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RPGWatch Forums » Comments » News Comments » 7 Days to Die - Update and Impression Video

Default 7 Days to Die - Update and Impression Video

August 2nd, 2013, 02:01
This is just a little update for 7 Days to Die. In case you forgot it's described as follows.
An open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games.
The project has managed to earn $118,962 of it's $200,000 goal with 13 days left. If your still undecided about the game I have a new video that might help you.






More information.
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August 2nd, 2013, 02:01
Looks like a pretty cool game. I'll have to give it a go.
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August 2nd, 2013, 05:41
I'm pretty tempted, too. The only thing that gives me pause is the lack of NPCs (though they're listed as a stretch goal). What happens to people, it seems to me, is the crux of a post-apocalyptic story. But there's a lot of potential here, and they seem to have a nice sandbox already. I just might back them, myself.
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August 2nd, 2013, 13:16
Hmm yes definitely needs NPCs. Possible companions would be better but even just those to interact/trade with would already improve it immensely
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August 2nd, 2013, 17:49
I kind of like the "sole survivor" vibe going on. The only thing that I might want is a way to make/measure progress. The undead seem rather plentiful for such rural areas, and if it's just night after night of an endless slog to thin them out…that would get old quickly.
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