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RPGWatch Forums » Comments » News Comments » Pillars of Eternity - Gameplay Teaser & Interviews

Default Pillars of Eternity - Gameplay Teaser & Interviews

December 10th, 2013, 23:50
Well it seems Project Eterinty is now called Pillars of Eternity. I reported on this a month ago, and you all didn't believe me. Anyway here is a new trailer from Obsidian.



I also have a few interviews to go along with the announcement.

GameBanshee Interview
Eurogamer Article
PC World Summary Article
PC World Interview
Rock, Paper, Shotgun Interview
VGS - AM 640 Interview (YouTube version here)
More information.
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December 10th, 2013, 23:50
The back portal is up too (at https://eternity.obsidian.net, login with obsidian account).

And video was cool.
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December 10th, 2013, 23:54
Originally Posted by azarhal View Post
The back portal is up too (at https://eternity.obsidian.net, login with obsidian account).

And video was cool.
The video shows everything I hoped it would. It's looking like a new enhanced Baldur's Gate. So yes it was cool. After the latest Torment vote this makes me very happy.

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December 10th, 2013, 23:57
Agree fully there, it's looking pretty good.

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December 11th, 2013, 00:28
That looks simply awesome.
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December 11th, 2013, 00:35
"No sleep for the watcher"
When this game gets released, we watchers will play it non stop like in the good old days.
Thx a lot obsidian for ruining out sleep cycle
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December 11th, 2013, 01:05
Just this little intro is enough to impress me. Visually.

But this is Obsidian game and thus I want the story spoilers, yes I do! Pleaseeeee!

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December 11th, 2013, 01:12
Looking great, I am very ready for a new game and the video got my psyched.

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December 11th, 2013, 01:27
Originally Posted by Dez View Post
When this game gets released, we watchers will play it non stop like in the good old days.
Yeah, I played Skyrim soooo much it was getting hard to pay att… what?

Numina, Eternity, and Divinity. Three blasts from the past to play with before Star Citizen and the Rift haul us into the next age of gaming!
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December 11th, 2013, 01:50
Numina, Eternity, and Divinity. Three blasts from the past to play with before Star Citizen and the Rift haul us into the next age of gaming!
You can also add Grimrock 2, wastelands 2, M&M X and of course Witcher3 in the AAA category.
2014 will be a great year for RPG players.
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December 11th, 2013, 04:01
Originally Posted by Risine View Post
You can also add Grimrock 2, wastelands 2, M&M X and of course Witcher3 in the AAA category.
2014 will be a great year for RPG players.
Yes - but from what I've seen of this trailer (and what I know about the game already) - this one stands FAR at the top of my list of most anticipated games. The trailer shows me exactly what I wanted to see.
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December 11th, 2013, 07:23
Looks kind of like what I think BG3 would have looked like. Can't wait

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December 11th, 2013, 07:55
OM effing G

P.S Hey, when was the vote about the name ?! completely missed it
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December 11th, 2013, 08:23
Yeah, looks great. Well done, Obsidian.

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December 11th, 2013, 09:01
Wow… can't wait to play it. Especially considering Obisdian being responsible for the story.
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December 11th, 2013, 09:16
I also more or less like what I am reading in that RPS preview about mechanics too.
Some interesting ideas but also the hardcore crowd (us ) is also catered to via the Expert mode it seems i.e. etc.

By default, losing all of your health will result in characters being maimed, a temporary stat reduction until you can get them to a place of rest or more permanent healing. However, a quick flip of a menu switch can enable a more permanent death or put you into Expert Mode, so you need not worry about easily unraveled threads in combat’s tapestry of challenge. Difficulty is there for those who want it, and different difficulties don’t just buff or reduce stats. If you want a sterner test of your abilities, monster sets and their respective combat strategies change entirely, becoming more about positioning, mitigating buffs and debuffs, singling out especially key enemies, and things of that sort. Good luck.
I do generally disagree with streamlining mechanics and systems too much ofcourse but I'll have to play the final result to pass judgement

There are a few uh oh bits though…
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December 11th, 2013, 09:50
Originally Posted by Dez View Post
When this game gets released, we watchers will play it non stop like in the good old days.
Thx a lot obsidian for ruining out sleep cycle
In the good old days, games were based on the turn sequence "yougoIgo"

The teaser has a very FF touch in it.
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December 11th, 2013, 09:55
Originally Posted by ChienAboyeur View Post
The teaser has a very FF touch in it.
Eh? The trailer reminded me of many things, but FF certainly wasn't one of them.

In short, it looks fantastic. Much better than Tides of Numenera to me. This might be my most anticipated game after TW3.
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December 11th, 2013, 10:07
Originally Posted by JDR13 View Post
In short, it looks fantastic. Much better than Tides of Numenera to me. This might be my most anticipated game after TW3.
ToN is in a much earlier stage than this game though, so that's hardly surprising. AFAIK it wont go into full production until Wasteland 2 is done, so we've just seen the concept of ToN so far. But yes this indeed looks really great

SiiiiLENCE the DISCOOOORD…
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December 11th, 2013, 10:26
The GB interview is also a very interesting read and has some more details.

Nice bit on that ridiculously oversized dungeon we got for ourselves

Josh: We're developing The Endless Paths of Od Nua right now. The artists are in the home stretch on it and it looks great. The Endless Paths can be found relatively early in the but the player only has to dip his or her toes into the dungeon on the critical path. We're designing the progression so the challenge ramps more quickly than you can level-up within the dungeon. We suspect many players will periodically retreat and come back later to tackle challenging levels.

I wouldn't liken it to any Infinity Engine dungeons, honestly. A 15 level dungeon is huge. In some ways, it could be thought of as similar in flavor to Dragon's Eye from Icewind Dale. Each level has a different ecology in it that relates to the levels above and below. Naturally, there is an over-arching optional quest that you can pursue from top to bottom.
sounds a bit like the ToEE tbh…
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