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Default Alpha Protocol - Retrospective @ Eurogamer

January 9th, 2014, 08:35
I don't understand the hate for the mini-games. Hacking is a little awkward but once you get used to it it's easy.

Now, quicktime events in games like the Witcher 2, I find silly.
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January 9th, 2014, 12:30
Despite its apparent flaws, I really enjoyed this game and IMO, the good definitely outweighed the bad. But I am a bit of a C&C junkie so the fact that they pushed the boundaries in this area significantly enhanced my enjoyment.

I would definitely like to see a sequel or a spiritual successor where they would learn from the mistakes and improve on the gameplay implementation.
Last edited by Asdraguuhl; January 9th, 2014 at 15:10.
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January 9th, 2014, 14:56
Originally Posted by Thrasher View Post
I don't understand the hate for the mini-games. Hacking is a little awkward but once you get used to it it's easy.

Now, quicktime events in games like the Witcher 2, I find silly.
It's definitely easy, but that didn't make it fun in anyway for me. For me, those minigames are no different than quicktime events.
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January 9th, 2014, 15:26
Originally Posted by txa1265 View Post
I enjoyed it but it is also a reminder to me that Obsidian is NOT Troika if you know what I mean.
Troika had a not-so-great history too. Look at Arcanum.
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January 9th, 2014, 19:39
Originally Posted by BillSeurer View Post
Troika had a not-so-great history too. Look at Arcanum.
Arcanum is one of my top 10 RPGs, Troika has 2 games on that list … Obsidian has none

— Mike
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January 9th, 2014, 19:46
Originally Posted by txa1265 View Post
Arcanum is one of my top 10 RPGs, Troika has 2 games on that list Obsidian has none
Same here. But I'm hoping PoE will change that…

I personally really like Alpha Protocol, went in with zero expectations and left wondering what everyone was complaining about. Sure, the boss fight with the russian on drugs was a weak moment, and the not so M&K friendly mini games another. But all in all it was a much more enjoyable experience than plenty of critically acclaimed titles.
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January 9th, 2014, 22:18
Experienced a few more bugs last night that are new for me.

When reloading a checkpoint, loot can disppear as well as any proximity mines you've set (this in addition to enemies disappearing). Irritating that Obsidian couldn't even get a simplistic checkpoint save system to work correctly. :/
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January 9th, 2014, 23:22
Originally Posted by Thrasher View Post
When reloading a checkpoint, loot can disppear as well as any proximity mines you've set (this in addition to enemies disappearing). Irritating that Obsidian couldn't even get a simplistic checkpoint save system to work correctly. :/
Every time I'm close to giving AP another try, I hear about stuff like this. I have too many better games in my backlog…
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January 9th, 2014, 23:29
Yeah, it's irritating, but still a ton of fun. It's worth the warts, but still astounding that bugs like this got through to release.
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January 10th, 2014, 05:46
Interesting. I didn't really experience any bugs when I played it, but it was quite some time after release. I quite enjoyed it. Quirkiness aside, it was fun and rife with choices and consequences. Easily one of the most reactive and branching games in existence.
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January 22nd, 2014, 18:28
Great game, thoroughly underappreciated.

Loads of stuff that needed a lot more polish, but the pacing of the conversations and the real uncertainty over the impacts of the decisions made really sucked me in.
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