|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » No Enemy Respawn In PC RPG's

Default No Enemy Respawn In PC RPG's

August 27th, 2013, 18:50
Originally Posted by Gokyabgu View Post
Two Worlds 2 - Only wild life respawns and you can disable that with a fan made patch.
Evil Islands
Adventures of Van Helsing
IE Games
Drakensang games
Diablo 1

These are the games that comes to my mind that has no respawning.
I forgot that I got Evil Islands with a Etherlords bundle I bought, seeing that it doesn't have a respawning problem and gets a decent 74/100 on Metacritic, I will have to give this game a try.
Warmark is online now

Warmark

Sentinel

#21

Join Date: Mar 2010
Location: Vancouver , Canada
Posts: 388

Default 

August 27th, 2013, 20:38
I've heard of Evil Islands before, was that a decent game?



-Carn
Carnifex is online now

Carnifex

SasqWatch

#22

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 1,751

Default 

August 27th, 2013, 21:17
Originally Posted by Carnifex View Post
I've heard of Evil Islands before, was that a decent game?



-Carn
A unique experience, well considering that they buried the series by conjuring a type of abomination called mmorpg, I think can be considered that it is a decent game.

As for respawn I don't recall it to be, at least in the last game.
Igor is offline

Igor

Igor's Avatar
Watchdog

#23

Join Date: Sep 2011
Posts: 168

Default 

August 27th, 2013, 23:05
I dislike complete respawning as well as a limited amount of enemies.
Why I don't like a limited amount of enemies? Because I am a Min-Maxer and Enemies equal XP.
Having a fixed number of enemies means that you can only gain a limited number of xp in the game. And that, at least for me, leads to a situation where I try to get the most XP out of every situation. If I have a key for a door which I can lookpick, I might throw away the key so that I can get the XP for lockpicking.

Spiderweb games do not have any respawn. Including
Avernum
Avadon
Geneforge

And while these are good games I can show you the problem in the case of Avadon and Geneforge. As far as I remember Avadon offers the possibility to have more than the 4 party members. The rest stay in the castle. However: They get all the XP. The only way the members do not get the XP is if they get unconcious in fight. Meaning: The people involved in combat level the slowest and fall behind. And in the end due to limited amount of enemies there is no possibility to get these remaining XP.
Therefore I finished Avernum and Avadon on the highest difficulty without ever having one unconcious party member.

In Geneforge it's even worse: You have temporary party members. But they reduce the XP your main character gets. Meaning that you are rewarded to spend the least amount of time with them. A big part of the game is summoning Monsters which fight for you. But well…they also leech XP the main character would have gained otherwise. So skipping these skills makes your characters stronger in the end.
In Geneforge I did the first couple of zones again and again with other constellations to get the maximum out of it. Then I decided that this isn't really fun and stopped playing that game.

My name is Kordanor…and I am a MinMaxer….
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander
RPGWatch Donor

#24

Join Date: Jun 2012
Posts: 940

Default 

August 28th, 2013, 18:59
Same thing, I hate respawn in rpg game.
ultima is offline

ultima

Traveler

#25

Join Date: Aug 2013
Posts: 4

Default 

August 29th, 2013, 09:18
Doesnt bother me one way or the other, although if I had to choose one I would choose respawns. Just more xp and more chances for some good gear, as far as I am concerned.

We satisfy our endless needs, and justify our bloody deeds, in the name of destiny, and in the name of God.
Icefire is offline

Icefire

Icefire's Avatar
Sentinel
RPGWatch Team RPGWatch Donor

#26

Join Date: Jan 2007
Location: Connecticut. Americas filing cabinet.
Posts: 556

Default 

August 29th, 2013, 09:59
Completely depends on the combat system for me.

If combat is already tedious, respawns just amplify the problem (same with random encounters)
If combat is enjoyable, I'm all for the extra EXP
greywolf00 is offline

greywolf00

greywolf00's Avatar
Sentinel

#27

Join Date: Jun 2013
Location: Colorado, US
Posts: 546

Default 

September 2nd, 2013, 18:05
Originally Posted by Carnifex View Post
I've heard of Evil Islands before, was that a decent game?



-Carn
If you like party based tactical combat with RTwP you will like it. It also has a decent and fun stealth mechanic. Also you can aim to a special limb of the enemy for increased damage or crippling. By the way game is so hard. In normal difficulty some fights are real pain.

Also EI has a sequel in Russia which never made into English territories.

"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
Gokyabgu is offline

Gokyabgu

Gokyabgu's Avatar
Keeper of the Watch

#28

Join Date: Oct 2006
Location: Sigil
Posts: 793

Default 

September 2nd, 2013, 20:15
Yeah I've tried to find it in North America, no luck so far. None of my friends seem to have it either.



-Carn
Carnifex is online now

Carnifex

SasqWatch

#29

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 1,751

Default 

September 2nd, 2013, 20:51
There is a demo from this game which will give you a pretty good impression. As far as I remember I enjoyed the combats quite a lot.
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander
RPGWatch Donor

#30

Join Date: Jun 2012
Posts: 940

Tags
enemies, mac, respawn, rpg, windows
RPGWatch Forums » Games » General RPG » No Enemy Respawn In PC RPG's
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:56.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch