|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Witcher 3 - New Details Emerge From EDGE Magizine

Default Witcher 3 - New Details Emerge From EDGE Magizine

June 7th, 2013, 01:54
NeoGAF‘s member Detox shared new information from an upcoming magazine edition of EDGE about The Witcher 3.
EDGE magazine had an extensive cover for CD Projekt RED’s third part in the The Witcher series, in which it revealed some new information about it. According to the magazine, CD Projekt RED aims for a 30fps experience on consoles, and will include a ‘Witcher sense’ that will be similar to Batman’s detective mode.
The Witcher 3: Wild Hunt EDGE Details:

-There will be no overt tutorial instead mechanics will gradually be introduced.
-Combat system now has dodge in order to be closer to the pirouettes found in the books.
-Geralt can choose to execute or spare bandits, though he can loot them either way.
-They are targeting 30fps on console.
-Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
-They added Witcher sense similar to Batman’s Detective mode so you can see weak points on monsters like The Fiend’s lungs, or outside of battle to re create events like tracking a murderer.
-Main storyline is 40-50hrs, and another 40-50 in the open world.
-No “Fedex Quests.”
-Choice and consequence will ripple across the world.
-Don’t want to build a sandbox experience, storytelling is still the main goal.
-Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and city of Novigrad.
-Geralt can jump. In-house motion capturing, though the horse was done somewhere else.
More information.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 9,454

Default 

June 7th, 2013, 01:54
Don’t want to build a sandbox experience, storytelling is still the main goal.
If I didn't made my mind ages ago already, just this would mean an instabuy for me.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#2

Join Date: Apr 2009
Posts: 6,092

Default 

June 7th, 2013, 03:16
I don't see sandbox and storytelling as necessarily exclusive. I just hope it doesn't mean you can't "live" in the world (like you can in TES) if you decide not to follow the story.

I also hope combat is better. I barely played TW2 because of it. Using Duke Patrick's combat mods since TESIV has made the manual combat in other games stale for me.
SonOfCapiz is offline

SonOfCapiz

Sentinel

#3

Join Date: Feb 2011
Posts: 334

Default 

June 7th, 2013, 03:21
Originally Posted by SonOfCapiz View Post
I don't see sandbox and storytelling as necessarily exclusive. I just hope it doesn't mean you can't "live" in the world (like you can in TES) if you decide not to follow the story.

I also hope combat is better. I barely played TW2 because of it. Using Duke Patrick's combat mods since TESIV has made the manual combat in other games stale for me.
Well there two different company's with different approaches to games. This makes me more interested as I feared their game would mimic Skyrim. Endless boring exploring doesn't interest me lately, but that's just me.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#4

Join Date: Oct 2010
Location: Potato Land
Posts: 9,454

Default 

June 7th, 2013, 04:24
Yay. Another game designed for consoles first that'll be lame(r than it could be) on PC because of it.
Voqar is offline

Voqar

PC Gaming Snob

#5

Join Date: Apr 2013
Location: Phoenix, Az
Posts: 176

Default 

June 7th, 2013, 04:36
Actually I think they are making it for the PC as the main platform and porting to consoles.
guenthar is offline

guenthar

SasqWatch

#6

Join Date: Oct 2006
Posts: 1,555
Send a message via Skype™ to guenthar

Default 

June 7th, 2013, 07:31
Originally Posted by joxer View Post
If I didn't made my mind ages ago already, just this would mean an instabuy for me.
The opposite for me. I didn't like the linear path style of the first game and didn't play much of the second game. I would rather be able to explore freely around the world as I see fit. I do want interesting locations and story though. A game like New Vegas is exactly what I like.

I'm confused by this comment as I thought they said it would be open world explore what you want style game, but now maybe not?
Saxon1974 is offline

Saxon1974

Saxon1974's Avatar
Sentinel

#7

Join Date: Feb 2010
Posts: 307

Default 

June 7th, 2013, 08:41
Not being a sandbox doesn't mean it's linear. I don't get why that's so hard to understand for some people.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#8

Join Date: Oct 2006
Location: Florida, US
Posts: 17,800

Default 

June 7th, 2013, 09:51
No fedex quests? Waiting for their implementation of it.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#9

Join Date: Mar 2011
Posts: 2,071

Default 

June 7th, 2013, 09:52
Sandbox tends to mean different things to different people.

For the concept to make any sense, I think sandbox should refer to features involving player influence and control.

As in, the more the player can create his own content - or the more he can influence the world around him - the more it's a sandbox game.

I'd say a "true" sandbox game would suggest non-linearity - but I wouldn't rule out a linear version. But any storyline with sufficient production values behind it will be linear in one way or the other. It's all but impossible to make a freeform "cinematic" experience from start to finish.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#10

Join Date: Oct 2006
Location: Denmark
Posts: 14,387

Default 

June 7th, 2013, 10:08
New screenshots on Evil Avatar

Larger images are not available but they look amazing anyway!
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch

#11

Join Date: Oct 2006
Location: Singapore
Posts: 801

Default 

June 7th, 2013, 11:43
They look almost like artworks.

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
Kostas is offline

Kostas

Kostas's Avatar
Dormant Watcher

#12

Join Date: Aug 2008
Location: Dear Green Place
Posts: 1,648

Default 

June 7th, 2013, 11:56
If those are really untouched screenshots, then color me impressed. The first two are particularly striking.

Should be interesting to see what the system requirements are going to be for this game.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#13

Join Date: Oct 2006
Location: Florida, US
Posts: 17,800

Default 

June 7th, 2013, 12:00
They're most likely manipulated - but I don't think they look THAT much better than The Witcher 2.

Which is fine, because TW2 was absolutely beautiful.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#14

Join Date: Oct 2006
Location: Denmark
Posts: 14,387

Default 

June 7th, 2013, 13:09
Thanks Dr. A.
If that's what the game looks they've made a problem to Zenimax' paper inducing chainsaw sound engine. Who would have thought someone (apart from players including me who disliked not just the game) will say that the vectorized infinity engine named aurora sucks even after enhances and go develop their own engine to this level.

JDR it's not Microsoft's game. That means the code optimization process won't be skipped and I think that our current rigs should do just fine.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#15

Join Date: Apr 2009
Posts: 6,092

Default 

June 7th, 2013, 13:19
Originally Posted by joxer View Post
I think that our current rigs should do just fine.
You obviously didn't play TW2 when it was released.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#16

Join Date: Oct 2006
Location: Florida, US
Posts: 17,800

Default 

June 7th, 2013, 15:47
Originally Posted by JDR13 View Post
You obviously didn't play TW2 when it was released.
I thought I was the only one with problems. I run a heavily modded Skyrim with a lot of texture upgrades, additional content, extended view distance and it still played smoother than TW2.
SonOfCapiz is offline

SonOfCapiz

Sentinel

#17

Join Date: Feb 2011
Posts: 334

Default 

June 7th, 2013, 17:08
Originally Posted by JDR13 View Post
You obviously didn't play TW2 when it was released.
Obviously I did and obviously my nVidia 560GT doesn't choke on it. It is however possible that I just forgot I've had a problem, but if I did, it was patched ages ago.

While Skyrim without any "enhancements" had 87345692384657845683768753 problems. Some are not patched even today.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#18

Join Date: Apr 2009
Posts: 6,092

Default 

June 7th, 2013, 18:54
Originally Posted by joxer View Post
Obviously I did and obviously my nVidia 560GT doesn't choke on it.
Hmm there's no such thing as a 560 GT, so you must have meant either a GTX 560 or 560 ti. Either way, I'm guessing you didn't try to crank up too many of the graphics settings because that card would definitely have choked on it.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#19

Join Date: Oct 2006
Location: Florida, US
Posts: 17,800

Default 

June 7th, 2013, 19:08
Originally Posted by JDR13 View Post
Hmm there's no such thing as a 560 GT, so you must have meant either a GTX 560 or 560 ti. Either way, I'm guessing you didn't try to crank up too many of the graphics settings because that card would definitely have choked on it.
I had a 2GB 460 GTX and ran everything on high except ubersampling. No problem at all except for bloom which I can't stand and always turn off.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#20

Join Date: Oct 2010
Location: Potato Land
Posts: 9,454
RPGWatch Forums » Comments » News Comments » Witcher 3 - New Details Emerge From EDGE Magizine
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:37.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch