|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dark Souls II - Character Creation Video

Default Dark Souls II - Character Creation Video

March 5th, 2014, 17:36
IGN has posted a new video for Dark Souls II that asks From Software what type of characters they want to play as, and watch them recrate them in game.



See how Dark Souls 2 character creation works, as we recreate From Software devs' personal characters.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 9,453

Default 

March 5th, 2014, 17:36
In DS1 you rarely ever get to see what your character looks like. Wonder if this is different in DS2?
Ovenall is offline

Ovenall

Ovenall's Avatar
Keeper of the Watch

#2

Join Date: Jan 2010
Location: Downtown Chicago, IL
Posts: 1,033

Default 

March 5th, 2014, 18:44
Don't really care what my guy looks like in games but I guess some people do.

I'm sad they got rid of my thief class I liked getting the master key and bandit knife at the start. No biggie though.
sakichop is offline

sakichop

SasqWatch

#3

Join Date: Feb 2011
Posts: 2,176

Default 

March 5th, 2014, 18:51
Well yeah I never got that "character customization"(*) thing very much either. And I do believe that the chances to actually see those looks will be slim in #2 also indeed.

But I do have to say I find the mangaish vibe of these models a bit off-putting (No biggy naturally). I kinda preferred the offbeat charm (read uglyish ) of the models in #1 and the culture connection. I wonder if that last one is still in…

(* whenever I hear a PR rep say that. I get conned into thinking they are going to talk about the character system and always end up disappointed )
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#4

Join Date: Oct 2006
Posts: 1,734

Default 

March 5th, 2014, 18:58
Yeah I thought we'd see some stats or starting gifts but it was just " I would make a guy that looks like me" Oh, okay.
sakichop is offline

sakichop

SasqWatch

#5

Join Date: Feb 2011
Posts: 2,176

Default 

March 6th, 2014, 00:59
I can't say I particularly care for the superfluous character visuals either; much like JonNik I'd much prefer more focus was given to the stat and character system instead.

Based upon the sheer amount of fun I had playing the Sorcerer from my summer play-through of DS1 and the changes envisioned to the attunement stat (affecting casting speed etc) I'm seriously considering going for that class again whenever I do get to playing DS2. Hopefully upgrade potentials with this class have improved and greater options will exist when it comes to equipment as well.

Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards

#6

Join Date: Jul 2009
Location: Australia
Posts: 929

Default 

March 6th, 2014, 08:10
I doubt I will be able to avoid going for Knight once again

Sorcerer though sounds very viable even for newcomers this time around (it was my honest opinion that it was a risky choice for a first ever build in #1). "Dual wielding" spells (casting a strong slow version), FP targeting, adaptable casting speed (see below) spell slot replenishment herbs etc all sound very enticing (definitely my second run again).

Speaking of stats (kind of a thing for me I have to say ), if you will allow me a repost:



So some very interesting stuff added here. Some shuffling around in the main stats with Adaptability being the most intriguing one. It apparently is a merge of resistance and agility (if a certain youtuber is to be believed) so It will both determine the speed of every task in the game (I guess it will affect the Cast speed and Agility on the derived attr. side) but also influence how much damage you take from attacks… I guess we''l have to wait and see how much of that is accurate but I believe it is obvious that they are trying to make stats matter more this time around (instead of playing second fiddle to the gear system) and make the correlation of your progression choices translating into the actual way the action gameplay handles even more pronounced (which is something I loved about #1 and I think more arpgs should adopt).

Ofcourse, we need to see what kind of balance they achieved but I am cautiously optimistic for this aspect.

P.S. Starting gift: Definitely Seed of the Tree of Giants. I hope this wasn't one of Miyazaki's ideas/nasty humor again because it does sound intriguing
Last edited by JonNik; March 6th, 2014 at 08:25.
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#7

Join Date: Oct 2006
Posts: 1,734

Default 

March 6th, 2014, 11:01
Most of the developers wants to play sorcerer… well probably it means that's the best
GothicGothicness is online now

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#8

Join Date: Oct 2006
Posts: 4,203

Default 

March 6th, 2014, 11:11
Yeah, I am starting to suspect that it may actually provide for a smoother first run experience. I get a feeling that #2 might actually favor Mobile Sorcery builds with perhaps a Dex weapon (Dagger, rapier or slashing sword class ?) more than my stolid Faith/Strength Tank build (which I'll be sticking with regardless ) this time round…

I do believe I posted some beta footage recently with a nimble sorcerer. Seemed to have a pretty uneventful romp through Hunter's Copse (I didn't spoil the Boss fight at the end for myself so I don't know how he did there )
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#9

Join Date: Oct 2006
Posts: 1,734

Default 

March 6th, 2014, 16:26
There are some really cool additions indeed in that level up screen. Like Dark DEF - must mean we can make dark weapons also then. But I have to say I like the look of the Dark Souls menu screens a lot more. That DkS2 screen is neither transparent.
Steinawarjar is offline

Steinawarjar

Steinawarjar's Avatar
Watcher

#10

Join Date: Sep 2012
Posts: 67

Default 

March 6th, 2014, 16:42
Originally Posted by Steinawarjar View Post
There are some really cool additions indeed in that level up screen. Like Dark DEF - must mean we can make dark weapons also then.
I was thinking that maybe it had to do with resistance against Dark/Abyss magic too (which will apparently be a thing in #2).

Agree on the looks of the menu. Have to give them props for trying to cram as much info into it and still manage to keep the surroundings and your character visible though.
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#11

Join Date: Oct 2006
Posts: 1,734

Default 

March 6th, 2014, 17:46
Originally Posted by JonNik View Post
P.S. Starting gift: Definitely Seed of the Tree of Giants. I hope this wasn't one of Miyazaki's ideas/nasty humor again because it does sound intriguing
Speaking of starting gifts, apparently explorers start with,

Spell Quartz Ring (boosts Magic Def) 20 Lifegems (slow over time healing item) 8 Witching Urns (Magic element grenade) 4 Aromatic Ooze (apply to weapon for Magic buff) 1 Repair Powder 2 Rusty Coins (temporary Luck boost) 5 Prism Stones 1 Pharros Stone (Activates Pharros Contraptions) Starting weapon is a Dagger.

And the helm from their armour set gives item find too, I believe.

That Pharros Stone, though… I don't know what Pharros Contraptions are but I think being able to activate one early in the game might come with some serious advantages!

As for the actual starting gift, the
Spoiler – Petrified Something starting gift,
SirJames is offline

SirJames

SirJames's Avatar
Sentinel

#12

Join Date: Jul 2007
Location: Australia
Posts: 535

Default 

March 6th, 2014, 17:51
It has just been confirmed (this time is right) that the PC release date is 25th of April, and Steam pre-orders will follow soon:

http://www.vg247.com/2014/03/06/dark…med-for-april/

Scap that, it is already on Steam for pre-orders:

http://store.steampowered.com/app/236430/

Here is the some description from Steam about the PC version:

PC & STEAM version will benefit from PC capabilities with increased texture resolution and an enhanced frame rate option. On top of that, FromSoftware have been working to perfectly adapt the game for a mouse & keyboard combo.

Good news!
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
Keeper of the Watch

#13

Join Date: Feb 2011
Location: United Kingdom
Posts: 1,346

Default 

March 6th, 2014, 19:43
Originally Posted by SirJames View Post
Speaking of starting gifts, apparently explorers start with,

Spell Quartz Ring (boosts Magic Def) 20 Lifegems (slow over time healing item) 8 Witching Urns (Magic element grenade) 4 Aromatic Ooze (apply to weapon for Magic buff) 1 Repair Powder 2 Rusty Coins (temporary Luck boost) 5 Prism Stones 1 Pharros Stone (Activates Pharros Contraptions) Starting weapon is a Dagger.

And the helm from their armour set gives item find too, I believe.
Wow, exploring sounds like a lucrative business

on other News:
Originally Posted by Steam
This game will unlock in approximately 1 month, 3 weeks, and 13 hours
There goes playing this on my Easter vacation…

(Also I wish Amazon got on with the programme. Still telling me they can't give me a delivery date)
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#14

Join Date: Oct 2006
Posts: 1,734
RPGWatch Forums » Comments » News Comments » Dark Souls II - Character Creation Video
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:42.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch