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Default Pillars of Eternity - Post-Funding Update #73

February 26th, 2014, 15:36
The lastest post-funding update for Pillars of Eternity talks about Narrative Design.

Narrative Design: A Day in the Life, Companion Goals, & Undead

Hey everybody. I'm Eric Fenstermaker and I'm the lead narrative designer on Pillars of Eternity. Before this I held the same position on South Park: The Stick of Truth, so if the dialogue in Eternity ends up being a long string of obscenities and fart jokes, you know who to blame. You can direct all hate mail to my work email account, brandon.adler@obsidian.net.

I know we suggested last week that I was going to give you a lore update, but I thought, this is a crowdfunded project. Why not completely fail to deliver on what was promised and instead give our backers something no one asked for?

I have three things for you today - the first is a look at what my daily experience is like, then I'm going to talk a bit about some high-level goals we have for writing our companion characters, and finally I might just have some lore about Eternity's undead.

On the next episode of Pillars of Eternity: Josh Sawyer writes a class update about wizards and druids, and Adam meets a wacky goblin neighbor only he can see!
More information.
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February 26th, 2014, 15:36
That was a long update, although a bit cheeky in some places. The screenshot ooze ambiance too.

There was also an AMA on Reddit. It is mentioned at the end of the update, but happened a bit later yesterday. There isn't big revelation in it, but some answer about companions, world design and development.
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February 26th, 2014, 21:25
The lore about the sequence of undead states is new. It answers the questions about how undead are formed from a soul-based magic system, and what types of undead we may encounter.
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February 26th, 2014, 22:31
Nice update, I like it when they don't take themselves to seriously. Fun reading.
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