|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Two Worlds - V1.3 Patch

Default Two Worlds - V1.3 Patch

May 19th, 2007, 20:22
Worthplaying has a v1.3 patch for Two Worlds, which fixes a number of items and rebalances some issues such as item stacking. Head over for the full patch notes and the 60/130Mb file.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

May 19th, 2007, 20:22
Wow, that's pretty much every bug I've encountered, nice work! I'm impressed by the hard work the developers have put into making the game solid, I hope they keep it up.
Maylander is offline

Maylander

SasqWatch

#2

Join Date: Oct 2006
Location: Bergen
Posts: 5,655
Send a message via MSN to Maylander

Default 

May 19th, 2007, 21:04
nice patch -

I have started a new game with v1.3 patch on the hard difficulty setting - and the game is much better balanced.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#3

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,537

Default 

May 20th, 2007, 05:00
Originally Posted by HiddenX View Post
nice patch -

I have started a new game with v1.3 patch on the hard difficulty setting - and the game is much better balanced.
What were the previous balancing issues?

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#4

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,509

Default 

May 20th, 2007, 06:43
One-hitting enemies not too long after you started the game because you could stack items so fast you ended up with redicilously powerful weapons and armor. All you really have to do is visit all vendors once a day or so in the major cities and look for specific items that stack, and you'll be overpowered in no time.

I have not tested the new patch yet and how it scales, but I'll trust HiddenX when he says it's better balanced.
Maylander is offline

Maylander

SasqWatch

#5

Join Date: Oct 2006
Location: Bergen
Posts: 5,655
Send a message via MSN to Maylander

Default 

May 20th, 2007, 10:16
Three patches less than two weeks after release? You certainly can't blame them for lack of effort. Apparently, after much grumbling on the official forums about the almost total absence of female NPCs, they even patched some more women into the game with this latest update (Are you paying attention Piranha Bytes?)
I wonder if anyone can confirm whether the horse riding has really been improved. Nothing was mentioned in the patch notes, but a number of players on the German forums are saying that it "feels" much better now.
Geist is offline

Geist

Watchdog

#6

Join Date: Dec 2006
Posts: 176

Default 

May 20th, 2007, 10:34
I am at level 21 again and the fights are still challenging (I am playing a HTH fighter and use magic only for healing on the Hard-difficulty setting).

With the old patches I was god at level 16 or so.

With patch 1.3 stacking and element bonuses have have a much lesser effect on the items. The enemy archers do lesser damage now - many gamers complained that the archers were too powerful.

I can't tell much about riding - I don't use the horses much.
In my opinion it is realistic that riding through deep woods is difficult.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
Last edited by HiddenX; May 20th, 2007 at 12:52.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#7

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,537

Default 

May 20th, 2007, 10:43
Three patches in less than 2 weeks?? Why can't PB put this type of effort into Gothic 3?
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch

#8

Join Date: Oct 2006
Location: Florida, US
Posts: 18,227

Default 

May 20th, 2007, 12:54
I have actually loved the horse riding so far and it isn't really difficult but when trying to ride up steep roads it is impossible but I'll try it now and other then that the only other problem I have had was with archers one shot killing me and it looks like that is fixed.
guenthar is offline

guenthar

SasqWatch

#9

Join Date: Oct 2006
Posts: 1,573
Send a message via Skype™ to guenthar

Default 

May 21st, 2007, 01:23
Good to hear. I suspect the"MMORPG mode" was much harder than they anticipated and they wasted a lot of time playing with that but at least the patches sound significant.

On the other hand, I've heard the (English) dialogue is pretty dire, which won't change.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#10

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

May 21st, 2007, 01:40
Horse riding is quite nice actually, works well. My advice is to use them on the road when travelling far, and dismount when you venture into the woods. There are horses all over the place, so there's no need to try and drag one horse around the world, just place them a bit strategically near teleporters.
Maylander is offline

Maylander

SasqWatch

#11

Join Date: Oct 2006
Location: Bergen
Posts: 5,655
Send a message via MSN to Maylander

Default 

May 21st, 2007, 02:07
Horse riding is quite a big problem in my opinion, but I also play with patch v. 1.2. It's such a pain in the arse, that I've completely abandoned horse riding. But horse riding actually isn't very necessary in Two Worlds. Your character runs OK fast and patch 1.3 should have made it even faster according to the change log. But numerous teleports are scattered around the world and they are quite fine as a means of transportation.

Steam | Google
Asbjoern is offline

Asbjoern

Asbjoern's Avatar
N'wah

#12

Join Date: Oct 2006
Location: Aarhus (EU)
Posts: 733

Default patch v1.4

June 12th, 2007, 14:49
Patch v1.4 will be soon uploaded:

Changelog 1.4

For points marked with *) game has to be started from the beginning: Main Menu ->Start New Game.
Using save games will disable patch functionality for those points and may lead to unexpected results.

Balancing:

*) - Monsters strength and HP rebalanced
*) - Bandits strength rebalanced
*) - Bows strength rebalanced
*) - Melee combat weapons rebalanced
*) - Traps rebalanced
*) - Magic rebalanced
*) - Skills rebalanced
*) - Skill requirements rebalanced
*) - Equipment requirements rebalanced
*) - Weight rebalanced
*) - Objects stacking rebalanced
*) - fighting from horse - not so powerful
*) - Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire)

New features:

- Faster graphic rendering on nVidia Graphic Cards.
- Moving/selling multiple objects - with Left Ctrl pressed.
- Vit., Str., Dex., Willp. - timed potion effect displayed in inventory.
- Inventory space increased.
- New graphic settings added DOF, Horizon, water reflections, hit info, player info
- Bow auto aiming option added
- Magic aiming cursor visible even if attacking spell is not highlighted
*) - Killing NPCs inside houses - invisible for other NPCs
*) - 4 new armour sets added.
*) - More Animals in villages (hens, ducks, gooses).
*) - Magic shop near first teleport in Komorin.
*) - Brotherhood shop at Vesit Delurna Coral.

Fixed bugs:

*) - Soulpatcher gives more points than you actually have - fixed.
*) - Quest with Nellor - fixed
*) - Fariel is dying killed by spider.
*) - Death strike skill fixed.
*) - Guards harassing player after paying one of them with 30% - fixed
*) - torches stacking
- Many clipping bugs on various maps - fixed.
- Disarming arrow - crash - fixed
- Not working heavy maces -fixed
- Bombs explosions - fixed
- Horse behaviour - improved
- screens zooms while upgrading a skill
- game crash when buying spell card magic hammer and trying to add it directly to my active spell.
- If you set the spell bar focus to a defensive spell you can't use a hotkey of any offensive spell that needs a target because the char doesn't aim (and all the spells will hit the floor). It would be good if the cross-hair is always visible

jorgamesh

Guest

#13

Posts: n/a

jorgamesh

Guest

#14

Posts: n/a

Default 

June 12th, 2007, 15:41
Impressive. I was going to pass on this game, but with this level of support and effort it might be worth a shot. If this is "Oblivion done right," I'm with it. :-)
Prime Junta is offline

Prime Junta

RPGCodex' Little BRO

#15

Join Date: Oct 2006
Posts: 8,540

Default 

June 12th, 2007, 16:32
These dev's are seriously listening to the fan-base feedback and reacting and delivering with alarming alacrity………wow!

Will this now raise the games rating position…..(somewhere between Oblivion and Gothic 3) was previously implied?
Wulf is offline

Wulf

Wulf's Avatar
Inquisitor

#16

Join Date: Oct 2006
Location: North-West England
Posts: 1,107

Default 

June 13th, 2007, 01:39
I'd just like to get my hands on it!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#17

Join Date: Aug 2006
Location: Australia
Posts: 10,611
Send a message via Skype™ to Corwin

Default 

June 13th, 2007, 01:49
Originally Posted by Corwin View Post
I'd just like to get my hands on it!!
Very true - now I'm *really* confident this will be in great shape when it hits the US!

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#18

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,509

Default 

June 13th, 2007, 01:53
I'm not sure which version is being released here, but I've had my pre-order in for weeks!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#19

Join Date: Aug 2006
Location: Australia
Posts: 10,611
Send a message via Skype™ to Corwin

Default 

June 13th, 2007, 14:54
Is RPGWatch gonna do a review?
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#20

Join Date: Oct 2006
Posts: 3,500
RPGWatch Forums » Comments » News Comments » Two Worlds - V1.3 Patch
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:50.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch