|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Jagged Alliance: Flashback - Update #2, Tactical Layer and Core Combat

Default Jagged Alliance: Flashback - Update #2, Tactical Layer and Core Combat

April 26th, 2013, 10:25
Full control has a new update for Jagged Alliance: Flashback. The update talks about various topics, and explains their vision for the game.
Core Philosophy of Jagged Alliance: Flashback

There is a great deal of speculation and doubts surrounding what we mean by staying true to the core and what we mean when saying words like “accessibility” or “modern”.

So lets just hammer this one into the ground right away.

“If it ain’t broken - don’t fix it”.

This is where some of the newer games got it wrong we think.
Flashback will be using the same mechanics for the tactical layer as Jagged Alliance 2. We are NOT dumbing anything down or replacing complexity with simplicity.

We will try to take a look at some mechanics and see if it’s possible to tweak and improve them. A prime example of this is stealth and fog of war. So read on.

But You Say You Are Not Making JA2


Yes - We are not making a new Jagged Alliance 2, we are making an all new game, but this does not mean that we’re moving away from the gameplay it pioneered.

We are making a new story - using the JA2 core tactical mechanics, selected pieces of 1.13 community patch as well as additions of our own.
A new story means we can include a new setting, dream up new missions and introduce all new enemies - but at the same time the current budget means we're restricted in the scope of the game in terms of assets and the total amount of mercenaries, which are a scalable factor of the final budget. However, all of these elements do NOT change the core gameplay.
Simply put, more money = more game content.

We don't just want Flashback to be a rehash of JA2, we want to ensure that the improvements made by the community are taken into consideration. We want to show you how AIM came about and we want to expand the backstories of your favourite mercenaries. We think these are ample reasons to make a new game for both new and old fans to enjoy!
More information.
Last edited by Couchpotato; April 26th, 2013 at 16:25.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 10,758

Default 

April 26th, 2013, 10:26
My budget has been strained by all these kickstarters, but what if these guys can actually recreate a game in the Sir-tech mold, I am getting excited.
Donkerman is offline

Donkerman

SasqWatch

#2

Join Date: Apr 2013
Location: South Africa
Posts: 31

Default 

April 26th, 2013, 16:19
Originally Posted by Donkerman View Post
My budget has been strained by all these kickstarters, but what if these guys can actually recreate a game in the Sir-tech mold, I am getting excited.
Same here, very excited actually.
ikbenrichard is offline

ikbenrichard

ikbenrichard's Avatar
Fulltime RPG watcher

#3

Join Date: Jan 2009
Location: The Netherlands
Posts: 780

Default 

April 26th, 2013, 16:36
The first update was missed…
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#4

Join Date: Mar 2011
Posts: 2,263

Default 

April 26th, 2013, 16:45
Originally Posted by ChienAboyeur View Post
The first update was missed…
No it wasn't. It was posted two days ago and no one commented on it.

"It's quite simple my word is the law around here, and failure to comply means termination."

RPGWatch News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#5

Join Date: Oct 2010
Location: Potato Land
Posts: 10,758

Default 

April 26th, 2013, 18:57
Cant find it. Looked up to page 3. Any link?
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#6

Join Date: Mar 2011
Posts: 2,263

Default 

April 28th, 2013, 10:26
Two new updates.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#7

Join Date: Mar 2011
Posts: 2,263
RPGWatch Forums » Comments » News Comments » Jagged Alliance: Flashback - Update #2, Tactical Layer and Core Combat
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:43.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch