|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Gothic 3 » Any word on Patch2, eta?

Default Any word on Patch2, eta?

October 22nd, 2006, 13:21
Hey haven't seen this yet and it would be nice to hear about any new info that appears.
So if anyone has seen anything, especially maybe on an German board which often seems to get info first, it would be much appreciated.
Acleacius is offline

Acleacius

SasqWatch

#1

Join Date: Oct 2006
Posts: 2,491

Default 

October 22nd, 2006, 13:36
Allegedly, a second patch is in the works, but no ETA yet.

I found this linked into a Hungarian forum. This is a quote from the Assistant Community Manager on the German forums:

"Wer sich mal macht ein paar Gedanken,
Wird nicht verwiesen in die Schranken.

Ein Patch, oh Graus!, der braucht doch Zeit,
so steht er euch alsbald bereit.

Ein Datum, das weiß jeder Wicht,
existiert zur Zeit (für die öffentlichkeit) noch leider nicht.

Doch seid gewarnt und hört gut zu,
Schonbald ist er da und hier herrscht Ruh'"

Working too much could interfere with your drinking.
r3dshift is offline

r3dshift

r3dshift's Avatar
Sentinel

#2

Join Date: Oct 2006
Location: Hungary
Posts: 288

Default 

October 22nd, 2006, 13:47
I take it you can understand this since your bio mentions your from Hungry.
Lol, what does that say/mean?
Acleacius is offline

Acleacius

SasqWatch

#3

Join Date: Oct 2006
Posts: 2,491

Default 

October 22nd, 2006, 14:32
I read that the next patch will fix certain AI issues, but that's all I know at this point.
Maylander is offline

Maylander

SasqWatch

#4

Join Date: Oct 2006
Location: Bergen
Posts: 5,289
Send a message via MSN to Maylander

Default 

October 22nd, 2006, 14:35
It's German and means that the patch is coming soon but no exact date has been nailed down yet. Someone at the JoWood forums thought it'd be funny to start a thread where you need to speak in rhymes (poem-like, not rap/hip hop style ). The above is the community manager's little poem regarding the patch. Probably translates absolutely horrible in Bablefish .
Moriendor is offline

Moriendor

Moriendor's Avatar
Spielkind

#5

Join Date: Oct 2006
Location: Schland
Posts: 1,828

Default 

October 22nd, 2006, 14:40
@ Maylander: There are conflicting statements about the 2nd patch. Kai Rosenkranz from PB said that AI issues will be addressed in the next patch and I think it was someone from JoWood who said more recently that AI fixes will be coming but not in this next, upcoming patch. Since the second statement is newer, I'd assume that the next patch will only be addressing the most glaring issues like the boars and some other balancing issues plus technical stuff like lens flare inside structures/caves etc. - We'll see…
Moriendor is offline

Moriendor

Moriendor's Avatar
Spielkind

#6

Join Date: Oct 2006
Location: Schland
Posts: 1,828

Default 

October 23rd, 2006, 00:42
I am hoping that the next patch is prior to US release …

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#7

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326

Default 

October 23rd, 2006, 01:08
Well soon I hope as it is looking more and more of my problem with not finding the Rangers and Porgan is due to them being killed by boars and scavengers, at least I think that is what some of translations from WoG forum means.
Since anyone can be killed I am guessing that while I was trying to fight the boars near the overturned cart, their area was spawed with mosters near.
One thread seems to translate to "poor Porgan was an animal lover so he just watched while the scavnger killed him".
To make things worst I can't use the console to spawn another of the killed due to the letters and console flickering leaves it impossible to read.

Unless that is not his cave to the right of the road near the overturned cart and someone can explain to me how to find the correct cave.
I hate to start over agian due to a medium problem like this due to the fact that the chances it will hapen again in the next 100 hours of playing the game trying to see everything are like a billion to one it will happen again.
Last edited by Acleacius; October 23rd, 2006 at 01:14.
Acleacius is offline

Acleacius

SasqWatch

#8

Join Date: Oct 2006
Posts: 2,491

Default 

October 23rd, 2006, 05:04
Originally Posted by Acleacius View Post
Well soon I hope as it is looking more and more of my problem with not finding the Rangers and Porgan is due to them being killed by boars and scavengers, at least I think that is what some of translations from WoG forum means.
Since anyone can be killed I am guessing that while I was trying to fight the boars near the overturned cart, their area was spawed with mosters near.
One thread seems to translate to "poor Porgan was an animal lover so he just watched while the scavnger killed him".
To make things worst I can't use the console to spawn another of the killed due to the letters and console flickering leaves it impossible to read.

Unless that is not his cave to the right of the road near the overturned cart and someone can explain to me how to find the correct cave.
I hate to start over agian due to a medium problem like this due to the fact that the chances it will hapen again in the next 100 hours of playing the game trying to see everything are like a billion to one it will happen again.
This happened to me as well with a camp of Orcs near Nordmar. Some wolves owned an entire camp of orcs before I could save the named guy
Melvil is offline

Melvil

Melvil's Avatar
Super Duper Super Sweet

#9

Join Date: Oct 2006
Location: Barva, Costa Rica
Posts: 611

Default 

October 23rd, 2006, 06:02
Now I've never had a problem with the wolves; I can take them out 2 at a time quite easily with just a sword. Some of the other beasties are a tad more challenging!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#10

Join Date: Aug 2006
Location: Australia
Posts: 10,321
Send a message via Skype™ to Corwin

Default 

October 23rd, 2006, 10:10
Beasts are only a problem if you use 1h weapon; with 2h weapon, ranged weapon or magic they're all fairly easy.

I'd say the most important things to fix right now are:
1. The guru memory issue.
2. Main quest bugs, such as vital NPCs falling through the world. This will ruin many peoples' games, and I suspect there are quite a few who have never heard of Marvin mode, and will never bother with it - they'll just quit the game.
Maylander is offline

Maylander

SasqWatch

#11

Join Date: Oct 2006
Location: Bergen
Posts: 5,289
Send a message via MSN to Maylander

Default 

October 23rd, 2006, 10:26
Please lets not forget the flashing white light from HELL!

I actually found them, I had started a new game when I realised I went the path of the Bandits at the river and never went back and checked the long path the Merc mentioned.
Hell you tell me I will get attack by Bandits, I am there!
Loot and XP, baby Loot and XP thats life and its good.
Acleacius is offline

Acleacius

SasqWatch

#12

Join Date: Oct 2006
Posts: 2,491

Default 

October 23rd, 2006, 11:21
Hehe yeah, I completed that part of the game three times without finding them - constantly went straight to the bandits to get xp and loot!
Maylander is offline

Maylander

SasqWatch

#13

Join Date: Oct 2006
Location: Bergen
Posts: 5,289
Send a message via MSN to Maylander

Default 

October 24th, 2006, 16:23
Jowood Forum leaked:

The plan is:
Patch comes out this week !

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#14

Join Date: Oct 2006
Location: NRW/Germany
Posts: 3,511

Default 

October 25th, 2006, 04:30
Great news, thanks HiddenX.
Acleacius is offline

Acleacius

SasqWatch

#15

Join Date: Oct 2006
Posts: 2,491

Default 

October 25th, 2006, 05:02
Originally Posted by HiddenX View Post
Jowood Forum leaked:

The plan is:
Patch comes out this week !
Cool - so when it hits US it should be all patched up

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#16

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326

Default 

October 25th, 2006, 11:03
Originally Posted by HiddenX View Post
Jowood Forum leaked:

The plan is:
Patch comes out this week !
Excellent news if this is true !

So Mr Paeck meant "Certainly a LOT earlier than 5-6 weeks" in his
Krawall interview then Damn that smooth PR humor is hard to get…
The language barrier might have done it for me also ofcourse…

Makes me glad that I decided to hold out a couple of days longer…

P.S Mr HiddenX <salute> you are a very handy fellow to have around
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#17

Join Date: Oct 2006
Posts: 1,734

Default 

October 25th, 2006, 14:22
You know one problem with this, there is a very good chance we will all have to start new games as with the first patch.
Testing different options with the performance, unpatched save will not work with a patched game and the reverse, iir.
Acleacius is offline

Acleacius

SasqWatch

#18

Join Date: Oct 2006
Posts: 2,491

Default 

October 25th, 2006, 14:32
That is always a concern with patches … I guess discovering that will be key for some people to decide if they'll install or not.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#19

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326

Default 

October 25th, 2006, 14:45
I won't patch if it means losing save games. I've spent too many hours getting to the point I am to begin again right now. After all, I've NWN2 coming out soon as well!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#20

Join Date: Aug 2006
Location: Australia
Posts: 10,321
Send a message via Skype™ to Corwin
RPGWatch Forums » Games » Gothic 3 » Any word on Patch2, eta?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:42.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch