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RPGWatch Forums » Comments » News Comments » KoA: Reckoning - Retrospective @ The Rec Room

Default KoA: Reckoning - Retrospective @ The Rec Room

January 10th, 2014, 21:19
The Rec Room has a short retrospective for Kingdoms of Amalur.

So whatís my point? Why am I wasting almost 800 words about a middling game thatís almost two years old? Well, thereís a lesson to be learned from Kingdoms of Amalur, one I hope all the developers who complain about the cost of making modern games pay attention to. 38 Studios proved to the industry that bigger isnít always better and that constantly adding more often leads to less of a coherent whole. Amalurís biggest failing is that it tried to do too much. Itís a sixty hour game loaded with crummy dialogue and frustrating crafting systems, burdened by a tedious interface and a presentation that feels incomplete. Had 38 Studios narrowed its vision and focused on doing just a few things and doing them well, we might remember this game and its developer very differently. After all, a new AAA game costs $59.99 whether itís sixty hours long or twenty hours long, whether itís written by a big name like R.A. Salvatore or some starry-eyed intern with an associateís degree and a bunch of new ideas.
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January 10th, 2014, 21:19
This guy's assessment of KoA is spot on. Combat was fun and the graphics were pretty, but the rest was pretty generic and forgettable. All of the big name people connected with the game definitely phoned in their work - there is nothing that a much cheaper artist or writer could have does as good or better.
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January 10th, 2014, 21:55
This sounds spot on to the issues I'm having with KoA atm. This is the third time I'm trying to fight my way through the game, and again I feel the struggle to keep it up. There comes a point where an open world can become too open as well.

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January 10th, 2014, 22:15
KoA had one very fun major quest line and the rest of the game was just meh. Way too much grindy combat for a single-player game.

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January 10th, 2014, 23:28
Also the vanilla game was too easy. I have played the game over 200 hours with Heartcore Mod. I generally agree with the reviewer, this would have been a classic if they had adopt a more concentrated design approach. Main quest and main faction quests are fine, combat is enjoyable with different play styles for different weapons (and challenging with Heartcore Mod). Also loot, it's one of those few games which I searched for new armor and weapons. Because every new rare armor or weapon looks unique unlike for ex Skyrim. But too much filler content, that's sure.

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January 10th, 2014, 23:50
I think the best description I can come up with for the game is singleplayer MMO. The worst parts of the MMO genre coupled with not enough of the best parts of a proper singleplayer RPG.
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January 10th, 2014, 23:55
The little will I had to keep playing just turned into dust

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January 11th, 2014, 00:27
Don't get why some people still spend time talking about KoA 2 years later, considering how bad of a game it was. I guess it's like rubbernecking at a car wreck.
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January 11th, 2014, 01:51
Originally Posted by NyxVampiria View Post
The little will I had to keep playing just turned into dust
Ah! Don't let us old curmudgeons kill your joy, little vamp. There is several hours of good fun in the game before it gets too bad. Of course, if you've done the House of Ballads quest line, you've seen the best of the game. It goes downhill pretty fast after that.

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January 11th, 2014, 03:09
It was a fair game that was one patch away from being a good game (but not great). It's rough when the legacy of all that work and effort is based on unpatched release code. They were taking lots of feedback and had lots of improvements planned for the first patch before the mothership had to shutter its doors…
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January 11th, 2014, 03:16
I have it as I bought it on some sale for IIRC $5, didn't play it yet. Is it good, fair or blah, can't say. But from others I do remember saying stuff like this:
- it's a grinder evolution where not just mobs but also chests respawn on area transition
- the story/lore is lame/boring/uninspired/cliche
- quests are meh
- no (quality) puzzles
- combat animations are eyecandy
- instead of patching the core game, two DLC were released

I can only say this. Studio 38 went down the toilet? GOOD RIDDANCE!

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January 11th, 2014, 12:31
Originally Posted by Stingray View Post
Don't get why some people still spend time talking about KoA 2 years later, considering how bad of a game it was. I guess it's like rubbernecking at a car wreck.
It's probably because it was extremely hyped and a lot of people were excited about it, myself included.

Such a huge disappointment merits thought and reflection - and I think that's quite appropriate.

The same can be said of games like MoO3 and Outpost. Some games just need to stay in memory as a warning to future developers.
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January 11th, 2014, 16:42
Originally Posted by joxer View Post
I have it as I bought it on some sale for IIRC $5, didn't play it yet. Is it good, fair or blah, can't say. But from others I do remember saying stuff like this:
- it's a grinder evolution where not just mobs but also chests respawn on area transition
- the story/lore is lame/boring/uninspired/cliche
- quests are meh
- no (quality) puzzles
- combat animations are eyecandy
- instead of patching the core game, two DLC were released

I can only say this. Studio 38 went down the toilet? GOOD RIDDANCE!
Monsters are respawn but not with area transition, at least not with every area transition. Also respawn with less monsters than before. Also chests don't respawn.

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January 11th, 2014, 16:57
Yeah, I don't recall the area transition or chest thing happening, but joxer got the rest right. It's basically a low-budget MMO without any other players.
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January 11th, 2014, 20:23
Well, I think that KoA: Reckoning looks and feels like a SP MMO because it was a test shot (or proof of concept) for an MMO.

Oh and BTW, in contrast to this retrospect, Scot's post about Dishonored is crap!
Last edited by zahratustra; January 11th, 2014 at 20:40.
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January 11th, 2014, 23:11
Originally Posted by zahratustra View Post
Well, I think that KoA: Reckoning looks and feels like a SP MMO because it was a test shot (or proof of concept) for an MMO.

Oh and BTW, in contrast to this retrospect, Scot's post about Dishonored is crap!
This one here right? Can't say I agree with him as I enjoyed the game.

Link- http://therec-room.com/to-play-or-no…ay-dishonored/

Why gamers might want to skip Dishonored: The Unreal Engine has aged worse than Lindsay Lohan. Dishonored deals with some serious moral questions, but itís hard to take any of them seriously because of how similar the game looks to a low rent Pixar movie wannabe. While important characters were busy yapping at me about important information, I was wondering why the hell their hands were so big.

Similarly, the environments feel like they werenít fully realized. The setting looks less like a living, breathing city than an overly designed hodge-podge of set pieces. Do people live here? What are their daily lives like? What forces, commercial or cultural, shaped the city? Itís impossible to tell, and itís all pretty ugly.

The silent first person protagonist doesnít really work, either. Corvoís got a distinctive look on the gameís box art and advertising that implies a tortured, complicated character, but nothing of his personality comes across. Many exposition scenes leave the player with serious questions, none of which Corvo ever asks. Heís lead around by the nose in a way not dissimilar to Bioshockís Jack but without reason, and thus it doesnít make any sense and becomes frustrating at times.

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