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RPGWatch Forums » Comments » News Comments » Lords of Xulima - Indiegogo Update #6

Default Lords of Xulima - Indiegogo Update #6

September 30th, 2013, 07:58
Numantian Games is back with another Indiegogo update for Lords of Xulima with more information about the games weapons.

In Lords of Xulima there are 18 different types of weapons, each one with more than 20 characteristics. To name a few: there are the quick weapons like the dagger, slower weapons like the crossbow, easy to use weapons like the sword and more complex weapons like the halberd. There are long weapons like the lance that allow characters to attack from the back line, and bows that can attack any location. There are two handed weapons like the battle ax or the great sword. There are very powerful weapons like the flail that can cause critical hits but can also fail frequently.

Weapon Skills

Weapons in Lords of Xulima can be grouped into 5 categories that correspond to 5 attack abilities: Swords, axes, daggers, blunt weapons, polearms and missile weapons. Improving your character's attack abilities augments the effectiveness of their weapons in the given category.

To the point: What kind of damage do they cause?

Generally in RPGs weapons simply hit the enemy and take away hit points. In Lords of Xulima there are 4 types of damage and each type of weapon causes its own combination of damage types:

● Normal: Of course we have the normal type of damage that deducts hit points from the target with no further implications.

● Bleeding: Sharp weapons can cause bleeding damage that will continue to hurt the enemy over a period of turns.

● Stun: this stuns the target and leaves them unable to take any actions for a period of time; they won't be able to evade any incoming hits and will lose turns. Weapons like the mace cause this type of damage.

● Wound: Wounds cause the target to lose attack ability and hinder their ability to dodge blows and cast spells. Piercing weapons such as arrows and spears frequently cause wounds. The effects of multiple wounds can stack and leave a fighter completely useless.

How you use these damages to improve your combat strategy is up to you. You can try to stun an enemy who is about to attack, try to wound an especially powerful enemy, or try to use bleeding damage against a target with lots of hit points. There are also special attacks that increase the different types of damage, used wisely they can make all the difference in battle.

Shall we go shopping?

The 18 different types of weapons and each comes in 16 different qualities and can have one of the 70 different types of enchantments. You're going to be spending a lot of time in the stores choosing the weapons that work best for you.
More information.

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September 30th, 2013, 07:58
Combat can be interesting with this kind of weapon/damage system.

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September 30th, 2013, 08:37
flails that fail, what's not to love

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