|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Might & Magic X - Second Patch Released

Default Might & Magic X - Second Patch Released

November 15th, 2013, 06:00
Limbic Entertainment announces on the development blog for Might & Magic X that the second patch for the Early Access version is now available. You also get a look at the promised modding kit.

Today we are happy to present you the second official patch of Might & Magic X Legacy Early Access. As well as delivering many game improvements, we are very excited to announce that this second patch for MMX Early Access comes bundled with the MMX Modding Kit, allowing you to create your very own adventures!

Before we talk about all the exciting things we have in store, we wanted to thank you all for the numerous messages posted on the Open dev blog and forums. MMX would certainly not look so gorgeous today without you.

Let's talk about the Modding Kit release first! We really wanted to get this powerful kit into your hands as soon as possible, so that you can dive straight into creating and playing mods before the game is actually fully released. In addition to this, we are currently developing a new feature for the website, the Maps & Mods tab, which will enable you to share your mods with other fans and track down the best mods out there. This feature is not ready yet, but our web developer (Open Dev Blog’s father Supacoco) is working hard to release it before the end of the year, and when finished it will be accessible to everyone from the Open Dev blog.

The Modding Kit is an extremely flexible, feature-rich tool, and we wanted to show you some examples of the amazing mods that it can produce. That is why a few weeks ago we contacted two modders from the MMX community—one from RPG Codex and the other a MMX Ultimate Adventurer from the Open Dev Blog! They are currently creating their own mods that will be available when the Maps & Mods feature goes live. If you too are interested in modding, then you should totally check out the following guide: MODDING KIT GUIDE.

With the Modding Kit installed you can immediately start creating your own adventures or just have fun discovering all its features. However you use the kit, what you learn will be very valuable in the near future when a special modding contest is announced… Watch this space!
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 7,842

Default 

November 15th, 2013, 06:00
I must have missed this. Didn't know there would be a mod kit for the game. Will be interesting to see what folks do with this.
Caidh is offline

Caidh

SasqWatch

#2

Join Date: Oct 2011
Location: New Paltz, NY
Posts: 138

Default 

November 15th, 2013, 16:30
It seems to have wiped all of my equipment from my save game . . . I would avoid if possible!
Benedict is offline

Benedict

SasqWatch

#3

Join Date: Feb 2007
Location: London
Posts: 2,348

Default 

November 15th, 2013, 16:57
They said you would have to restart with it, IIRC.

'nut
crpgnut is offline

crpgnut

crpgnut's Avatar
Fantasy Novel Archmage
RPGWatch Donor

#4

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 3,411

Default 

November 15th, 2013, 20:17
Did anyone see any changes which actually have a big impact on the gameplay?
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander
RPGWatch Donor

#5

Join Date: Jun 2012
Posts: 687
RPGWatch Forums » Comments » News Comments » Might & Magic X - Second Patch Released
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 17:02.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch