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Default Blackguards - Preview @ LevelSave

November 23rd, 2013, 14:43
LevelSave has a short preview of the Early Access build of Blackguards.

The leveling system in Blackguards is again, deep and somewhat easy to understand. I say somewhat, because after spending some time with it, I can understand it enough to enjoy leveling in the game and I still know that there are plenty of layers underneath. After each battle you are awarded AP points for each character. There are dozens of ways these AP points can be spent. For instance, you can choose to level up your character’s offense, which is actually three different aspects of your character or you can level those three aspects separately. You can level up different weapon skills and then choose whether these weapon skills help with your character’s offense or defense. Some of the skills you upgrade can even affect your character’s initiative, and this affects how often and in what order your characters attack.

The quests in Blackguards range from the main story which is always leading you to the next town, to a nice amount of side quests that will have you fighting trolls, leeches, humans, you name it. The battles can be a simple kill everything on the screen to rescue missions and even mission where enemies will continue to spawn until you find out how to stop them.

On top of all of this Blackguards is a great looking game. The maps are detailed, colorful and unique with the character models and animations being just as good.
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November 23rd, 2013, 14:43
leeches
What does this mean here ?

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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November 23rd, 2013, 14:52
Originally Posted by Alrik Fassbauer View Post
What does this mean here ?
Presumably it's a mispelling of lichs, rather than an indication that you will be fighting large blood sucking leeches.
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November 23rd, 2013, 15:02
Leeches would at least be refreshing after demons and dragons.

Toka Koka
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Default seriously

November 24th, 2013, 03:16
Have game designers actually read a Monster Manual or Bestiary? Lots of ideas.
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