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RPGWatch Forums » Comments » News Comments » Balrum - Post-Funding Update #37

Default Balrum - Post-Funding Update #37

March 30th, 2014, 06:50
The Balcony Team shares news in the latest post-funding update the promised Beta of Balrum is now available. Remember it's only for those that bought Beta access.



Beta!

First of all, we are sorry for the extra delay! One thing we learned is that it might seem like there are no problems at all.. but sneaky problems always lurk in the shadows! Oh, and another thing is that we need to be more careful from now-on with deadlines.

All of you who are eligible to participate in the beta already received a key that will allow you to play the beta. For everyone else we put together a video showcasing the new content.

There are a few areas that are considered really early prototype versions: -weapon crafting -armor crafting -bow abilities. All crafting systems need more work and will be much more complex in the future! Also not all features are in the game (character creation).

We are planning to release a couple of updates for the beta version. With your kind help we hope to fix a few nasty bugs hiding in Darkwood so please if you find a bug and your time allows, send us an email describing the bug and how to reproduce it. Also if you find a fatal error (an error that will cause the game to crash) please send us the debug info by pressing the “Send debug.txt” button in the launcher.
More information.
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March 30th, 2014, 06:50
This looks very nice. Glad I backed it!
Still going to wait for the final game before I start this up. Even though I find following the process of development in these games fascinating, I'm afraid I'd spoil the thing for myself if I actually played the betas…
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March 30th, 2014, 09:32
Looks like an eschalon game which is a good thing. (for me atleast)
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March 30th, 2014, 13:15
I hope it doesn't have the same item degradation feature of Eschalon. Having to bring 3-4 swords to a dungeon due to the high rate of degradation of the weapons is ridiculous and boring. Didn't even get near to finish the demo.

If someday they patch it, I'll try it again.
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March 30th, 2014, 14:39
Originally Posted by Gwendo View Post
I hope it doesn't have the same item degradation feature of Eschalon. Having to bring 3-4 swords to a dungeon due to the high rate of degradation of the weapons is ridiculous and boring. Didn't even get near to finish the demo.

If someday they patch it, I'll try it again.
I have them all, although I have only finished book 1 so far. I honestly don't remember this being a problem. Is it worse in the 2nd & 3rd books? Did you have the "repair" skill, which I recall was a "must have" for warriors?

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March 30th, 2014, 20:37
Played for about 30 mins.
Game looks cool but the UI feels very clunky - I really hope that can be significantly improved.
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March 31st, 2014, 14:06
Needs a zoom function badly…
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