|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dark Souls II - Face-Off @ Eurogamer

Default Dark Souls II - Face-Off @ Eurogamer

April 30th, 2014, 07:52
Eurogamer has a new article that compares the PC build , and the console build of Dark Souls II. They even include a new video to show the differences.



The original Dark Souls on PC was undoubtedly a disappointment out of the box, with a 1024x720 native resolution and a 30fps cap that stuck agonisingly close to its console counterparts. Dark Souls 2 is certainly a big improvement on that, offering a generous range of visual options, but does that make for a dramatic improvement over the PS3 and Xbox 360 versions? And are there any catches?

The original game had a toggle for anti-aliasing (a simple blur filter) and another for motion blur, leading to a flood of complaints, but the sequel nips a lot of problems in the bud immediately by adding proper support for resolutions and refresh rates, going as high as your monitor allows - right up to 4K if you're so inclined. For the purposes of our testing, we run the game on patch 1.01 at 1920x1080, which immediately gives the game a marked leap in visual quality compared with the 720p image on consoles.

There's no sign of From Software reverting the PC version's lighting model and textures back to its alluring alpha build, but we do get a hefty graphics menu. Among the choices we have are quality options for textures, shadows, effects, anisotropic filtering, water shaders and character model detail. On top of that, we get toggles for motion blur, screen-space ambient occlusion (SSAO) and depth of field. The anti-aliasing method of choice is FXAA, with no official means of enabling more taxing post-process techniques like SMAA in-game.

Running Dark Souls 2 at its high preset, with all effects enabled, we see very obvious differences to the console releases in some areas and less obvious changes in others. To see the breadth of the visual spectrum here, we add the lowest PC preset into the image zoomer comparisons far below - showing us where the two consoles fall in-between - but first we match up the PC, PS3 and Xbox 360 versions in head-to-head videos, and also produce a lengthy 66-shot Dark Souls 2 comparison gallery.
More information.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 9,025

Default 

April 30th, 2014, 07:52
personally for the first DS I was using the same blur filter consoles had.. I feel unclarity gives immersion. Crism textures don't
borcanu is offline

borcanu

borcanu's Avatar
muist

#2

Join Date: Aug 2008
Location: Ro
Posts: 645

Default 

April 30th, 2014, 17:35
You need glasses in real life if you think "unclarity gives immersion"
Drithius is offline

Drithius

Drithius's Avatar
Misbegotten Alien

#3

Join Date: Nov 2008
Location: Florida, USA
Posts: 2,420
RPGWatch Forums » Comments » News Comments » Dark Souls II - Face-Off @ Eurogamer
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:26.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch