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Default Dead Island

August 17th, 2013, 06:08
I'm having fun with this after a rather dull first hour.

What's the penalty for dying?

Is exploration worth the effort?
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August 17th, 2013, 09:22
I really quite enjoyed it too, up to a particular point a ways into the game (rapidly respawning infected, which meant I couldn't play in my cautious style of slowly clearing out an area and fully exploring. I successfully managed a "run for the rooftops" to get to my destination, but I couldn't face the repeated journeys back through that area).

Penalty for dying - cash, I think as a percentage of what you're currently carrying.

Exploration - it's a fun island to explore with some fairly varied locales, but, at the same time, the various quests take you to most/all of the major sites. It's like the devs didn't want to risk creating content people might not see!

I picked up Riptipe (the sequel) as part of a Humble Bundle. If they fixed the broken respawning but left everything else the same, I'll be happy!
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August 17th, 2013, 10:49
I tried to like Dead Island, but I ended up quitting after about 4-5 hours. It's a very repetitive game, and I hated how quickly enemies and items respawned. The crafting aspect was poorly implemented, and using cash to repair weapons is just silly.
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August 17th, 2013, 13:19
I enjoyed it, not loved it, but if u take it as a B movie i think is ok, and the story slow as it is is ok to. Ofc in my humble opinion.
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August 17th, 2013, 15:16
Suprisingly enjoyed it, and was very impressed with the visuals and variety of missions. The crafting needed refinement but was acceptable.

Unfortunatley I had to quit after 20 hours of play because my quest log got messed up by the game - so it is a bit buggy.
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August 18th, 2013, 23:19
I enjoyed it for what it was/is, as long as you know it's no rpg, not even close to one. The respawns get old real quick, but I took it all out on them, made the game better imo ))




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August 19th, 2013, 09:14
It wasn't as good as I thought it would be, but it was sort of ok - and quite entertaining in multiplayer for a while. It had a nice atmosphere due to the contrast of a sunny beach environment full of death and decay.

Ultimately, however, I think they hyped it too much - and that infamous trailer obviously made people think it would be some kind of dramatic masterpiece.
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August 19th, 2013, 14:27
So I conclude that exploration isn't that important.

Do enemies scale in single player ?
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August 19th, 2013, 14:33
Yeah, I think so.
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August 19th, 2013, 15:01
I quite enjoyed Dead Island. It was enjoyable both solo and in co-op mode. For the less than $7 price tag I paid, it was a steal.

As other posters have mentioned, the death penalty is 10% of your cash. I find that aspect to be pretty annoying, considering the non-trivial expense of repairing weapons.

As far as exploration is concerned, there are many weapon mods and collectables which are off the beaten path. I would recommend thorough exploration of each map.
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August 19th, 2013, 16:09
Where's the first opportunity to sell stuff? I find myself leaving behind lots of weapons because my invntory is full.
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