|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » VtM: Redemption - Retrospective

Default VtM: Redemption - Retrospective

February 5th, 2014, 19:42
Hardcore Gaming has a new retrospective for Vampire: The Masquerade - Redemption.

Nihilistic's approach was polarizing, to say the very least. On one hand, they adapted as best they could Vampire's mechanics to Diablo-like core gameplay. This has been done well, but on the other hand, every aficionado will scream at that particular choice of genre. In a world of "personal-horror" and byzantine power games, you spend your time genociding the vampiric population of Prague, Vienna and later on London and New York. Besides, while all the setting is explained and directed extremely well, some basics rules of V:TM are butchered. Draining a vampire without Diablerie? It's cool. Feeding on my buddies every two minutes without blood bond? Yup. Even without being too regarding on this, Redemption remains a real paradox - to enjoy it, you must accept that you are playing first and foremost a Diablo-like which looks like a Vampire The Masquerade adaptation. But at the same time, its driving force dwells in the setting and the atmosphere, not the hack and slash mechanics.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 9,217

Default 

February 5th, 2014, 19:42
Diablo-like core gameplay? Is he trying to be funny?

What killed this game for me, and I suspect for most, was its complete linearity. Really didn't feel like the developers were even trying to make an RPG. Maybe an early attempt at interactive cinema, before designers realized the user had to be able to at least pretend to be making decisions once in a while, would be a better way to describe this game.
CraigCWB is offline

CraigCWB

Sentinel

#2

Join Date: Apr 2010
Posts: 492

Default 

February 5th, 2014, 20:28
I really, really like VTM:R. I played throu Bloodlines, too, but the special place in my heart belongs to Redemption.

The most personal, interesting, touching and meaningful story I ever played in a CRPG (or any game for that matter).

I consider VTM:R the "Gone with the Wind" of CRPGs. Is it full of clichéd characters? Does the narration flipflop around? Is the game devoid of side quests?

Yes to all, but the 3 different endings and the love story spanning ages remedies all that for me. Love it.

blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
"Where STEAM fails, the PHOENIX rises"
Sir_Brennus is offline

Sir_Brennus

Sir_Brennus's Avatar
Planeswalker

#3

Join Date: Feb 2009
Location: Germany
Posts: 359
RPGWatch Forums » Comments » News Comments » VtM: Redemption - Retrospective
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:10.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch