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RPGWatch Forums » Comments » News Comments » VtM: Bloodlines - Unofficial Patch v8.6 Released

Default VtM: Bloodlines - Unofficial Patch v8.6 Released

May 7th, 2013, 15:45
Wesp has released his unofficial patch v8.6 update for Vampire: The Masquerade Bloodlines. Some of those tweaks are as follows:
+Restored Confession turnstile, King's Way animation and six decals.
+Restored discipline crosshair, tutorial graphic and some particles.
+Restored Dominate Command instead of Trance, thanks to EntenSchreck.
+Restored embrace and discipline hud particles, thanks EntenSchreck.
+Improved Presence dialogue options and raised haven bum cash to $10.
+Improved getting new discipline and keeping the .38 in the tutorial.
+Added new idle animations, some with whispers, thanks EntenSchreck.
+Added Humanity losses and gains to SM blueblood and tutorial guard.
+Made Pearl of Dubai Charisma powerup again and fixed Mercurio money.
+Removed Toreador and Ventrue stats bonuses and improved library map.

Returned Steyr AUG Sabbats to Hallowbrook and Zulo fire sensitivity.
Moved possible Gimble's entrance block and fixed minor text details.
Made Beckett invincible at the pier and updated walkthrough issues.
Corrected XP and restored log for unravelling Knox and Bertram plan.
Fixed Phil and Vandal dialogues and raised Well Educated penalties.
Fixed Romero moving strange if you block him and minor text issues.
More information.
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May 7th, 2013, 15:45
We owe in unofficial patch community a ton for making this game playable. When it was first released, it was a bug ridden mess, but now it is running great even on a modern system. It would have been such a shame to see this gem fade into obscurity because of technical issues, when the core game is excellent.

This whole situation reminds me of Gothic 3. A good game (not as good as bloodlines or the first 2 gothics, but a solid open world RPG none the less) ruined by technical issues that the community saved.
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May 7th, 2013, 18:49
It is astounding to see VtM:B still receive community patches after all these years. Kudos to them.
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May 7th, 2013, 22:16
The community squaring things away on this game is essentially the gold standard that nigh every substantial PC game should hope for if for nothing else than the sake of posterity—-this lot and the folks behind Circle of 8 for Temple of Elemental Evil are utterly invaluable.
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