offline

Kostas

Kostas's Avatar
Dormant Watcher

#11

Join Date: Aug 2008
Location: Dear Green Place
Posts: 1,649

Default 

April 23rd, 2013, 21:09
After how their attitude has been for years now, I can trust them. Given enough time, they can pull it off hopefully.
Soulbane is offline

Soulbane

Soulbane's Avatar
Seeker of knowledge

#12

Join Date: Jun 2012
Posts: 153

Default 

April 24th, 2013, 09:28
Confusion between the quality of graphics and the quality of the artwork.
Part of the job of an artist working on computers has always been to beat the limitations of graphics quality to deliver artwork quality.

Seems this is going the path of movies: in the past, directors had limited means to bring their vision to the screen. They had plenty of ideas and limitations did not prevent them from delivering seminal master pieces. Today, thanks to CGI, they have nearly no limitations to bring their vision to the screen but they no longer have visions to bring to the screen.

Maybe the video games industry world will head the same way. High quality graphics but no more artwork to bring to life.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#13

Join Date: Mar 2011
Posts: 2,107

Default 

April 24th, 2013, 14:28
Maybe they are aiming at a very limited verison on the old console generation, and make a lot of use of new console generation?

But huge open world, and so high quality graphics, will it even be possible?
GothicGothicness is online now

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#14

Join Date: Oct 2006
Posts: 4,243

Default 

April 24th, 2013, 15:11
Originally Posted by GothicGothicness View Post
Maybe they are aiming at a very limited verison on the old console generation, and make a lot of use of new console generation?

But huge open world, and so high quality graphics, will it even be possible?
I find it very unlikely that the game would come out on older consoles.
tuukka is offline

tuukka

Watchdog

#15

Join Date: Sep 2011
Posts: 107

Default 

April 24th, 2013, 16:50
Originally Posted by DArtagnan View Post
As much as I believe these guys are very talented, I'm starting to worry this project might be too ambitious to ever really work with all these strong features intact.

I guess we'll see.
My thoughts precisely DArt. They are creating such a hype that it might be very difficult to live up to it…
zahratustra is offline

zahratustra

SasqWatch

#16

Join Date: Jan 2008
Posts: 2,349
RPGWatch Forums » Comments » News Comments » Witcher 3 - “We Are Aiming for CG-Quality In-Game Graphics”
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:27.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch