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Default Lords of Xulima - Classes & Development

November 29th, 2013, 17:17
In the next update for Lords of Xulima we get more information on the games classes, and how you develop your character in the game.

First, THANKS!

From Numantian Games we would like to thank everyone who has contributed so far and all of those who have increased their pledges.

Every bit helps us get closer to our goal! Those of you who have contributed, those who have been commenting on the forums here and on other sites, and those who have told your friends about Lords of Xulima and helped spread the word: you are directly responsible for helping make LoX a better, more well-rounded game and for that we are eternally grateful. We are overwhelmed by the enthusiasm that so many people have shown for our game.

We have always felt that this game is going to be a great way to bring back the spirit of the old school classics in a new and innovative way. We are very happy to find so many people out there who share our vision. We are in the final 24 hours of the campaign and we’re close to the next stretch goal. Please continue to spread the word about Lords of Xulima wherever you can so we can get more people interested and finish the campaign with a strong push. We want everyone to have the chance to visit the Enchanted Isles of Varas Talak.

Today we are going to talk about the character classes and their development!

Development & Skills

In LoX there are more than 100 skills that are unlocked as you go up in level. There are skills that are shared between different classes and others that are class specific. When one of your characters achieves a new level they will receive skill points that they can use to improve their existing skills or to learn new ones. The cost to improve or learn an skills is different for each class. For example, the cost to improve the Swordplay is 1 point for the Soldier and 3 points for a Mage.


Party Creation

The process for creating a group of characters is very simple. You need to select a name, gender, class, deity (which Lord of Xulima the character follows), and the weapon that you will start the game with. The beginning skills and attributes are selected by default according to the class and gender.
Why so simple? We want to make sure that the player has the basic skills and abilities to survive in Xulima when they start the game. Once the player starts to level up they can learn and improve their abilities and attributes according to what works best for their play style. The more they advance in the game the more experience they will have as players.

By that time they will also have more options available for them to customize their characters. In many older RPGs you needed to make fundamental decisions about the game before you actually had a chance to play it. Many times when you thought you were creating a solid group, you would start to play and find out that your characters didn’t have the necessary abilities to survive and you would have to start over. Has that ever happened to you?

The Classes

In Lords of Xulima there are 9 classes, 10 counting the Divine Summoner, but as that class has not yet been fully designed, we won’t include it here today.

Our 9 classes are, without doubt, very classic and well known. We think it’s important that the player is familiar with these in the beginning and then to give them the tools to develop the characters in new ways as they progress. This way you can end up with your own self-made classes like the “Paladin Healer”, “Pyromancer”, or “The Venomous Rogue”…
More information.

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November 29th, 2013, 17:17
This is what I got in my e-mail… And I have to put a certain comment.

Kickstarter <no-reply@kickstarter.com>

4:17 PM (57 minutes ago)

to me

Congratulations!

Thanks to you and 1312 other backers, Lords of Xulima - An Epic Story of Gods and Humans has been successfully funded.
We will now charge your credit card.

Pledge Summary
Amount pledged: $20.00 USD
Reward: LORDS OF XULIMA + WORLD MAP + THE TALISMAN OF GOLOT ============================== ● Digital copy of Lords of Xulima (also with a Steam Key if the game is launched on Steam) ● High resolution digital World Map with all of the regions of Xulima. ● The Talisman of Golot is an exclusive Kickstarter gift. You'll begin your adventure wearing the Talisman of Golot, a divine artifact that can help you when you need it the most. Do you need food? Money? A new weapon? Want to improve an ability? The Talisman can help you, but be careful to only use it when you need it, the Talisman can only be used a limited number of times.
Estimated delivery: Feb 2014

When your reward is ready, Numantian Games will send you a survey via email to request any info needed to deliver your reward (mailing address, T-shirt size, etc).

If you'd like to visit the project page, click here:
http://www.kickstarter.com/projects/…mans?ref=email
Weeeeeeeeeeeeeeeeeeeeeeeeee!!!

Want to get these notifications straight to your iPhone?
Get the Kickstarter app for iPhone.
OMG.
INSTALL THAT AND OTHER CRAP ON YOUR MOTHER'S PHONE, willya, please.
I use PC for reading/writing/forwarding/replying e-mails.


——-

For all thse who didn't join KS project, you can get some stuff from KS options by preordering the game:
http://www.lordsofxulima.com/pre-order/

Toka Koka
Last edited by joxer; November 29th, 2013 at 17:50.
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