|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Obsidian Entertainment - Backspace A Sci-fi Game from Obsidian

Default Obsidian Entertainment - A Sci-fi Game Called Backspace

July 12th, 2013, 01:31
Kotaku has news about a new Obsidian game called Backspace. It was a time traveling sci-fi ARPG that a small team at Obsidian worked on for a while before getting shelved.

Imagine, if you will, a massive role-playing game featuring guns, time travel, and a nasty alien invasion, all built on Skyrim's engine, with Skyrim's "Radiant AI" system.

That's Backspace, a project that was once under development at the studio Obsidian, I've learned from sources. A small team was designing and prototyping the game in early 2011, and although progress never got very far, concept art and design documents reveal an ambitious project that could interest a lot of people, if it's ever made.

Obsidian, of course, is the Irvine-based game studio responsible for Fallout: New Vegas, Alpha Protocol, and the upcoming RPGs Project Eternity and South Park: The Stick of Truth.

I reached out to the studio yesterday to ask for comment, and Obsidian boss Feargus Urquhart told me that Backspace is still on the shelf somewhere.

"Backspace was a project concept that we neither cancelled nor greenlit," Urquhart told me. "We had some great people work on the idea for Backspace for a bit of time and then moved them off to other projects as opportunities came up. We've been around for ten years now and have had a bunch of great ideas that we still have sitting around that we may be able to return to in the future."
More information.
Last edited by Couchpotato; July 12th, 2013 at 01:51.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 8,689

Default 

July 12th, 2013, 01:31
Action RPG. Meh. Love the Mass Effect universe, but something tells me this would be more like Borderlands.

C'mon Obsidian, make another Fallout after Project Eternity. I'll pay for it.
ChaosTheory is offline

ChaosTheory

Sentinel

#2

Join Date: Apr 2011
Posts: 468

Default 

July 12th, 2013, 01:57
Lot of intriguing ideas in that article… wish they could have pitched this on Kickstarter instead of the stale and tired mess of Project Eternity. Potential problems with licensing Bethesda's engine on a Kickstarter project likely curtailed any progress down that road however.
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#3

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,351

Default 

July 12th, 2013, 02:03
Wrong funding scale for KS. I'd wager a development budget around $20-30 million if they keep it tight.
Bedwyr is offline

Bedwyr

Sentinel

#4

Join Date: Feb 2009
Posts: 298

Default 

July 12th, 2013, 03:54
This game would have been awesome. What a shame it won't get made!

Twitter: @TravisAC85
GuybrushWilco is offline

GuybrushWilco

GuybrushWilco's Avatar
Pirate Janitor

#5

Join Date: Feb 2012
Location: USA
Posts: 150

Default 

July 12th, 2013, 04:01
Do kind of want

"In Grimwhoah, you can ride on turtles."
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#6

Join Date: Nov 2012
Location: Germany
Posts: 780

Default 

July 12th, 2013, 04:11
A mouth-watering concept. I'm not so sure about the AI system though; having a bunch of chatty but useless computer programs seems… dubious. Maybe they go on hacking encounters?
rjshae is offline

rjshae

Bob
RPGWatch Donor

#7

Join Date: Mar 2012
Posts: 1,305

Default 

July 12th, 2013, 05:51
Originally Posted by Bedwyr View Post
Wrong funding scale for KS. I'd wager a development budget around $20-30 million if they keep it tight.
Actually most of the budget for games that cost $20-30 million is in the marketing and it only costs a few million to actually make most games. In this case they were planning on using an already developed engine so it would cost even less so probably would be within the budget of a Kickstarter.
guenthar is offline

guenthar

SasqWatch

#8

Join Date: Oct 2006
Posts: 1,542
Send a message via Skype™ to guenthar

Default 

July 12th, 2013, 05:55
Originally Posted by guenthar View Post
Actually most of the budget for games that cost $20-30 million is in the marketing and it only costs a few million to actually make most games. In this case they were planning on using an already developed engine so it would cost even less so probably would be within the budget of a Kickstarter.
Your right Fergus already stated on a previous interview it's not as expensive as people think to use licensed engines to make games. Marketing and staff size are the biggest cash wasters.
Urquhart revealed that some games we think of as AAA actually cost significantly less—Skyrim and Fallout: New Vegas were called out specifically—due to a different development philosophy. He also stressed that better tools allow high quality games to be made for less money, and that the big publisher model is ultimately something that will remain restricted to a very small percentage of studios going forward.

"Beware the potato for he is easily angered."- Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#9

Join Date: Oct 2010
Location: Potato Land
Posts: 8,689

Default 

July 12th, 2013, 12:34
a massive role-playing game
I'm outta here.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#10

Join Date: Apr 2009
Posts: 5,597

Default 

July 12th, 2013, 13:59
Originally Posted by joxer View Post
I'm outta here.
That's hardly the same as a massively-MULTIPLAYER RPG. How can you say no to it just because it's massive?
SonOfCapiz is offline

SonOfCapiz

Sentinel

#11

Join Date: Feb 2011
Posts: 302

Default 

July 12th, 2013, 15:04
Originally Posted by SonOfCapiz View Post
That's hardly the same as a massively-MULTIPLAYER RPG. How can you say no to it just because it's massive?
It's joxer.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#12

Join Date: Oct 2006
Location: Denmark
Posts: 13,816

Default 

July 12th, 2013, 18:13
Originally Posted by Couchpotato View Post
Your right Fergus already stated on a previous interview it's not as expensive as people think to use licensed engines to make games. Marketing and staff size are the biggest cash wasters.
Staff size? Well yes, but surely you need the staff to make the games. Of course it's a challenge for many businesses that they have to retain staff over lean periods, like hotels in the off season.
Roq is offline

Roq

Seeker
RPGWatch Donor

#13

Join Date: May 2012
Location: Somerset/London UK
Posts: 974

Default 

July 13th, 2013, 03:13
Originally Posted by Roq View Post
Staff size? Well yes, but surely you need the staff to make the games. Of course it's a challenge for many businesses that they have to retain staff over lean periods, like hotels in the off season.
Yes but that staff eats up your resources everyday, and their not infinite they will run out. You were given x amount of money to make y, and publishers don't like giving more easily.

Marketing though is the most resource drain as it can cost $10 million or more on larger games. Look at the COD games for an example that is outrageous.

You also have to figure in rent and other expenses. If your using your own money it gets even worse.

Game development is not as easy as we think it is.

"Beware the potato for he is easily angered."- Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#14

Join Date: Oct 2010
Location: Potato Land
Posts: 8,689

Default 

July 13th, 2013, 03:25
Actually the marketing costs more then $10 million since the marketing budget for "The Witcher 2" was about $18 million.

Joxer: I guess you must have hated Fallout: New Vegas then since it was a massive rpg.
guenthar is offline

guenthar

SasqWatch

#15

Join Date: Oct 2006
Posts: 1,542
Send a message via Skype™ to guenthar
RPGWatch Forums » Comments » News Comments » Obsidian Entertainment - Backspace A Sci-fi Game from Obsidian
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:25.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch