|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Project Eternity - Post-Funding Update #63, Strongholds

Default Project Eternity - Post-Funding Update #63, Strongholds

September 4th, 2013, 03:19
Obsidian has released a new post-funding update for Project Eternity giving out more details about the games stronghold.

Hello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter project’s biggest stretch goals, into one of the best systems in the game. Josh has created an amazing and detailed stronghold design, with lots of upgrades and activities and random events that really make owning a stronghold fun and exciting. I want to spend this update explaining what we have made in the game, but first, let’s talk about the stronghold itself.

First, a caveat: I am going to describe the stronghold as it is currently designed. This design is mostly programmed already too, but as with all development, it might change as we finish the art and audio, fix any bugs, and tune the game play. So please view this as a snapshot of the stronghold development as it exists today.

You will be offered the stronghold early in the game, before you finish Act 1. But the stronghold itself is old and dilapidated, and you will want to upgrade it as soon as you can. These upgrades will, in turn, open up new activities and events that can happen, which will make the stronghold a dynamic and fun place to own.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 7,808

Default 

September 4th, 2013, 03:19
It sounds like they have a good plan in place to turn the stronghold into a meaningful and significant element of the game.
rjshae is online now

rjshae

Bob
RPGWatch Donor

#2

Join Date: Mar 2012
Posts: 1,193

Default 

September 4th, 2013, 09:26
That sounds like an intriguing game by itself.
tuukka is offline

tuukka

Watchdog

#3

Join Date: Sep 2011
Posts: 104

Default 

September 4th, 2013, 10:18
Nice update. But it sounds like all the classes have the same stronghold, otherwise he would have mentioned there are different ones right? Not that big a deal, I seldom have the time for several playthroughs anymore anyway. It also sounds like you "get" all the companions, like in NWN2. This I don't like, but since it only ended up at what, 7 companions? 8?, I suppose it's logical. I prefer the system from Baldurs Gate though, but for that to work you would need something like 15-20 different companions, and I realize that would be a huge undertaking if you want them all to have personality.
tomasp3n is offline

tomasp3n

tomasp3n's Avatar
Watchamacallit?

#4

Join Date: Dec 2010
Posts: 477

Default 

September 4th, 2013, 11:15
Even without cheerleading (implementation and balancing could produce wildly different results), this sounds awesome. Doesn't seem to trigger the same responses as a DA3 or TW3 trailer though

"In Grimwhoah, you can ride on turtles."
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#5

Join Date: Nov 2012
Location: Germany
Posts: 735

Default 

September 4th, 2013, 11:27
Originally Posted by Sacred_Path View Post
Even without cheerleading (implementation and balancing could produce wildly different results), this sounds awesome. Doesn't seem to trigger the same responses as a DA3 or TW3 trailer though
I don't except it to. So please stop with the bashing of DA3, and TW3. We get it you don't like them as you stated in every topic all week.

As for me I'm looking forward to every RPG coming out in the next year as there are never enough RPG's to play. Moving on now.

"Beware the potato for he is easily angered."- Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#6

Join Date: Oct 2010
Location: Potato Land
Posts: 7,808

Default 

September 4th, 2013, 11:30
This sounds very well fleshed out, and tied into the game. I like.

Exitus acta probat.
wiretripped is offline

wiretripped

wiretripped's Avatar
Machiavellian

#7

Join Date: Oct 2006
Location: Leuven, BE
Posts: 549

Default 

September 4th, 2013, 11:31
Originally Posted by Couchpotato View Post
I don't except it to. So please stop with the bashing of DA3, and TW3. We get it you don't like them as you stated in every topic all week.
I'll have an opinion of DA3 and TW3 when they come out (other than that they look pretty, I'm sure of that already). I wasn't talking only about the Watch anyway; I'm sure the same thing happens pretty much everywhere, well, with the possible exception of the P:E forums

"In Grimwhoah, you can ride on turtles."
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#8

Join Date: Nov 2012
Location: Germany
Posts: 735

Default 

September 4th, 2013, 12:28
Originally Posted by tomasp3n View Post
Nice update. But it sounds like all the classes have the same stronghold, otherwise he would have mentioned there are different ones right? Not that big a deal, I seldom have the time for several playthroughs anymore anyway.
The customization of the stronghold might be dependent on your character. Same place, in principle, but you can get only so many bells and whistles with one character.

With all the variables they are bringing to the table, the stronghold experience could potentially be quite different for different players.
tuukka is offline

tuukka

Watchdog

#9

Join Date: Sep 2011
Posts: 104

Default 

September 4th, 2013, 12:46
I always liked meaningful strongholds, like the ones in BG2, Morrowind and NWN2. It would certainly add something to the replay value if the customization is as good as it sounds.
Maylander is offline

Maylander

SasqWatch

#10

Join Date: Oct 2006
Location: Bergen
Posts: 5,179
Send a message via MSN to Maylander

Default 

September 4th, 2013, 13:06
My one concern about the system stems from the stronghold under attack random events. I think there's a line between fun and engaging vs. boring and tedious. Too many and/or nonchallenging/interesting attacks would have me looking for a mod to remove them all together. Hoping they stay on the right side for implementation there. Would have loved to see different strongholds for different classes but, considering their budget, more interested in them spending it elsewhere.
greywolf00 is offline

greywolf00

greywolf00's Avatar
Sentinel

#11

Join Date: Jun 2013
Location: Colorado, US
Posts: 365

Default 

September 4th, 2013, 15:11
This reminds me of the stronghold in nwn2 (I think it was mask of b).
you is offline

you

Lazy_dog
RPGWatch Donor

#12

Join Date: Oct 2006
Location: usa
Posts: 311

Default 

September 4th, 2013, 15:26
Originally Posted by you View Post
This reminds me of the stronghold in nwn2 (I think it was mask of b).
No, just plain NWN2. But yes, Obsidian can do strongholds alright, just a case of keeping them fresh, interesting and not unbalancing. Much as I enjoyed NWN2s, something about it just didn't quite work for me. BG2 strongholds were far more limited, but quite satisfactory (though high budget as you weren't likely to experience them all)
kalniel is offline

kalniel

SasqWatch

#13

Join Date: Oct 2006
Posts: 1,877

Default 

September 4th, 2013, 15:30
2.Adventures for idle companions. You will eventually have more companions than will fit in your party, so you will have leave some of them behind. While they are idling away at the stronghold, they can take part in their own adventures, earning additional experience for themselves and extra money, items and reputation bonuses for you!
This sounds nice, I would like to see similar thing in other party based RPGs
Nameless one is offline

Nameless one

Nameless one's Avatar
Keeper of the Watch

#14

Join Date: May 2012
Location: Europe
Posts: 1,039

Default 

September 4th, 2013, 15:47
Originally Posted by Couchpotato View Post
Strongholds
Instabuy!

Oops, I've pledged on this game ages ago. Ruined the day.
And because of their updates I can't wait to play the game.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#15

Join Date: Apr 2009
Posts: 4,613

Default 

September 4th, 2013, 16:38
What is it about strongholds that gets RPG players giddy nowadays? Don't get me wrong, I really like what I'm hearing from Obsidian, but…

…whatever happened to exploring the lonely road with your companions, forever wandering & adventuring? Lost to the world. A woman at every port. Lugging bags of gold and +5 battle axes vs Frost Giants in case you should ever meet one… Freedom. Ah the life!

Now we want gardens and walls and soldiers protecting us and massage tables… You people have gotten soft!
ChaosTheory is offline

ChaosTheory

Sentinel

#16

Join Date: Apr 2011
Posts: 399

Default 

September 4th, 2013, 16:53
Originally Posted by ChaosTheory View Post
What is it about strongholds that gets RPG players giddy nowadays? Don't get me wrong, I really like what I'm hearing from Obsidian, but…

…whatever happened to exploring the lonely road with your companions, forever wandering & adventuring? Lost to the world. A woman at every port. Lugging bags of gold and +5 battle axes vs Frost Giants in case you should ever meet one… Freedom. Ah the life!

Now we want gardens and walls and soldiers protecting us and massage tables… You people have gotten soft!
Not really. Strongholds were part of the AD&D PnP experience long before CRPGs came along.
rjshae is online now

rjshae

Bob
RPGWatch Donor

#17

Join Date: Mar 2012
Posts: 1,193

Default 

September 4th, 2013, 16:56
Ah the ageist battle is joined. Get your strikes in quickly RJ and Chaos, before someone says that they remember building strongholds in MUDs and BBS forums. Then along someone will come with a line of MMO's VS Single Players, and then they will all be trumped by the guy that fought in WWII and remembers playing in the literal dirt as a kid with a stick building his stronghold so his imaginary Indians could attack.
Wisdom is offline

Wisdom

Wisdom's Avatar
Seeker

#18

Join Date: Aug 2013
Posts: 37

Default 

September 4th, 2013, 16:58
Originally Posted by ChaosTheory View Post
What is it about strongholds that gets RPG players giddy nowadays? Don't get me wrong, I really like what I'm hearing from Obsidian, but…

…whatever happened to exploring the lonely road with your companions, forever wandering & adventuring? Lost to the world. A woman at every port. Lugging bags of gold and +5 battle axes vs Frost Giants in case you should ever meet one… Freedom. Ah the life!

Now we want gardens and walls and soldiers protecting us and massage tables… You people have gotten soft!
Don't you feel served by, well, every other RPG out there?

"In Grimwhoah, you can ride on turtles."
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#19

Join Date: Nov 2012
Location: Germany
Posts: 735

Default 

September 4th, 2013, 17:14
Originally Posted by ChaosTheory View Post
Now we want gardens and walls and soldiers protecting us and massage tables… You people have gotten soft!
Age catches up with us all one day
kalniel is offline

kalniel

SasqWatch

#20

Join Date: Oct 2006
Posts: 1,877
RPGWatch Forums » Comments » News Comments » Project Eternity - Post-Funding Update #63, Strongholds
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 18:15.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch