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RPGWatch Forums » Comments » News Comments » Shroud of the Avatar - Editorial @ RPS

Default Shroud of the Avatar - Editorial @ RPS

November 7th, 2013, 11:35
Rock, Paper, Shotgun has a short article on the reaction to the new six month progress video released earlier this week.

The combat system is a first draft, so to speak, but even with that knowledge it’s not particularly inspiring. Killings things is always the worst part of this sort of game though, I find, so perhaps it was wise to concentrate on housing before moving on to the tedium of hitpoint-reduction systems.

I’ll admit to being surprised that a lightning strike only did two damage to a bear. That was probably the most unexpected part of the hacky-slashy part of the video.

Comments that the game looks ‘dated’ and suchlike are entirely expected, however, and they’ve been spattered across the internet like the contents of a Saints Row septic truck. Next to The Witcher 3, Shroud looks like the product of a union between two ugly sticks that have been bopping each other and bumping uglies all night, but so does every other game. Shroud’s goals are different and if it can offer a world that responds to the presence of players in meaningful ways, backed up by a variety of possible virtual lifestyles, I won’t give a hoot what it looks like. Well, to a point. If every NPC was replaced by a crude 3d model of Danny DeVito, the game might well suffer. Then again, it’d certainly grab some headlines.
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November 7th, 2013, 11:35
"btw I find all combat horrible" That person is totally qualified to talk about CRPG's.

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November 7th, 2013, 13:39
You know, reading the article and the comments over there, I think people can't make the difference between art style, animations and actual aging graphics. SOA graphics are not dated, the art style is not realistic. Texture, models, cloth physic and particles looks great in fact.

The game does have poor animations though (like 90% of all 3D games).
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November 7th, 2013, 14:06
I'm wondering just how empty and ugly the game will be for those who choose to play offline; the flythrough of the city in the video makes it seem like many towns will be downright desolate if you play solo.
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November 7th, 2013, 14:43
Originally Posted by jhwisner View Post
I'm wondering just how empty and ugly the game will be for those who choose to play offline; the flythrough of the city in the video makes it seem like many towns will be downright desolate if you play solo.
Like I have said before, I believe the plan is they will have the game fill in areas if you are offline.

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November 7th, 2013, 14:47
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Last edited by Sacred_Path; November 7th, 2013 at 14:47. Reason: wrong thread
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November 7th, 2013, 15:56
Originally Posted by azarhal View Post
You know, reading the article and the comments over there, I think people can't make the difference between art style, animations and actual aging graphics. SOA graphics are not dated, the art style is not realistic. Texture, models, cloth physic and particles looks great in fact.
The graphics looks like most indie games where they can't afford art direction more than "it should be slightly more colorful and cartoony than real life". If i show you a wall, a tree, a face etc from this game i'm 100% sure you could not really distinguish it from the hundreds of other generic looking games (or from any random stock 3D models site) out there from 2005-now.

with a budget of $1,919,275 i'd say it's disapointing that it doesnt look far better than some $0 indies or even school projects.

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November 7th, 2013, 23:35
Originally Posted by vurt View Post
The graphics looks like most indie games where they can't afford art direction more than "it should be slightly more colorful and cartoony than real life". If i show you a wall, a tree, a face etc from this game i'm 100% sure you could not really distinguish it from the hundreds of other generic looking games (or from any random stock 3D models site) out there from 2005-now.

with a budget of $1,919,275 i'd say it's disapointing that it doesnt look far better than some $0 indies or even school projects.

I don't see it that way at all, but this isn't the first time you have said this. Keep going.

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November 7th, 2013, 23:57
I thought that the graphics are very good actually, and is perfectly suited for an interactive and changing game environment. I don't expect Crytek style graphics (with limited or no interactivity) for such type of a game.

In any case, i don't enjoy mount and blade and the gothics for the graphics (even though I think they are excellent as well).

Regarding progress, they have just released their early access schedule starting in December this year.
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