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Default CD Projekt RED - Interview @ DSO Gaming

September 21st, 2013, 02:34
DSO Gaming has posted a preview of it's upcoming interview with CD Projekt RED.

A couple of days ago, we had the pleasure to interview CD Projekt RED’s Greg Rdzany – Senior Technical Producer at CD Projekt RED – and Balazs Torok – Lead Engine Programmer at CD Projekt RED. Although our full interview will be posted later this weekend, we felt the need to share with you some juicy details about why CDPR decided to create the REDEngine engine, and why it did not license CryENGINE or Unreal Engine.
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September 21st, 2013, 02:34
why it did not license CryENGINE or Unreal Engine.
Simple: Cry is not RPG friendly and Unreal can't blossom spectacularly on Titan cards. In other words, TW3 is a PC RPG that'll be ported onto consoles, not vice versa.

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September 21st, 2013, 03:10
Originally Posted by joxer View Post
Simple: Cry is not RPG friendly and Unreal can't blossom spectacularly on Titan cards. In other words, TW3 is a PC RPG that'll be ported onto consoles, not vice versa.
Sorry Joxer both engines are being used for RPG's it was just better to develop their own. It provides them with their own engine they know how to fix, and upgrade instead of licensing one.

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