|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Thief 4 - Stealth Gameplay Demo

Default Thief 4 - Stealth Gameplay Demo

June 11th, 2013, 04:06
GameTrailers has a new video from E3 about Thief 4.

We go hunting in the shadows in this demo from E3 2013 All Access coverage!
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 7,862

Default 

June 11th, 2013, 04:06
He ticked off a guard that wasn't alone and died horribly. A good sign.
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#2

Join Date: Aug 2008
Location: Kansas City
Posts: 2,534

Default 

June 11th, 2013, 07:27
Good thing that this is an rpg now.
domein is offline

domein

Watcher

#3

Join Date: Aug 2009
Posts: 34

Default 

June 11th, 2013, 08:05
This game looks horrible.

Darkness is green instead of black? Check!

Guard AI seems completely broken and unresponsive? Check!

Stupid HUD elements, wheel menus and crap everywhere? Check!

Increased focus on action? Check!

No longer trial and error puzzle-platform style gameplay? Check.

Fuck, even the developer presenting the game didn't seem to know what the fuck the game was supposed to be. He didn't even have a good answer for how the whole "thieving" element fits into gameplay. What a sad, pathetic disgrace.
sea is offline

sea

sea's Avatar
Watcher

#4

Join Date: Dec 2011
Posts: 53

Default 

June 11th, 2013, 08:14
Originally Posted by domein View Post
Good thing that this is an rpg now.
The game was covered here even before I started posting news. Moving on now.

"Beware the potato for he is easily angered."- Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#5

Join Date: Oct 2010
Location: Potato Land
Posts: 7,862

Default 

June 11th, 2013, 10:25
Originally Posted by sea View Post
This game looks horrible.

Darkness is green instead of black? Check!
It is conventional. A legacy from modern times. The avatar seems to have a kind of night vision (increased sight at least) and the used colours refer to the colours used in night vision googles.
Guard AI seems completely broken and unresponsive? Check!
Evertyhing looks so heavily scripted. Hard to think that there is a guard AI (acting both on individual and collective level) actually.
Stupid HUD elements, wheel menus and crap everywhere? Check!

No longer trial and error puzzle-platform style gameplay? Check.
As they introduced a flash signal to tell the player anytime an action on the environment is possible, trial and error puzzle platform style gameplay was not in their plans.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#6

Join Date: Mar 2011
Posts: 1,889

Default 

June 11th, 2013, 12:25
The visuals and atmosphere seem nice, but there were a couple of things in the video that caught my eye.

1. I don't like the visual cues floating above the guards. So now when a guard is suspicious, it's actually going to say "suspicious" in big white letters next to his head? Um…ok.

2. XP for killing guards? Why?

There also seems to be a significant amount of hand-holding. Too many highlighted things for my taste. Hopefully we'll be able to toggle that kind of stuff in the menu.
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch

#7

Join Date: Oct 2006
Location: Florida, US
Posts: 16,933

Default 

June 11th, 2013, 13:09
Reboot of a mythical game from the past growing big expectations. Ten years since the last episode. They are killing the expectations with a marketing strategy. The mechanics shown in this alpha footage are so rough they can only improve on them. It is not even sure there is a guard AI: one NPC reacted to an attack, the other attacked the PC coming into sight. Nothing than very classical AI NPC, which shows nothing specifical to NPC tasked with guarding.

The next sequence of videos will include visible improvements over the rough mechanics shown in this one.

Players will be so glad of it they will no longer compare the incoming game with their expectations born of the reboot of a mythical series. They will compare to this alpha footage and breath in relief when they see the large improvements shown by the incoming versions.

It will work.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#8

Join Date: Mar 2011
Posts: 1,889

Default 

June 12th, 2013, 00:27
Originally Posted by JDR13 View Post
Hopefully we'll be able to toggle that kind of stuff in the menu.
That was my thought the whole time … when I die terribly I want it to be because of my stupidity rather than failing to see the 101 blaring signals …

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#9

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,271

Default 

June 13th, 2013, 09:05
Sad to say, but there is no hope whatsoever, that we'll get a Thief game (Let alone a good Thief game). The best we can hope for at this point is a competent Dishonored clone.
tolknaz is offline

tolknaz

Sentinel

#10

Join Date: Sep 2008
Location: Estonia
Posts: 365

Default 

June 13th, 2013, 09:10
From what I've read "between the lines" - this sounds pretty awful.

But I have to say that video looked pretty good - even though combat seemed extremely forgiving. Usually demos are like that - but since he died at the end, it might have been an example of gameplay as it will be in release.

That's not good.

But I think the visuals are great.
Last edited by DArtagnan; June 13th, 2013 at 09:28.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#11

Join Date: Oct 2006
Location: Denmark
Posts: 13,047
RPGWatch Forums » Comments » News Comments » Thief 4 - Stealth Gameplay Demo
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:54.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch