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RPGWatch Forums » Comments » News Comments » Shadowrun Returns - Review Roundup #5

Default Shadowrun Returns - Review Roundup #5

July 31st, 2013, 14:50
Perhaps one day we will have one too, but for now I'll just add these 3 reviews to the long list of reviews that we already covered for Shadowrun Returns.

Destructoid, 8.5

As a standalone experience, Dead Man's Switch is a delight: a clever but short whirlwind tour of the oft depressing world of the shadowrunner. It is not, however, the entirety of Shadowrun Returns. Instead, it merely serves as an example of what can be crafted with the complex editor tool that all players have access to.
GamesRadar, 3.5/5

Itís been awhile since the last traditional Shadowrun experience, so itís great to see this one bring back the classic feel of the series and updates it to fit this generation. It may not last long and it may have issues with its save feature, but the time spent adventuring in this futuristic vision of Seattle will be well worth any frustrations you may encounter. If youíre looking for an engaging throwback to a classic that features a great story, missions, and a fun combat system, Shadowrun Returns wonít disappoint.
RPGCodex

I find it hard to provide a verdict for Shadowrun Returns. On one hand, it has clear flaws, some that are even glaring. Itís short as hell, and a playthrough will take you something around 13 hours tops. Its replay value is a bit questionable. Itís more of a fast-food kind of deal than an actual full-scale game.

On the other hand, you have to be fair and keep in mind the game's limited budget in the context of its flaws. Not to mention that the peanuts this game costs offer you a tremendous ratio of bang for your buck. There's also the prospect of fan-made scenarios coming out from the editor. And, finally, what I guess has the most (albeit subjective) say on the matter, is that I simply fragging enjoyed my time with the game. I'm keeping my fingers crossed tightly for the upcoming official campaign in Berlin that's supposed to have a more open world and more side missions.
More information.
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July 31st, 2013, 14:50
This game can only get better! Rooting for a lot of sales!
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July 31st, 2013, 15:28
Have I missed it? Has there been a lower review than 7/10 or 3.5/5?

A couple 60-ish's out of 100 on metacritic.

Pretty solid, and very promising for what kind of (almost assuredly) greater reception games like Wasteland 2 and Torment will get.
Last edited by Merin; July 31st, 2013 at 16:28.
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July 31st, 2013, 15:55
beat it sunday, excellent game and love the engine. cannot wait for more!
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August 1st, 2013, 08:18
"On the other hand, you have to be fair and keep in mind the game's limited budget in the context of its flaws"

I disagree. Good games are good games. Lots of low budget and indie games get made that are good games even without all of the graphical glitz of corporate bloat.

There are indie shops that are one or a tiny number of people doing crazy good games. Minecraft comes to mind. Cube World is 2 people and I doubt they have ever had much of a budget and the production values of that game in alpha are thru the roof. And so on.

I'm trying, really trying to get thru SRR but it just puts me to sleep.

The UI is clunky and kind of just sucks. Dunno if it's the tablet design influence or just suck.

Inability to save when you want to in a genre that usually provides it is inexcusable. I guess if you're loving the game it's not a problem but I can barely get thru one "scene" without feeling like I'm going to pass out.
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August 1st, 2013, 11:48
Looks like someone came up with a work around for the save system. I haven't tested it, nor will I have time for a couple days, but IF it works in a more complicated setting, it should solve one of the most complained about issues of the game.

Forum post
http://steamcommunity.com/app/234650…5026736155692/

Actual Workshop file
http://steamcommunity.com/sharedfile…18&searchtext=

Also, I remember in some thread someone mentioned guns couldn't be added/edited. Seems that might not be true.

http://steamcommunity.com/sharedfile…57&searchtext=
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