|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Skyrim - 14 Skyrim Mods You Must Have

Default Skyrim - 14 Skyrim Mods You Must Have

July 18th, 2013, 18:08
So when we talk about game generations it all comes to visuals possible/available on consoles?
That's sad. Get's even more sad from a point of a person who doesn't care for consoles at all.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#21

Join Date: Apr 2009
Posts: 6,412

Default 

July 18th, 2013, 18:43
Below is a mod that pretty much slows down to stopping respawning depending on the plugin you use.

http://skyrim.nexusmods.com/mods/9551//?

Below is a mod that randomizes respawn

http://skyrim.nexusmods.com/mods/29973//?
guenthar is offline

guenthar

SasqWatch

#22

Join Date: Oct 2006
Posts: 1,574
Send a message via Skype™ to guenthar

Default 

July 18th, 2013, 18:50
Originally Posted by Drithius View Post
The actual title of the article is: 14 Skyrim mods that make it look like a next-gen game, so if you're looking for balance overhauls, this is definitely not it..
I only have so much space for the headline Drithius. I have to shorten it to fit.
Originally Posted by vurt View Post
Turning v-sync on fixes any problems with physics, AFAIK. There's a reason why it can't be turned on/off in the options, it's supposed to be on, isnt harder than that
It's on haven't turned it off. This happens all the time in my game. It's a minor annoyance at best , and I can't be the only one this happens to.

"It's quite simple my word is the law around here, and failure to comply means termination."

RPGWatch News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#23

Join Date: Oct 2010
Location: Potato Land
Posts: 10,693

Default 

July 18th, 2013, 18:55
Check to see if ipresentinterval is set to 0 in the .ini files.

It's the one that will mess up timing/physics in the game.

Lots of sites recommend disabling it - but if you do, you need to use a frame limiter or possibly control panel vsync.
DArtagnan is online now

DArtagnan

DArtagnan's Avatar
Waste of potential

#24

Join Date: Oct 2006
Location: Denmark
Posts: 15,258

Default 

July 18th, 2013, 18:57
Originally Posted by DArtagnan View Post
Check to see if ipresentinterval is set to 0 in the .ini files.

It's the one that will mess up timing/physics in the game.
Thanks I'll give it a try later.

"It's quite simple my word is the law around here, and failure to comply means termination."

RPGWatch News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#25

Join Date: Oct 2010
Location: Potato Land
Posts: 10,693

Default 

July 18th, 2013, 19:32
Originally Posted by vurt View Post
Turning v-sync on fixes any problems with physics, AFAIK. There's a reason why it can't be turned on/off in the options, it's supposed to be on, isnt harder than that
Vsync won't help if your monitor can do over 60hz.

It also introduces input lag and can cause stuttering which can be alleviated somewhat by using triple buffer vsync versus double but in the end it's easier to just disable it and run a FPS limiter IMO.
sakichop is offline

sakichop

SasqWatch

#26

Join Date: Feb 2011
Posts: 2,347

Default 

July 18th, 2013, 19:48
Originally Posted by sakichop View Post
Vsync won't help if your monitor can do over 60hz.

It also introduces input lag and can cause stuttering which can be alleviated somewhat by using triple buffer vsync versus double but in the end it's easier to just disable it and run a FPS limiter IMO.
Ah right, i now remember it caused a bit of lag in the menus, though i never thought it was that bad (at least not enough for me to bother with a fps limter).

SiiiiLENCE the DISCOOOORD…
vurt is offline

vurt

vurt's Avatar
Serial Modderer

#27

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,644

Default 

July 18th, 2013, 21:43
…..
tuukka is offline

tuukka

Watchdog

#28

Join Date: Sep 2011
Posts: 107

Default 

July 19th, 2013, 05:00
Originally Posted by DArtagnan View Post
Can you imagine a game that couldn't be improved in a similar way if it was as flexible when it comes to modding?
Well, modding is just easier patching anyway. If the devs don't fix it, players will.

Not taking anything away from the concept of modding - it's always a fanastic addition to a game and no other game does it better than the TES series so I respectfully tip my hat to them.

Edit: I get reminded of this (fictional but cool) creepy story about a Morrowind mod.
Last edited by Dr. A; July 19th, 2013 at 08:10.
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch

#29

Join Date: Oct 2006
Location: Singapore
Posts: 801
RPGWatch Forums » Comments » News Comments » Skyrim - 14 Skyrim Mods You Must Have
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:54.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch