|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » VtM: Bloodlines - Unofficial Patch 8.7 Released

Default VtM: Bloodlines - Unofficial Patch 8.7 Released

July 24th, 2013, 01:26
Wesp has released his unofficial patch v8.7 update forVampire: The Masquerade Bloodlines. The changes are described below.

v8.7
——
+Added a Sabbat option to endgame and improved library level details.
+Turned library boss to LaSombra and made him appear at SM junkyard.
+Improved restored broadsword damage and made Dane items undroppable.
+Added dialogue to diner trap and moved Obfuscator to original spot.
+Set eight occult powerups to be unknown unless Research stat is met.
+Removed girl body from King's Way again and two Ash sewer switches.
+Made turnstile turn and restored Empire TV news, thanks vladdmaster.
+Fixed downtown elevators and added five arrows, thanks vladdmaster.
+Added credits to easter egg ending and moved Yugo near SM blueblood.
+Removed a Gangrel animation and fixed idle howling during dialogue.
+Fixed Mandarin dialogue not starting if Obfuscated and a Carson bug.
+Made Strauss give Fae Charm and Isaac Pearl or money when in basic.
+Placed two patrons into Lotus Blossom and lowered perceptions there.
+Restored several unused doors to tattoo shop and Hallowbrook lobby.
+Increased durations of level 3 Dementation and Dominate disciplines.
And of course many more misc fixes.

+Made Romero boink possible after zombie quest and Wong Ho stand up.
Activated asian vampire laptop screensaver and cover sound variable.
Fixed basic poster quest order and only Nosferatu getting CD email.
Corrected several downtown NPCs stats and Beckett's cut lines again.
Added netcafe entry update for Ash and fixed Venture Tower handles.
Fixed final Masquerade violation crashes and five bad opening doors.
Corrected console errors on game start and a museum guard AI place.
Restored plaguebearer quest log, Regent line and Kerri waiting line.
Hid male Gangrel player model hole and rearranged UP Python scrips.
Prevented zero Humanity in Johansen dialogue and delayed Nines line.
Corrected Anders/Ingvar and Larry's quest errors using sound files.
Repaired bad Ocean House basement sprite and traffic lights on hubs.
Locked morgue freezers, fixed text issues and improved level names.
Improved observatory cutscene cameras and fixed high stats tutorial.
Fixed killing downtown Ming and replaced boat-ending asian vampire.
Corrected tutorial issues and restored one sign, thanks vladdmaster.
Tkanks go to kinnsy for spotting this first.

More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 9,710

Default 

July 24th, 2013, 01:26
Roll, Wesp, roll….
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Magicky Utok

#2

Join Date: Sep 2010
Posts: 1,029

Default 

July 24th, 2013, 02:05
I've been waiting it to hit 10.0 for a while now, seems like it will before the Revival Resurgence Project is released.

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
Kostas is offline

Kostas

Kostas's Avatar
Dormant Watcher

#3

Join Date: Aug 2008
Location: Dear Green Place
Posts: 1,649

Default 

July 24th, 2013, 02:23
Originally Posted by Kostas View Post
I've been waiting it to hit 10.0 for a while now, seems like it will before the Revival Resurgence Project is released.
Well there two different projects that each seek a different way to make the game better. You also can't use both at the same time they hate each other.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#4

Join Date: Oct 2010
Location: Potato Land
Posts: 9,710

Default 

July 24th, 2013, 02:40
Originally Posted by Couchpotato View Post
You also can't use both at the same time they hate each other.
I can see how they could be incompatible but seriously?

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
Kostas is offline

Kostas

Kostas's Avatar
Dormant Watcher

#5

Join Date: Aug 2008
Location: Dear Green Place
Posts: 1,649

Default 

July 24th, 2013, 02:45
Originally Posted by Kostas View Post
I can see how they could be incompatible but seriously?
I'm serious both modify parts of the game and conflict with each other. Did you think I meant the creators? I don't know how they feel about each other.

They each should be proud of the work they accomplished, and the easy way to play both is to install the game twice.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Last edited by Couchpotato; July 24th, 2013 at 06:28.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#6

Join Date: Oct 2010
Location: Potato Land
Posts: 9,710

Default 

July 24th, 2013, 06:07
Is he still fixing anything significant at this point, or is he just moving shit around because he can't make up his mind?

I appreciate all the time and effort he's put into this, but I honestly think he should just make a final patch and be done with it.


Originally Posted by Kostas View Post
I've been waiting it to hit 10.0 for a while now, seems like it will before the Revival Resurgence Project is released.
Never heard of it. What is it?
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch

#7

Join Date: Oct 2006
Location: Florida, US
Posts: 17,882

Default 

July 24th, 2013, 06:26
Originally Posted by JDR13 View Post
Never heard of it. What is it?
It's a project with the goal to remake the game in an updated engine with a few fixes. Right now it's to complicated to make it work and not finished.

Link-http://bloodlinesresurgencemod.com/

What is Bloodlines Resurgence?

Bloodlines Resurgence is a project that updates the original Vampire the Masquerade: Bloodlines game to work on the current Source engine.
This removes a lot of the bugs and graphical problems the original game had, whilst bringing the new Source engine features to the game.

Can I play it right now?
Not properly just yet, we're still working towards this.

So what can you do?
  • Load up some of the pre-compiled maps (with most models implemented.) More maps are coming!
  • Load maps into the Hammer editor, or create your own
  • Compile and run original and custom maps (see note below)
  • All in-game sounds work
  • All models work
  • Parts of the official maps work - however, many custom or obsolete entities are not yet implemented
What doesn't work?
  • There is currently no gameplay - no weapons, powers, etc
  • Conversations do not work yet
  • No characters are in the game yet
  • A lot of custom entities have not yet been written
  • Computers don't work yet
What do I need to try it?
  • A copy of the original Vampire the Masquerade: Bloodlines
  • Alien Swarm
  • Alien Swarm SDK (for level editing / creation)
Why do I need the original game?

This project patches the original game files to work with the current Source engine, after copying them to their new Source home.
You must have purchased the game retail, or through Steam.

What is the Bloodlines Revival Project?

Bloodlines Revival was the project started way back in 2007, to do exactly what we're doing now.

However, the developers are looking for a fresh start to get the ball rolling again, and have decided to restart the project as Bloodlines Resurgence.
The research and effort that went into the original project has not gone to waste, it will be recycled and put to better use as we know so much more than what we did when we first started.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#8

Join Date: Oct 2010
Location: Potato Land
Posts: 9,710

Default 

July 24th, 2013, 07:37
Actually the only person that hates anyone is the person who made the "True Patch" which is something that does similar to Wesp's basic patch but very likely doesn't fix everything since the development stopped a long time ago. Pretty much all mods for Bloodlines are incompatible with each other.

Currently much of what is being done besides fixes is that Wesp is restoring content cut from the game. The Library area is an area restored to the game so this is much more then a patch and is also a content restoration mod.
guenthar is offline

guenthar

SasqWatch

#9

Join Date: Oct 2006
Posts: 1,562
Send a message via Skype™ to guenthar

Default 

July 24th, 2013, 08:26
Originally Posted by guenthar View Post
Actually the only person that hates anyone is the person who made the "True Patch" which is something that does similar to Wesp's basic patch but very likely doesn't fix everything since the development stopped a long time ago. Pretty much all mods for Bloodlines are incompatible with each other.

Currently much of what is being done besides fixes is that Wesp is restoring content cut from the game. The Library area is an area restored to the game so this is much more then a patch and is also a content restoration mod.
Thanks I almost confused the True Patch with the Resurgence Project earlier.

"We must stand strong my fellow watchers against the horde of red trolls."- The Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#10

Join Date: Oct 2010
Location: Potato Land
Posts: 9,710

Default 

July 24th, 2013, 09:16
While I would never want someone to stop something he's enjoying that's an optional patch - I have to agree these patches seem increasingly OCD'ish and redundant.

Then again, I admit I don't have a clear idea of what all those patch points actually do.

I played Bloodlines back in 2009 or something - I think it was 6.0 patch back then. Since I never played it unmodded - I never actually noticed what the patch did.

It was still somewhat awkward and buggy - but it was perfectly stable and as most of us would agree - an absolutely fantastic game.

I have no doubt I'll get around to a thorough replay sooner or later. Will test the latest patch then.
DArtagnan is online now

DArtagnan

DArtagnan's Avatar
Waste of potential

#11

Join Date: Oct 2006
Location: Denmark
Posts: 14,587

Default 

July 24th, 2013, 11:16
You should think of this as more like a content restoration mod then a patch since that is what is mostly being done now and I have read through most of the change logs for it and most of the bug fixes were done long ago.

PS. Content like the new library area were only able to be done recently since they fairly recently figured out how to add new areas to the game.
guenthar is offline

guenthar

SasqWatch

#12

Join Date: Oct 2006
Posts: 1,562
Send a message via Skype™ to guenthar
RPGWatch Forums » Comments » News Comments » VtM: Bloodlines - Unofficial Patch 8.7 Released
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 12:28.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch