|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » GameBanshee - Cyclopean Interview, Artwork, and Character Generator

Default GameBanshee - Cyclopean Interview, Artwork, and Character Generator

July 1st, 2013, 12:42
Gamebanshee has an interview with Scott Jäeger on the canceled Iron Tower Studio RPG Cyclopean.

GB: How did you hook up with Iron Tower and start the project?

Scott: I began lurking around the Iron Tower forums in 2007. I’ve always been a fan of Lovecraft and also a bit of an English nerd. I started to think about how an old fashioned, turn-based RPG, with a setup like Age of Decadence, would work with Lovecraft’s sort of horror. I wrote The First Mate’s Account (appended at bottom), which would act as an uncovered bit of flavor text for a quest, and sent it to Vince to ask his opinion. More and longer stories followed –some meant to tease a game event or location, others which were standalone stories in their own right– and Vince invited me to post them. Initially, I had hoped that I could contribute as a writer, modeler or animator (I also have a background in 3D modeling and character animation) to AoD or Iron Tower’s next project.

The stories became popular and I began to hash out how the rules to a full-fledged game would work and how the player’s chosen Background would integrate into the story. There were folks on the forums, and the internet at large, who were clearly losing their minds at the idea of a serious Lovecraft RPG and I got a really positive response to everything I shared.


GB: Why did you ultimately decide to cancel the project? Did Vince have plans to roll more people onto your project as AoD inched closer to completion?

Scott: Vince, Oscar and Nick all offered their assistance once AoD was published, but as Lead Developer I would still need to find committed artists, programmers, etc. to form a team. I knew Iron Tower would have other projects, presumably a follow-up to AoD, and of course Dead State. These guys can’t clone themselves to work full time on Cyclopean.

Attempts to recruit artists and programmers over the course of a year-and-a-half were basically a complete bust. Getting someone talented to volunteer their time on such shaky grounds is understandably a very hard sell. Folks like the Iron Tower team and all the talented people who signed up for Dead State on nothing but a promise are 1 in 10,000.

Vince asked me that rather than cancel the game, I declare a hiatus and maybe come back to it later. Although I had already made up my mind, I let it sit fallow for six months, but I couldn’t in good conscience leave everyone hanging when I had no hope to revive it in the future. At the end of the day what I want is to contribute in the areas I’m talented, not to be lead developer. I wasn’t (and still am not) ready to make that kind of commitment. Writing is my thing, not project management.


GB: Would you ever consider restarting the project? Or was the cancellation more than a matter of resources?

Scott: It’s not a matter of financial resources, but human resources. Basically the project had a lead writer (me), but no dedicated artists or programmers, and no lead developer.
They also have a variety of artwork and a Flash-based character generator.

More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 10,111

Default 

July 1st, 2013, 12:42
I'm still a bit sad this project never went forward. Maybe Scott should do a text adventure - then he wouldn't need much support. And while I am generally not a big fan of that genre, for a heavily literary inspired project like Cyclopean it might work well enough - certainly if he could get a good illustrator onboard.

Scott, the link to the ebook is broken on Gamebanshee - maybe you can post it here?
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#2

Join Date: Oct 2006
Posts: 3,486

Default 

July 1st, 2013, 12:48
I would be the first one in line if someone made a decent crpg based on Lovecraft. Preferably in first-person and with an emphasis on atmosphere and exploration.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#3

Join Date: Oct 2006
Location: Florida, US
Posts: 18,013

Default 

July 1st, 2013, 15:21
First thing I noticed about the article is that the links at the end didn't work (thanks GBG).

Blog (couple of excerpts here and not much else, but anyone who subscribes will be notified when my novel is finished)
E-book

Regarding text adventures, several people have suggested I could probably whip one out with some of the resources ginned up for Cyclopean. It's true that I could, but those kinds of games have a very limited audience, an audience I myself haven't been a part of since the days of Enchanter and Planetfall (though I was very proud of myself, at the age of 13, for finishing the latter without any kind of cheat guide or help).

I think my time is better served writing stories and novels which could potentially be much more widely read. I'd still love to contribute to CRPGs as a writer and animator, and am doing so in a small way for both Age of Decadence and Dead State.

my novel: bit.ly/dreamlandsbook
screeg is offline

screeg

screeg's Avatar
floating head

#4

Join Date: Oct 2006
Location: USA
Posts: 879

Default 

July 1st, 2013, 20:46
Originally Posted by screeg View Post
Regarding text adventures, several people have suggested I could probably whip one out with some of the resources ginned up for Cyclopean. It's true that I could, but those kinds of games have a very limited audience, an audience I myself haven't been a part of since the days of Enchanter and Planetfall (though I was very proud of myself, at the age of 13, for finishing the latter without any kind of cheat guide or help).
I was very disappointed when Cyclopean was cancelled. Is there any chance using an engine like Unity might solve the "finding developers" process and restart development?
Last edited by Serin; July 1st, 2013 at 22:01.
Serin is offline

Serin

Traveler

#5

Join Date: Jul 2013
Posts: 1

Default 

July 2nd, 2013, 01:55
I was always puzzled why Cyclopean was a game project at all, since it was clear what the creator really wanted to do was write a story. I think Age of Decadence is caught in the same bind.
Bilharzia is offline

Bilharzia

Traveler

#6

Join Date: Jul 2013
Posts: 1

Default 

July 2nd, 2013, 03:47
I have been wanting a Lovecraft based crpg for a long time now and if anyone is thinking of doing a Kickstarter for one I would help fund it.
guenthar is offline

guenthar

SasqWatch

#7

Join Date: Oct 2006
Posts: 1,568
Send a message via Skype™ to guenthar
RPGWatch Forums » Comments » News Comments » GameBanshee - Cyclopean Interview, Artwork, and Character Generator
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 08:16.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch