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Default Elder Scrolls Online - Three Million Beta Sign-ups

August 26th, 2013, 20:12
Originally Posted by joxer View Post
Alrik, next time bring a smoke bomb with you.
Or just eats lots of bratwurst and garlic ahead of time.
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August 26th, 2013, 20:59
Originally Posted by Couchpotato View Post
Quit simple really Blizzard has all become about online play and services. I'm sure you don't have a problem with that. I and others do. The day every game requires me to be online, and on a server I'm quitting gaming. Call it a pet peeve of mine.
I totally understand. I was just curious why people didn't like Blizzard.
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August 26th, 2013, 23:39
Originally Posted by Voqar View Post

That pricing model appeals to old school MMORPG players like me, not casuals who want solo/single player games like GW2 or TESO.
Yep. If it's single player/solocentric, it will bleed players like every game that's tried the subscription formula tacked on with shortlived content. And shortlived it will be if it doesn't encourage grouping while thinking it can keep pace with players devouring content. Friendships keep people playing. Other casual, solo-centric games such as GW2 and (now) Secret World keep their players by not requiring a sub and allowing them to quit and come back at their leisure..

I wonder if a game like EQ1 or Vanguard would have a chance today (ok, Vanguard was doomed from the start), now that players have come to expect a single player online game from MMOs.
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August 27th, 2013, 13:27
Originally Posted by azarhal View Post
Got nothing to do with dark & gritty, that's the Witcher.

People like Skyrim because it's a bit sandboxy, got nice graphics and support modding.
Yes, but it has almost no colours - at least according to the screenshots I saw. I didn't buy it yet because of Steam.

Originally Posted by Fluent View Post
I totally understand. I was just curious why people didn't like Blizzard.
Me, I don't like Blizzard because of their overwhelming influence over the whole RPG genre - and the gaming industry as such ("following the trail of the money …").

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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August 27th, 2013, 15:59
Originally Posted by Drithius View Post
And shortlived it will be if it doesn't encourage grouping while thinking it can keep pace with players devouring content.
This

Something has been lost in a translation Alric. In this context "dark" signifies game's mood and not the lack of colour. Skyrim certainly can't be considered either dark or gritty.
Last edited by zahratustra; August 27th, 2013 at 16:21.
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August 27th, 2013, 20:01
I'd like to think that a new game, with the hardcore approach like EQ1, would find lots of people willing to play it. I'm just not sure if I'd be right, but I guarantee I'd at least give it a shot. EQ2 is giving me just enough to stay, for now.


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August 27th, 2013, 20:05
Originally Posted by zahratustra View Post
Skyrim certainly can't be considered either dark or gritty.
Really? I consider it quite dark (at times) and with an overall gritty feel and atmosphere. The visual aesthetic is very gritty, IMO. Everything from how the NPCs look to the building architecture and landscape.
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August 27th, 2013, 20:30
That's medieval. Dark and giddy is a sub-genre…
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August 27th, 2013, 20:35
Originally Posted by Carnifex View Post
I'd like to think that a new game, with the hardcore approach like EQ1, would find lots of people willing to play it. I'm just not sure if I'd be right, but I guarantee I'd at least give it a shot. EQ2 is giving me just enough to stay, for now.
The problem is the same as with single-player games. Everyone thinks they can make far more money by appealing to everyone, instead of just the hardcores. And for the most part, they're right. Small teams can make lower-budget games that appeal to the hardcores though, and still make good profits from it since the budget was small to begin with (best current example: Legend of Grimrock). Probably any new MMO targetted at the hardcores would similarly have to be a low-budget affair. And making MMOs on a low budget is problematic.
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