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Default Wild Terra Online: sandbox-RPG in medieval setting with player-driven world

August 23rd, 2015, 21:44
Wild Terra




Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!

Core features:
- Huge and open for exploration realistic medieval world of Europe in 10th century.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.

There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 7 languages (English, German, Portuguese, Spanish, French, Polish, and Vietnamese). The release is planned on the first quarter of 2016, but you can purchase Early Access and start to play right now!
Official project’s website: http://www.playwildterra.com/



Last edited by guniball; November 23rd, 2015 at 11:29.
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August 29th, 2015, 16:22
Hello.We are grateful to all those who purchased the early access. Thanks to your support, we were able to improve stability and server resources. We are continuing work on the game itself. We present to you another major update!

Game client is in English, Polish and Russian now!


New features 0.7.15

Now you can mold and bake bricks out of clay. Added cement in craft for their bonding.
Added castle buildings of brick, from which you can build a beautiful personal castle.
A new type of gate - iron bars through which you can defends your position.
Instead of wild rye in the woods can now be found seeds that you can cultivate for finding new useful agricultural plants.
In the woods grow mushrooms, which can be baked or used for cooking stew.
Now you can cultivate flax.
Appeared a new scarecrow for decoration of fields and kailyards.
Logs now can be sawed into planks.
Added a musical theme for the craft.
In the steelmaking process you can now also get a cast iron. It can be melted back to iron in large bloomery furnace.
Added a 64-bit client for Linux.

Fixes

Fixed a bug with renaming items to “false”. Throw this item on the ground to return his old name.
Added checking for the amount of stamina during repair.
With a shortage of materials for repair now displays the correct value of the missing materials.
Renewed graphics for log warehouse.
Fixed a passages to the center of the lake with the mountains, so that players could not use them for full fencing area.
Increased chance of finding the drawings in the chests.
Fixed a click region for drying frame.
Descriptions for unknown items have been corrected.
Fixed an errors in the initial training.
Error with immortal and non-performing planting during duplication has been corrected.
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August 29th, 2015, 21:28
Looks cute. Like a mix between Stronghold 1 and The Settlers or Cultures.
--
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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Default Free Open Test! Version 0.7.16.2

September 25th, 2015, 16:37


Free test server open again. Your health and stamina is constant on them, all recipes and buildings are available immediately, growing and production is very quick.
Test client work separately from the main and doesn't interfere with play.

Download test client here: http://files.playwildterra.com/dev/

New features in version 0.7.17

Added the client version in German.
Implemented dynamic loading of graphics, thereby accelerate launch of the game and reduce the amount of memory used.
Dynamic loading and unloading music from memory.
Realized the effect of silence, allows blocking game chat for the punished players. Be polite to each other.
Added noble dominium. It can not be placed close to the neighbours, can only be made an outbuilding to it.
Now you can cultivate pumpkins and grapes.
Added the possibility to extract sinews and bones of animals, you can use them as materials.
Crafted leather armor is now displayed.
Updated graphics for doors and added extra durable door.
Updated appearance of ballista.
Added a more capacious brick stove for cooking.
Added a clay boiler for cooking and boiling. You can get Hardened Leather through boiling.
Many of the icons for items were redrawn.

Fixes

Under low memory, the game is no longer closed in the boot.
Fixed icons in the display of requirements for weaving materials.
Corrected graphics for the drawbridge.
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Default Wild Terra is now available in English, German, Spanish, Portuguese and Polish!

October 1st, 2015, 18:45
Wild Terra v.0.7.17 on the main servers!



Wild Terra is now available in English, German, Spanish, Portuguese and Polish!

The main server updated to version 0.7.17. The tests are stopped, all thanks for your help!
Download the client update here: http://files.playwildterra.com/

If you still do not have access to the game, you can purchase it on our website: http://www.playwildterra.com/#showCaseScreen
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October 12th, 2015, 14:32


0.7.18 on the main servers! Free tests are stopped.
all thanks for your help!
Now the game is available in 8 languages!

Download the client update here: http://files.playwildterra.com/

New in 0.7.18
Added client version in French.
Added client version in Vietnamese.
Action icons were redrawn.
Some client configuration rendered in config.js. The following describes this settings.
Through FORCED_LOCALE you can set the language of the client, different from the one which is defined automatically.
GRAPHICS_FULL_PRELOAD used to enable full load graphics in memory without additional upload during the game.
In RENDER_MODE you can specify the "canvas" if your webGL working poor.
With SHOW_PHASER_DEBUG you can turn off the bottom line of debugging information.
Player names now displayed permanently.

Fixes
Fixed a rare problem entering the game for other people's characters. Cleaned all access to dominiums, you will need to specify them again.
Fixed a bug related with the appearance of black squares on the corpses place.
Added a note about the delayed construction of siege weapons.
The shells for ballista can now put together up to 10 pieces.

If you still do not have access to the game, buy it here http://www.playwildterra.com/#showCaseScreen
, thereby supporting the development of the game.
We are preparing a separate server for Large Siege Event! Wait for details.
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October 28th, 2015, 10:54

Worlds of the dead and the living had opened their gates, and inhabitants of the other realm have entered Wild Terra. Cursed by an evil witch, animals wander around the land and scare local peaceful folk. Turn off the lights in your houses, light jack-o-lanterns and play Wild Terra!

Join us right now and help stop the forces of darkness!
Special Offer - early access bundle "Halloween" just for 6.66, And 2-pack even more cheaper - 12.99 for a two keys. Special offer is limited in time.
http://www.playwildterra.com/#showCaseScreen

The main server updated to version 0.7.19. The tests are stopped, all thanks for your help!
Download the client update here: http://files.playwildterra.com/

New in 0.7.19
All animals were bewitched by the evil witch! Hunt them to disenchant!
On the holiday, of all the animals you can get cursed spiders, which are used in the drawings and holiday recipes.
Now you can create a jack-o'-lantern, witch hat, cloak, pumpkin-hat, black leather jacket, stockings, boots and gloves.
Now you can build a grim halloween lantern, fountain, brick bloomery and brick kiln.

Fixes
Instead of thrown chests, now spawn finds that much better fit in the entourage of the world.
Part of icons for items in the inventory were redrawn.
Updated graphics for poultry house, now has 2 positions.
Updated graphics for scarecrow.
Lots of corrections and adjustments in the English localization of the game.
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November 3rd, 2015, 16:57


New feature: Dominium dilapidation and marauding

What this feature is about?
Dominium left for a long time will gradually dilapidate. After dominium crashes, other players will be able to plunder the unprotected goods of the land holder.

Why do we implement this feature?
We think, this aspect will add interest to exploring the world and treasure hunting. Beside that, it will solve the problem of “ghost towns”.

How it works? In detail:
A dominium starts to get damage every hour if its owner doesn’t enter the game for 3 days. Same as other buildings it will change its color depending on how much damage is taken. In case an owner enters the game before his dominium completely destroyed, he will be able to repair it. Dilapidation timer resets on entering.

Days (24 hours) required for complete dominium destruction after passing first 3 days:
[ Dates are not final. The system will probably be revised upwards dates ]
  • Basic dominium 2,1
    Small dominium 3,1
    Medium dominium 6,3
    Large dominium 10,4
    Noble dominium 14,6
After dominuim destruction, all buildings on the territory become dilapidated and bit-by-bit disappear, other players can steal belongings of the land holder. Observe the dominium’s color to choose the moment to plunder before anybody else.

We are planning to implement this feature in the next update, but you’d better start searching for abandoned domains already now
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November 6th, 2015, 18:33


Free Open Test 0.7.20. Dominium dilapidation

Free test server is open for testing version 0.7.20 and new feature. Starting date of dilapidation reduced for test servers up to 12 hours from the moment when the owner left the game.
Help us to look for bugs, report them in detail, and you will get a reward when test is complete. Test client work separately from the main and does not interfere with play.

Download test client

New in 0.7.20
Dominium dilapidation and marauding. Starting date of dilapidation reduced for test servers up to 12 hours from the moment when the owner left the game.
Now you can make a wooden shield.
Added animation of the iron shield, sword and pickaxe.
Added animation of the stone, iron and steel blade, steel sword and steel shield, stone and steel pickaxe.
One more portion of icons at the items in the inventory were redrawn.

Fixes
Rocks and static objects are now not disappear when the surface under them was replaced. Previously, this has led to the appearance of impassable places on the map.
Fixed appearance of "trash" on the screen at the time of loading of new areas of the map.
The edges of the active map is now framed by the dark water, and the stars used to indicate loadable areas.
Bows is now automatically added on the toolbar, as well as the other weapons.
Chances of finding rare items in the findings were changed.
Fixed problem that could reveal on MacOS, when not loaded with character animation and animals because of what was displayed is only like a ball.
Now applications on MacOS have correct icons.
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November 10th, 2015, 19:10


What we are working on? Plans for the future updates.

Quite a lot of things were already performed, but there are even more in the development plans. We have decided to lift the veil of mystery and give out a few secrets about things we're working on and things that may be added in the future updates. Some of these ideas might take a lot of time to be carried out, and some of them will be implemented in the near future

Procedurally expanding worlds. Each server will have it's unique map and will expand according to a number of players on it.
Mounts will make traveling around the world faster and more comfortable.
Improvements of combat system and character animations. All characters' movements will become smoother; features and player abilities will be added to diversify PvP.
User-owned custom servers. Every player will be able to create and customize his own world.
Skill system that will allow players to master craft abilities and open new recipes of building and creating different things.

To keep up with the news about future updates and reports about development progress, follow us on socials: Twitter and Facebook
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November 22nd, 2015, 12:02

What the press is thinking about Wild Terra?
Wild Terra in alpha testing stage, but even now we get a lot of attention and warm feedback not only from the players, but also from the press around the world. Such support is very encourages and gives a lot of energy to move forward. Many thanks to all who support us!

Press about the Wild Terra:

"Is an amazing game, and I became quite obsessed with it. As a whole, I recommend Wild Terra to all adventurers that want a new, unique experience to check out!" - 8/10 bestmmorpg2015.com

“This game will be a good choice for players who does not like grinding. There are no NPCs in the game, so the only way to get something is to create it by yourself or buy it from other players… or take it with brutal force.“ - 2p.com

“I totally recommend Wild Terra Online, it has great potential and a really bright feature. Can’t wait to see what the devs have in mind and what other features will be added in the game. “ - 7.5/10 grabthegames.com

“Wild Terra really gave me a sense of accomplishment because you have nothing to start with, so my little house and rickety fence may look cheap, but I put the time and effort into every piece of it – it’s a great feeling that I made it.” - mmo-central.com

“It’s strange that I had not previously heard about the Wild Terra, because it’s a game that all hardcore fans are waiting” - mmorpg.org.pl

“Looking for an up-and-coming sandbox that isn’t some weird jumble of voxels? Wild Terra would respectfully submit that you check out its isometric medieval world as a possibility.” - massivelyop.com

“Wild Terra giving players a great opportunity. You can try the profession of woodcutter, hunter, blacksmith and others. It all depends only on your personal preferences.” - gamek.vn

"Wild Terra is a very promising, hardcore-type, survival MMORPG that will definitely appeal to fans of survival games." - 10/10 wwgdb.com

"In spite of the minor glitches that are present in the game (it is an early access game, after all), I have personally enjoyed playing this game a lot… it is well worth its price." - mmosquare.com
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November 27th, 2015, 11:23


Black Friday special offers. Save up to 70%

Take part in the biggest sale of the year - Black Friday. Buy access to the game at a special low price. Discounts from 40% to 70% for all bundles. Save up to $155 by making a purchase right now!

Go to store: http://www.playwildterra.com/#showCaseScreen
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December 1st, 2015, 14:46


The game is updated to version 0.7.21

Game client and server has been updated to version 0.7.21. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website: http://www.playwildterra.com/#showCaseScreen

Download the client update: http://files.playwildterra.com/

New in 0.7.21

+ Added animation for spear, sling, hammers, sickles, saws, shovels and buckets.
+ Updated animation for wooden and iron axes, added animation for steel.
+ For all types of bows were made the individual animation.
+ Now you can make a straw hat and a flaxen cloak.
+ Fully completed redrawing all icons for the items in the inventory.
+ Each type of tree seedlings now has its own icon.
+ Added sound when throwing spears and stones shot from a sling for melee attacks.


Fixes

- Fixed long timers at the ballista, battering rams and resources, which resets the timer at the server restarts.
- Fixed a bug due to which could cause damage to the player whose double remained on the map.
- Noble dominiums can now connect to each other.
- On the server Hortum, extension dominions to each other disabled.
- Buckets are now taken in the left arm as a shield.
- Now for irrigation planting, water is not necessary to take in hand.
- When charging the ballista, a shell is no longer necessary to take in hand.
- Fixed font sizes in the interface, to provide more space for translations of phrases.
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December 9th, 2015, 11:30

Help Wild Terra to become one of the best "Indie of the Year 2015"

Wild Terra became one of the nominees for the title of the best indie game in 2015.
Support us by clicking on the link, and press Vote!
http://www.indiedb.com/games/wild-terra
1 day until the end of voting!
December 11 will be announced the voting results and selected 100 of the best indie games of the year.

Everyone who votes has a chance to get a free key to one of these games!

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December 14th, 2015, 20:05

A year has passed since the alpha-test of Wild Terra started.
During this year, the game evolved and changed rapidly. It's difficult to imagine, but one year ago there was even no chatting and running features in Wild Terra. For newcomers it was especially difficult, because at that time the game did not even have a beginner’s guide. Hundreds of bugs were found and fixed, thanks to you! The most helpful testers were granted with the Duke keys.

During this year we added a huge amount of content to the game, a lot of new recipes, building schemes, craft chains, and much more. Along with the addition of new content, we constantly updated the graphics of the game.

This is how Wild Terra looked before:


Now everything looks way better, right?


We also updated the audio of the game: we’ve added background music and sounds to most actions in the game. 8 months ago, when we didn't have a test server, we had to perform two wipes. We again apologize for the inconvenience.

The current number of Wild Terra servers exceeds one dozen. People from all over the world play the game — we even have players from Reunion.

With such a wide geography, the game has been translated into 10 (!) languages: English, Russian, German, French, Italian, Portuguese, Spanish, Polish, Vietnamese and Bulgarian.

During 2015, we held a few contests and free key distributions.
Wild Terra made it into the Top 100 Indie Games list of the year, according to IndieDB. The 10 best games are being chosen by gamers right now. Vote for Wild Terra to help us achieve a place in the list!


We have become partners with Gamepedia and opened an official wiki page which is edited and updated by our active players.

An interview was given to the world's largest portal about MMO games - mmorpg.com
Here you can find a summary of what the press thinks of our project.

We were together to celebrate Halloween, and we hope you are going to join us on Christmas.
Click here to read about what the Wild Terra developers have planned for next year.

Merry Christmas and Happy New Year! In 2016, we will give our best effort to provide you with the best gaming experience!

Keep up the news, folks! Follow us on Twitter and Facebook.
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December 18th, 2015, 15:20


Winter Is Coming. The frozen waters will add new features and surprises…
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December 21st, 2015, 11:47

Free Open Test!
Winter has come to the Wild Terra. Open free test server for testing version 0.7.22. The rates on the test server is increased x5 times and all timers accelerated.
We ask you to pay particular attention to testing. Help us to look for bugs, report them in detail, and you will get a reward when the tests are completed.
Test client works separately from the main and does not interfere with play.

Download the test client: http://files.playwildterra.com/dev/

New in 0.7.22

Winter has come, the waters were frozen, the ground and trees is covered with snow.
Added christmas buildings, decorations, gifts and apparel. To get them, you have to obtain new materials.
Look rare snowflakes in the snow, smite the Santa's deers to get the gifts for Christmas!
Throwing snowballs, decorate the Christmas tree, sculpt snowmen, give gifts to neighbors and receive gifts from them!
Put a gift under the door of a neighbor, and an hour later there will be a random gift.
Hang in a safe place Christmas stocking and go to sleep. After 8 hours, check that you got as a gift!
From hares, wolves and bears can now obtain wool, from which to produce wool fabric.
Added snowdrifts and new plant madder, the roots of which are used for dyeing the wool and linen fabric.
From trees is sometimes possible to cut with a knife branch of mistletoe.
Branches and cones can be cut from fir tree with a knife.
Added iron and steel scissors for weaving.
Added a potter's wheel, which is required for making the pots.
Updated graphics for the log. Colors for the door have been corrected.
Updated graphics for the iron armor, added graphics for the steel armor.

Fixes

Changed interface of crafts and buildings to be able to display more materials.
Duration of offline period before dominiums start receiving damage is increased up to 1 week.
Gobelins now can't block the passage.
The mill is now also can grind the bones and the roots of the madder.
Optimized loading of map tiles.
Optimized display of other players movement, they now move more smoothly.
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December 25th, 2015, 11:38
Christmas Holidays in Wild Terra! Update 0.7.22



We wish you a Merry Christmas and Happy New Year! Our team wants to give you a holiday mood!
From December 23 to January 8, a special holiday event will be going in Wild Terra. There will be new content that we’ve added recently: gifts, snowmen, festive costumes, snowballs… Lots of new stuff!
To get the presents, Christmas costume, and a special title faster, you can purchase our new Christmas bundle


All regular bundles will be on sale at Christmas! Please note that they were reworked: there are less of them now.

Winter has come to the world of Wild Terra. Woods and glades are covered with snow. Lakes are frozen, and they are no longer an obstacle.
Play snowballs, make snowmen, present gifts, decorate your houses and don’t forget about a Christmas tree!

Tests are stopped. Update 0.7.22 is on live servers now. Thank you for the help with testing!
Download updated client here

More information:
0.7.22 New features
We’ve added new Christmas structures, items, gifts and clothes. To get them, you’ll have to gather new materials.
Search for rare snowflakes in the snow or hunt deers to get Christmas presents!
Play snowballs, make snowmen, decorate a Christmas tree, present gifts to your neighbors and you won't be left without one too!
Leave a present at your neighbor’s door and after an hour a random gift will appear.
Hang a Christmas sock in a safe place and go to sleep. After 8 hours check it again to see what you’ve got.
Hunt hares, wolves and bears to acquire wool, which can be worked into wool cloth.
We’ve added snowdrifts and a new plant (madder). Roots of this plant are used for dyeing wool and flax cloth.
Cut mistletoe’s branches from trees with a knife.
Cut fir cones and branches with a knife.
Iron and steel scissors were added to weaving craft.
Potter’s wheel was added to the game. You’ll need it to craft pots.
Updated graphics of the wooden hut, fixed door colors.
Updated graphics of iron armor, added graphics of steel armor.

Fixes
Craft and building UI was changed to make more room for needed materials.
Time before the dominium dilapidation starts increased from 3 to 7 days
Carpets don’t block the way anymore.
Windmill now a also grinds bones and mistletoe roots
Optimized loading of map fragments.
Optimized movement of other players. Now they move smoothly.
Game client translations updated. If you want to help us with the localization into your native language, contact us via email: support@playwildterra.com
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January 9th, 2016, 19:29
The game is updated to version 0.7.22.5

Game client and server has been updated to version 0.7.22.5. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website.

Download the client update

List of changes:
Updated graphics of frame houses, added various kinds of roofs and vertical column for the awnings.
Updated graphics of city fences and gates, now they are 2 types.
Updated graphics for warm sleeping place.
Added the Dutch language.
Changed the requirements for resources and tools to of frame houses and city fences.
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January 16th, 2016, 13:27
New Server - New Features



It’s not a secret that currently we’re focusing on the server development for Wild Terra, which will add new interesting features to the gameplay for players and new opportunities for us as developers. So, what’s coming up?

Unique world
First, the biggest change is a breakaway from our standard map. Each server will have it’s unique landscapes and points of interest generated randomly. It will allow everyone to find a corner for oneself and arrange it as he/she wants. Rivers, roads, and mines will appear in the game. Mines will be rich with rare resources, and their addition will lead to fights for control over them.



Thereby the world will cease to be static — resource generation rate and size of the map will depend on a number of players on the server. It will allow to solve problems connected with the resource lack after big advertising campaigns. Eventually Wild Terra will be able to enter Steam and increase it’s player base. After all, we’re making an MMO!

Map size increase and lag problem solution
Optimization defects were caused by the wrong architecture of the actual servers, inability to scale the size of the playable world and increase the servers’ capacity. Using the new approach, we’ll manage to improve optimization. In addition, event calculation algorithm has been changed — only active regions, where something happens at the present time, are processed.

Compare the maximum size of the actual game world and the future one with 1000 players on it. This number of players has been taken just as an example and it’s not the limit.



Safe zones and constant war regions
Special type of territories will appear in the game, where no one can attack others and destroy buildings. It’ll be helpful to players who has no time to “live” in the game 24/7 defending their property.



In contrast to the peaceful territories, there will be regions for PvP-oriented players with a constant war going for valuable resources and control over the habitats of rare animals.



Project development with the new server
From the perspective of the developer, the server change solves several issues connected with:

* player quantity increase within one server;
* as a result, reduction of the number of servers and our expenses on the hardware;
* attraction of players of similar types to same places in the game world: safe zones for casual players and constant war
* regions for hardcore and PvP-oriented ones.

At last, the new server will bring us closer to adding long-promised new features:
* personal and public caves — dungeons;
* mines and fights for resources;
* clans, clans’ castles, and clan territories;
* mounts and much more features, which are still too early to announce…

Tests of the new server will begin in January-February 2016.

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