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RPGWatch Forums » Comments » News Comments » Project Phoenix - Update #1, Online Play and Offline Play

Default Project Phoenix - Update #1, Online Play and Offline Play

August 14th, 2013, 02:15
Project Phoenix has almost tripled it's funding in two days, and has a new update to go along with it.

$300,000! Thank you so for helping us reach our first stretch goal! The additional models, and extended music will allow us to create a better gaming experience for you, and all future gamers of Project Phoenix. As an additional treat, we've discussed your concerns over DRM, and have decided on the following two modes of play:

Online Play - internet connection required

Players will use their login ID and password for their account to log in. However, you will have access to the following online services:

1) Claiming Kickstarter Reward Items

2) Online profiles (more to be explained in coming weeks)

3) Gain Achievements

4) Accessing your saved games from any operating system on any machine

5) Access to Updates and Bug fixes

6) Multiplayer - if the upcoming stretch goal is reached

Offline Play - no internet connection required

After entering the activation key, the game will be able to play in Offline Playwithout requiring an internet connection or you to login.

You may install the game onto multiple computers. The save data will be stored locally and is transferable between different computers. Only the single player feature will be available of the game.

* Offline Play saves will not be able to access Online content .

** Online Play will not be affected by internet shortages during single player play, as it will continue to sync until successful - we are currently working out the details to prevent abuse if this happens.

So the good news is that you can choose between Online and Offline styles of gameplay, and between these different styles for each save that you create. We hope we have answered our backer's calls for a DRM free version of the game!
More information.
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August 14th, 2013, 02:15
Looks like diablo 2 with cartoony kids killing chubby baby goblins.
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August 14th, 2013, 08:18
Urgh, that screenshot tells it all. No thanks..
https://s3.amazonaws.com/ksr/assets/…jpg?1376249131
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August 14th, 2013, 09:04
Hmmm, I would have preferred a more gritty palette but I don't mind the whimsical art style.

I really don't think a single screenshot can do any game justice. Unless the art style sets your teeth on edge right off the bat I'd suggesting waiting for more info.

I just noticed that they have many heavy-weights on the development team. They have industry veterans who have worked on some really big games.

Very interesting. Will wait for more details before I consider a pledge.
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August 14th, 2013, 11:07
I'm not into it, but it seems like there's enough people who like that style. They're making money, and fast.
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August 14th, 2013, 11:39
Originally Posted by Dr. A View Post
Hmmm, I would have preferred a more gritty palette but I don't mind the whimsical art style.

I really don't think a single screenshot can do any game justice. Unless the art style sets your teeth on edge right off the bat I'd suggesting waiting for more info.

I just noticed that they have many heavy-weights on the development team. They have industry veterans who have worked on some really big games.

Very interesting. Will wait for more details before I consider a pledge.
Only but huge problem I dislike its a Action RTS rpg… I can only back turn based.
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August 14th, 2013, 12:02
Originally Posted by Dragonx View Post
Only but huge problem I dislike its a Action RTS rpg… I can only back turn based.
I know what you mean. I myself am not a fan of RTS gameplay. I guess we'll just have to wait and see - who knows, it might be the first game to convert us
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August 14th, 2013, 18:21
Originally Posted by Dr. A View Post
I know what you mean. I myself am not a fan of RTS gameplay. I guess we'll just have to wait and see - who knows, it might be the first game to convert us
Keep in mind that it's still an jRPG. So you won't be having base/unit building.
It will be more like squard based battle, with real time movement and action execution.
Something similar to this game:
Trial of Tiara, or Growlanser.
Of course with smoother gameplay and better looking models (and music!).
I mostly dislike RTS or non-stop action combat in my RPG, but I don't think I would mind play-and-pause model of this.
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