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RPGWatch Forums » Games » Deep Shadows Games » Xenus 2: White Gold » Unofficial Patch 1.8 released!

Default Unofficial Patch 1.8 released!

February 19th, 2014, 15:47
Thanks to Danko Simmons I was able to fix some more quest issues! Find the changelog below and the patch at The Patches Scrolls: http://www.patches-scrolls.de/patch/4787/60985

v1.8 11.02.2014
——
Corrected some unclear and bad mission logs, thanks to Danko Simons.
Removed a condition that prevented talking with Leo, the bootleger.
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Wesp5

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June 28th, 2014, 02:03
new patch is appreciated ,thanks wesp5

i never thought i be this old!
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November 20th, 2014, 02:52
Seems it has same prob you initially had with previous version
"sound file 'sounds\cutscenes\ambush.ogg' is not listed in cache\sndlist.dat"

Reinstalling patch 1.7 fixed problem, btw thanks for the patches dude !
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November 20th, 2014, 10:33
Where did you get the patch from? I thought I fixed that with a hotfix at The Patches Scrolls…
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November 23rd, 2014, 02:24
Ok I've reinstalled 1.8 on top of 1.7 and it works fine …
But it defo didn't work when I initially installed on top of fresh 1.1 (+soundfix)
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November 23rd, 2014, 11:22
Originally Posted by svartberg View Post
Ok I've reinstalled 1.8 on top of 1.7 and it works fine …
I don't have 1.7 on my system right now. Can you install both patches into empty directories and check if there are any different sound files regarding size and date? Also what files are included in the sound-fix and did you install it after the UP 1.8 but before 1.7? Installing it after the patch might have caused the problem.
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November 24th, 2014, 12:49
that sndlist.dat file is one hour apart between the two versions

hmm I don't remember if I installed the soundfix afterwards, you're probably right, but either way it works now
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November 24th, 2014, 13:38
Originally Posted by svartberg View Post
that sndlist.dat file is one hour apart between the two versions
Is it from 10:22?

I don't remember if I installed the soundfix afterwards, you're probably right, but either way it works now
Great to hear! But if it was connected to the patch I hope to fix it in the next version.
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