|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Morrowind - Skywind Mod Project

Default Morrowind - Skywind Mod Project

August 21st, 2013, 01:25
Skywind is a project that aims to bring Morrowind to life with the Creation Engine of Skyrim. You can check it out here.

Q: What IS Skywind exactly?

A: It is a non-commercial, fan made modification for The Elder Scrolls V: Skyrim that seeks to merge the amazing world of The Elder Scrolls III: Morrowind with the enhanced graphics and capabilities of Skyrim's engine.

While ownership of both games is required to play, the player only actually plays Skywind using the Skyrim game, and not the older Morrowind game. This means that the user interface, combat, graphics, and system requirements for the Skywind mod are all those of Skyrim, and NOT Morrowind.

Q: What do I need to run Skywind?

A: You will need a copy of TES III: Morrowind, including the Bloodmoon and Tribunal expansions installed correctly on your system. Plus TES V: Skyrim of course. The exact files that you will need to run, as well as the instructions you should follow to install can be located on The Official Installation Instruction Thread.
You can also watch a few video demonstrations on the projects Youtube channel.

More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 8,781

Default 

August 21st, 2013, 01:25
looks great but even if they make exact copy of all external environments, i doubt they will be able to port tons of book texts and quests and then there all also all those secret underwater caves and what not. Morrowind was so huge that i cant remember any modern sandbox game today that is that big.
Fanest is offline

Fanest

Fanest's Avatar
SasqWatch

#2

Join Date: Aug 2013
Posts: 37

Default 

August 21st, 2013, 01:52
I was not aware of this. Thanks!

Visually, this is pretty darn impressive!
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#3

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,874

Default 

August 21st, 2013, 03:57
Skyrim and Oblivion along with a number of other games have larger game worlds.

I am free because I choose to be so-me
Kefka is offline

Kefka

Kefka's Avatar
Watcher

#4

Join Date: May 2011
Posts: 99

Default 

August 21st, 2013, 04:10
Impressive mod, but I'd still rather play Morrowind + MGSO.
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch

#5

Join Date: Oct 2006
Location: Florida, US
Posts: 17,495

Default 

August 21st, 2013, 06:29
OpenWM and now this. Well its been a while since I played MW so it might be worth a try.
rjshae is offline

rjshae

Bob
RPGWatch Donor

#6

Join Date: Mar 2012
Posts: 1,320

Default 

August 21st, 2013, 11:20
This will supposedly not allow pirated copies to run it. If so, I wonder if a similar method can be used as copy protection for games instead of the damned always-online thing many have going on.
SonOfCapiz is offline

SonOfCapiz

Sentinel

#7

Join Date: Feb 2011
Posts: 307

Default 

August 21st, 2013, 13:46
Because always-online may be harder to crack.
Cacheperl is offline

Cacheperl

Sentinel

#8

Join Date: May 2012
Posts: 273

Default 

August 21st, 2013, 17:21
Originally Posted by JDR13 View Post
Impressive mod, but I'd still rather play Morrowind + MGSO.
MSGO? Translation, please?
Zephyr is offline

Zephyr

Watchdog

#9

Join Date: Jan 2009
Posts: 244

Default 

August 21st, 2013, 18:22
http://www.ornitocopter.net/morrowind-overhaul/

MSGO:
Morrowind Overhaul (from here MO) is a project born 5 years ago. The aim of it is to make more people around the world appreciate all the content created by the community to enhance the game experience.

Basically MO is a “compilation” of the best mods out there, packed together with care for detail and user-friendliness. In fact you will be able to install hundreds of beautiful mods at once, with a simple installer designed by us with simplicity in mind.
Another thing that I have to mention is the attention to create something that keeps the Morrowind’s feeling intact. That’s why we tried to choose only the mods that were really well made and faithful to the original colours and environment.

The main benefit of this compilations is that players don’t need to go through the “download every single mod out there and try it” phase of customizing Morrowind. The pack is intended for people who would prefer not to hand-pick mods out of the thousands of mods available. Modding Morrowind can be overwhelming for some people, and they might want to start out with a compilation before they feel comfortable picking and choosing mods on their own.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is online now

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#10

Join Date: Oct 2006
Location: NRW/Germany
Posts: 3,590

Default 

August 21st, 2013, 19:53
MSGO is phenomenal. Highly recommended for breathing a bit of new life into Morrowind!
Fluent is offline

Fluent

Fluent's Avatar
RPG Fiend
RPGWatch Team

#11

Join Date: Jul 2011
Posts: 2,041

Default 

August 21st, 2013, 21:56
I definitely will have to keep an eye on this!

I own Morrowind, but haven't really played it much. I vastly preferred Skyrim over all the others simply due to the improved third person view, making it a viable option for playing (never cared for the first person, makes me motion sick). I also really liked Skyrim's interface.

When this is further along, I'll have to download it and give it a try.
dpc76 is offline

dpc76

Watchdog

#12

Join Date: Mar 2012
Posts: 102

Default 

August 21st, 2013, 21:58
Wow! You're the first person who said they liked Skyrim's interface.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#13

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,874

Default 

August 22nd, 2013, 05:58
I didn't like it. The environment looked to clean and spruced up. Walking on giant bugs, playing around in the sewers, dust storms etc. all gave the Morrowind world a gritty look. The Dwarven(?) ruins even looked abandoned for centries. I'm going to need some good word of mouth from you fine folks before I invest any time in this mod.
Dajjer is offline

Dajjer

Dajjer's Avatar
Keeper of the Watch

#14

Join Date: Oct 2006
Location: Los Angeles area
Posts: 977

Default 

August 22nd, 2013, 09:19
When and if they make this work for real - I'll happily delve into it.

I can't stand Morrowind and its awful skill system, dull combat system, awkward animations and clunky engine - but I'd love to experience the content in the Skyrim engine.
DArtagnan is online now

DArtagnan

DArtagnan's Avatar
Waste of potential

#15

Join Date: Oct 2006
Location: Denmark
Posts: 13,931
RPGWatch Forums » Comments » News Comments » Morrowind - Skywind Mod Project
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:35.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch