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RPGWatch Forums » Games » General Non-RPG » About Outcast II: the lost paradise and the possibe kickstarter project

Default About Outcast II: the lost paradise and the possibe kickstarter project

December 19th, 2013, 11:01
Intresting reading for any outcast fan: Franck Sauer (one of the former Appeal devs) posted some info about the cancelled development of Outcast II on his site and there are some vids and concept arts etc: http://francksauer.com/index.php/com…-lost-paradise

So it seems that former outcast devs have aquired outcast rights and have formed a studio called DAOKA. Apparently they are planning some kind of kickstarter project in the future

https://www.facebook.com/daokastudio…tal_comments=9

DAOKA: About Kickstarter, we are seriously working on that right now. Stay tuned.
Oh and if you're wondering what kind of game outcast was. http://www.gog.com/game/outcast
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December 19th, 2013, 12:39
Outcast2 on Kickstarter?
Instapledge!

Now where is it already? What are they waiting for?!

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December 19th, 2013, 12:40
Instapledge!

Exitus acta probat.
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December 19th, 2013, 13:07
I found the original to be interesting, but ultimately not interesting enough - and somewhat overrated. It also ran like a dog on high-end hardware.
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December 20th, 2013, 09:15
I thought Outcast was great when it was released, but it's aged quite poorly imo.

I remember really liking the world and exploration it offered back in the day. However, when I tried playing the GOG version last year, I was appalled at how ugly and clunky it was.

I'd probably be interested in a sequel though. If it's successful enough, maybe they could also give the original game a facelift.
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December 20th, 2013, 11:27
Yes, exactly, I think giving the original game a facelift would be a logical first step….
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December 20th, 2013, 12:44
That is like the best rpg news i have heard this year. Well except for wasteland2 which was even better news.
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December 20th, 2013, 12:55
Wasn't there a project trying to recreate Outcast in Unreal Engine 3 or something similar?

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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December 20th, 2013, 13:38
Outcast used voxel approach for the engine (wasn't first, IIRC the first game with that was Apache, helicopter sim) and it looked amazing on now ancient machines. Abandoning that system would be unfair to the original. Especially because there is a voxel based game on Kickstarter many of us supported - Planet Explorers:
http://www.kickstarter.com/projects/…anet-explorers
It's Unity.

If recreating it would go in Unity, I'd rebuy the game. If it would use FPS engines, I'd skip it.

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December 20th, 2013, 13:57
This is the one I was thinking about.
They do mention voxels but won't use them extensively.

I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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December 20th, 2013, 14:10
That seems to be some kind of fan-made sequel rather than a remake of Outcast.
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December 20th, 2013, 14:40
Sadly, and regardless what the project leader says, IMO that unofficial sequel is dead.

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April 8th, 2014, 01:35
Now the kickstarter is LIVE

https://www.kickstarter.com/projects…cast-reboot-hd

EDIT: Our hard working news reporter Couchpotato seems to have already posted about this on the front page

http://www.rpgwatch.com/forums/showt…post1061248732
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