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RPGWatch Forums » Comments » News Comments » Bound By Flame - Combat Demo Video

Default Bound By Flame - Combat Demo Video

March 28th, 2014, 16:57
Focus Interactive has released a new combat demo video for Bound By Flame. It seems the video is the first one among many more to be released in the following weeks.

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First ingame footage of Bound by Flame's combat

Check out this video showing the first ingame footage of Bound by Flame’s combat! No cinematic, no FX… only pure gameplay! Enjoy!

The video shows you 3 unedited combat gameplay sequences: two-handed sword versus Skeletons, dual-wielded daggers versus Swamp Beast, and finally dual-wielded daggers versus Bone Golem. You also get a glimpse at some of the pyromancy powers!

More to come soon!
More information.
Last edited by Couchpotato; March 28th, 2014 at 20:49.
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March 28th, 2014, 16:57
I'm really curious to see how this controls. I hope they have or implement some kind of lock of feature.

Also can't really tell but it seems more arcadey than realistic.

It would be nice if they released a demo but I won't hold my breath. I'll probably end up getting it though.
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March 28th, 2014, 17:03
Originally Posted by sakichop View Post
I'm really curious to see how this controls. I hope they have or implement some kind of lock of feature.
Looks a lot like Mars War Logs to me, so there should be a lock feature.
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March 28th, 2014, 18:31
I have Mars war logs in my library maybe I should give it a try.
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March 28th, 2014, 19:02
It's the same engine used in Mars so expect the same features including lock.
To be completely correct, it's a graphically improved version of the engine which is obvious from BBF videos.

Toka Koka
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March 29th, 2014, 12:07
Excellent job! Awesome combat system, amazing UI, big fonts!! They created everything perfectly.
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March 29th, 2014, 12:58
I think that the combat will be ok for ARPG. But it still looks far from flawless.

- IMHO Swamp beast should be a little faster. Also it seems to me that it has pretty low range attack which doesnt correspond completely to its long arms.
- Bone Golem doesnt react properly to hero's movement, especially when hero is behind him. Well, hard to judge from one video.
- I hope that they made also some fast attacking bosses. I dont want to see all big monsters to be ridiculously slow and unable to react properly.
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