|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Indie RPG » Greywalkers: Purgatory - Pre-Alpha Combat Demo

Default Greywalkers: Purgatory - Pre-Alpha Combat Demo

September 29th, 2014, 08:42
The thing that struck me first was the music, oddly enough.

It was like Rainbow Six: Rogue Spear stumbled into Chaos Overlords. An intense sound gearing you up for special tactical ops shot through with synthesizers and a slightly cyberpunk feel. It screamed post-apocalyptic combat, and it was fun to listen to. Dreamlords Digital's got a slick composer.

The graphics were bad, almost painful, but hey, it's a pre-alpha build, so I'll cut them some slack. The 3D models were passable, certainly, but the use of Arial reminds you that this game is still fairly early in development. Let's hope that Dreamlords isn't one of those studios that keeps their placeholder fonts and releases them with the game.

Combat takes place on a square-based grid, a la the Realms of Arkania series. Items like medkits and other accessories still aren't operational yet, but you can definitely kick some demons around. The team you're given is an all-human squad, speckled with different character classes. The Diviner is sort of a post-nuclear cleric, wielding a sledgehammer of iron and concrete freshly ripped from a broken highway, hiding behind a shield that was once a road sign. The Armsman is a chick with a katana and a spellbook. The two traditional soldiers holding your flanks are more or less what you'd expect - army guys with assault rifles and kevlar. This world claims to be chock full of strange gods, magic, and demons, sort of like Fallout running headlong into Rifts…or something.

The animations seem mostly in place, but the effects are lackluster or nonexistent at this early stage. Scaling has yet to be implemented, so if you decide to play, you may get beaten up unless you really work at winning. And everything is on fire, since the demons you have to slay are trying to build a forward base to ferry in more demons. So there's that.

I've seen this game compared to XCom: Enemy Unknown, but the only real similarity I'm seeing is in the way characters are sort of premade for you, with their own classes and stats and names pre-assigned. Aside from that, there's not a ton of similarities in place yet. Time may reveal more.

Couchpotato posted a newsbit about the demo on the front page, but if you're feeling lazy and don't want to go back and look for it, the demo can be found here. The dev team wants all the feedback it can get, so if you try it out, you might think about stopping over and putting your two cents in.

RPGWatch Article Editor & Columnist.

“I hope you read some fine books and kiss someone who thinks you’re wonderful, and don’t forget to make some art — write or draw or build or sing or live as only you can.” -Neil Gaiman
Last edited by Aubrielle; September 29th, 2014 at 10:47.
Aubrielle is offline

Aubrielle

Aubrielle's Avatar
Ginger Stiletto
RPGWatch Team

#1

Join Date: Dec 2013
Location: Ohio
Posts: 912

Default 

September 29th, 2014, 16:52
Thanks for taking the time to write . Btw what about rpg mechanics, is there a possibility to modify your characters as they progress up? Such as tweaking their stats or their gear perhaps?

Steam: Galaad97
Galaad is offline

Galaad

Galaad's Avatar
Sentinel
RPGWatch Donor

#2

Join Date: Oct 2006
Location: Ste-Agathe-des-Monts, QC, Canada
Posts: 418
Send a message via MSN to Galaad Send a message via Skype™ to Galaad

Default 

September 29th, 2014, 19:18
God bless you guys that do betas and alphas these days, haven't done anything like that myself since the 90's, but I can appreciate the time and effort it takes. Thanks for the write-up.
Carnifex is offline

Carnifex

SasqWatch

#3

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 1,893
+1:

Default 

September 29th, 2014, 19:36
Palladium's Rifts would be fun to see on the computer.
Cronis is offline

Cronis

Watcher

#4

Join Date: May 2013
Posts: 28

Default 

September 29th, 2014, 21:16
Originally Posted by Galaad View Post
Thanks for taking the time to write . Btw what about rpg mechanics, is there a possibility to modify your characters as they progress up? Such as tweaking their stats or their gear perhaps?
I believe so.

The way I understand it is there's a single hero character - you. You design the hero of the story and play him or her through the campaign, deciding all of his/her stats, etc. The rest of the characters aren't people you get to invent, per se, but you can tweak anyone's gear and equipment as you see fit. Stats are something I'm not entirely sure about on these side characters, but my guess would be you have some say over how they level.

You may find more concrete information at the Graywalkers Kickstarter and at their main page.

RPGWatch Article Editor & Columnist.

“I hope you read some fine books and kiss someone who thinks you’re wonderful, and don’t forget to make some art — write or draw or build or sing or live as only you can.” -Neil Gaiman
Aubrielle is offline

Aubrielle

Aubrielle's Avatar
Ginger Stiletto
RPGWatch Team

#5

Join Date: Dec 2013
Location: Ohio
Posts: 912

Default 

September 30th, 2014, 00:23
Originally Posted by Galaad View Post
Thanks for taking the time to write . Btw what about rpg mechanics, is there a possibility to modify your characters as they progress up? Such as tweaking their stats or their gear perhaps?
Your avatar and every other team member you recruit can be modified. When you get the character, he starts out as the general concept of what he is. As he grows in experience, you can make some choices that will change him to a certain degree. Your choices will change their stats, abilities, skills and gear to certain degree. For example, let's say the soldier focuses on guns obviously, but along the way, he decides he wants to pick up some swordsman type skills, then picks up a weapon of choice like a machete or a katana, he can do this.
Wyldekarde is offline

Wyldekarde

Watcher

#6

Join Date: Oct 2013
Posts: 32

Default 

September 30th, 2014, 00:28
Thanks for taking the time Aubrielle to do a review of the demo. Will let Cedric know you love the music. It was our weakest point the last time and its good that we've somehow solved that issue. As for the graphics, thanks for cutting us slack because that really is just temporary. This demo was more for gameplay, to see if how we managed the combat system is acceptable and enjoyable for people. …and yes, time will indeed reveal more…

Again, thank you for taking the time for the review and feedback. It will go a long way in improving the game as we move forward
Wyldekarde is offline

Wyldekarde

Watcher

#7

Join Date: Oct 2013
Posts: 32
+1:

Default 

September 30th, 2014, 00:29
Originally Posted by Cronis View Post
Palladium's Rifts would be fun to see on the computer.
It would be. I"m a big fan of their game world….not so much their game system…but their world definitely is awesome…
Wyldekarde is offline

Wyldekarde

Watcher

#8

Join Date: Oct 2013
Posts: 32

Default 

September 30th, 2014, 01:42
Thanks for reading, Wyldekarde! I'm really excited to see how this game will look as it moves closer to release…

RPGWatch Article Editor & Columnist.

“I hope you read some fine books and kiss someone who thinks you’re wonderful, and don’t forget to make some art — write or draw or build or sing or live as only you can.” -Neil Gaiman
Aubrielle is offline

Aubrielle

Aubrielle's Avatar
Ginger Stiletto
RPGWatch Team

#9

Join Date: Dec 2013
Location: Ohio
Posts: 912

Default 

September 30th, 2014, 03:29
"Combat takes place on a square-based grid…"

That would be why it's being compared to X-Com. Most people don't see that sort of combat much. (Though they're getting more and more of it now!)
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#10

Join Date: Aug 2008
Location: Kansas City
Posts: 2,962

Default 

September 30th, 2014, 06:56
Just a reminder you guys have a few days left to post your questions for the new interview. So far I only have two questions. I know we have more backers on site.

Link - http://www.rpgwatch.com/forums/showthread.php?t=25772

"It's quite simple my word is the law around here, and failure to comply means termination."

RPGWatch News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#11

Join Date: Oct 2010
Location: Potato Land
Posts: 10,765

Default 

September 30th, 2014, 08:17
Originally Posted by Zloth View Post
"Combat takes place on a square-based grid…"

That would be why it's being compared to X-Com. Most people don't see that sort of combat much. (Though they're getting more and more of it now!)
I guess you're right. I think I based my statement on aesthetics alone, since the squares seemed so tiny in comparison, and the view/controls/feel was a bit different. But you're right! Thank you for pointing that out.

RPGWatch Article Editor & Columnist.

“I hope you read some fine books and kiss someone who thinks you’re wonderful, and don’t forget to make some art — write or draw or build or sing or live as only you can.” -Neil Gaiman
Aubrielle is offline

Aubrielle

Aubrielle's Avatar
Ginger Stiletto
RPGWatch Team

#12

Join Date: Dec 2013
Location: Ohio
Posts: 912

Default 

November 2nd, 2014, 19:57
Guys, we're on our last 32 hours. We've been successfully funded and we're not going for stretch goals. Hope you can check out page if you haven't pledged yet. Thanks! https://www.kickstarter.com/projects…st-apocalyptic
Wyldekarde is offline

Wyldekarde

Watcher

#13

Join Date: Oct 2013
Posts: 32

Tags
demo, greywalkers, purgatory
RPGWatch Forums » Games » Indie RPG » Greywalkers: Purgatory - Pre-Alpha Combat Demo
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:00.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch