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RPGWatch Forums » Comments » News Comments » Might & Magic X - Dungeon Vote #4 Elements

Default Might & Magic X - Dungeon Vote #4 Elements

July 8th, 2013, 11:10
Might & Magic X has a new topic up for vote, and this time it's about dungeon elements.

Now that we know the tileset of the dungeon (Ruins), and the type of gameplay we want (balanced between combat and riddles), it is now time to determine the general theme of the dungeon, which will also determine the kind of enemies that will be met inside.

Wed like you to vote for one of the three categories below. As you can see, each category contains three different themes. Well pinpoint one particular theme in the next voting event. So just pick the option that appeals most to you, and we'll go into further detail next week.

Option A: Elemental (Fire, Water, Earth):

You want your dungeon filled with perilous flames and fiery spirits?
You want to find your way through sunken ruins populated by Nagas and other sea creatures?
Or maybe you prefer the ruins to have been invaded by vegetation and wild animals?

Then this is the category for you!

Option B: Elemental (Air, Light, Darkness):

You want your ruins to be open to the winds and storm?
You want your ruins to be the realm of the pure, the holy and the deadly?
Or maybe you prefer to explore dark pits where death lurks in every shadow?

Then vote for this category!

Option C: Non-Elemental (Undead, Orc, Brigands):

You want your ruins to be haunted by the dead, hungry for the flesh and soul of the living?
You want your ruins to have become the territory of a wild tribe of Orcs and Goblins?
Or maybe you prefer a more mundane (but no less deadly) threat, and face the worst rogues and brigands of Ashan?

Then you should definitely pick this option.

Reminder: this vote is only related to one special dungeon of the game, not the game as a whole. There are more than twenty other dungeons waiting for you in Might & Magic X Legacy
More information.
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July 8th, 2013, 11:10
This isn't really the kind of decision I care very much about. Why don't they just do what they think best fits into the game? And I can't imagine what conceivable difference it might make, whether you bump into an orc or an air elemental at some particular stage in the game.
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July 8th, 2013, 13:40
Must kill dirty Orcs and Goblins.

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July 8th, 2013, 14:03
they're doing their best to involve the community…

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