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RPGWatch Forums » Comments » News Comments » The Banner Saga - Post-Funding Update #44

Default The Banner Saga - Post-Funding Update #44

November 9th, 2013, 07:11
Stoic announces the release date for The Banner Saga in the latest post-funding update.

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The Banner Saga Launch Date and Trailer

It has been a long time coming, but all for a good reason. Today we've finished putting together an announcement trailer for The Banner Saga. What are we announcing? A release date!

I'd love to give you an update on everything going on at this point. We finally feel comfortable with giving a release date for one very big reason: we are essentially content complete. This means the game is playable from front to back, the combats are in place, the characters are all hooked up and every conversation throughout the game is ready to go. In essence: we're almost done with the game. This is a huge milestone because we've been working nearly every waking hour since Factions released to get to this point.

We've partnered with a new marketing and distribution team called Versus Evil who have taken a lot of work off our plate and help us put together new promotions so that we didn't take away from production time. They've done an amazing job on the new website (http://stoicstudio.com/) and will be helping to make sure we get seen by as many people as possible at launch.

What's left to do? We'll be spending an appropriate amount of time on playtesting, polish and balance. We've been getting help from a QA house to help us find and write bugs because the game has become both long and complex at this point. What we originally envisioned as a 6 hour game is probably closer to 15+ hours on the first playthrough, and all the branching variables and additional systems are time-consuming to test. We'll also be playing through the game a lot to get combat balance in as good a state as we can. Lastly, you may have heard this before, but polish is the difference between a good game and a great game in our minds. Personal touches, transitions and making sure that everything is finely polished is really important to us. For example, we've added procedural snow, random events in travel, items in combat, an interactive world map, every godstone in the game and tons of new characters and classes.
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November 9th, 2013, 07:11
Good news!
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November 9th, 2013, 12:54
We are going to be really spoiled by the releases of Wasteland 2, Divinity Original Sin, Might&Magic X Legacy, Banner Saga, TDE: Blackguards and Shadowrun Returns Berlin expansion at the beginning of 2014. RPG revolution is nigh. Let them come!!!

"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
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November 9th, 2013, 13:10
gameplay was only 6 hours originally?
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November 9th, 2013, 13:20
Originally Posted by wolfing View Post
gameplay was only 6 hours originally?
Game was suppose to be split in 3 episodes, I don't know if they merged them or just make act 1 longer but I guess it's former.
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