|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Xenonauts - August Development Update

Default Xenonauts - August Development Update

September 5th, 2013, 01:40
Xenonauts has a new development update on the games official forums.

As V19 Stable has just been released, this development update is mostly concerned about what's been going on in the background recently and what we have planned for the immediate future. I think the first thing to do is to remind everyone of the huge amount of progress that has been made over the last three months since V18 Stable - there's been massive improvements to almost every aspect of the game (balance and AI most obvious amongst them), and it's easy to forget quite how much has been done.

The V20 series of builds is intended to be mostly polish, with an emphasis on getting the new UI installed / fully functional. The rest of the game will see more tweaks, but it's not likely to change quite as much as it did from V18 to V19. There will be further balance work, further AI improvement, new maps, reworking of the way jetpacks work and probably the Geoscape UFO intelligence too.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 8,755

Default 

September 5th, 2013, 01:40
The new "stable" version took one hour until it crashed on my pc.
However I can't wait till they are actually finished. I'd love to play it right now but it would just spoil the fun.
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander
RPGWatch Donor

#2

Join Date: Jun 2012
Posts: 826

Default 

September 5th, 2013, 09:21
One of these KS I wonder if it delivers one day. And, at the moment, the provided gameplay is some way away from what could be found in the early X coms. The game is supposed to revive the gameplay.

Lets put it straight: this game will be a success because KS is the way to go. Down with the big video games corporations.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#3

Join Date: Mar 2011
Posts: 2,012

Default 

September 5th, 2013, 15:46
Originally Posted by ChienAboyeur View Post
One of these KS I wonder if it delivers one day. And, at the moment, the provided gameplay is some way away from what could be found in the early X coms. The game is supposed to revive the gameplay.

Lets put it straight: this game will be a success because KS is the way to go. Down with the big video games corporations.
Strange even a long time ago this game was pretty playable. I'm not seeing this some way away as you are seeing.

If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch

#4

Join Date: Apr 2007
Posts: 2,918

Default 

September 6th, 2013, 07:38
But it seemed to go backwards in a lot of ways, and they changed the programmer out, so in general I felt very bleak about it until they did a KS and hopefully got enough to push it through. It's really really hard to make a game like this, I know because I am too. I hope it pulls through though.
ManWhoJaped is offline

ManWhoJaped

Sentinel

#5

Join Date: Apr 2011
Posts: 524

Default 

September 6th, 2013, 15:15
I'm pretty sure they are onto polish now, the actual game is pretty much done.

If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch

#6

Join Date: Apr 2007
Posts: 2,918
RPGWatch Forums » Comments » News Comments » Xenonauts - August Development Update
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:00.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch