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RPGWatch Forums » Comments » News Comments » Grim Dawn - Grim Misadventure #47

Default Grim Dawn - Grim Misadventure #47

June 11th, 2014, 05:31
This week's Grim Misadventure for Grim Dawn introduces to a new game feature called dismantling, and describe how the process works in the game.

Grim Misadventure #47: Break it Down

Another Grim Misadventure is upon us! Today, we would like to introduce a brand new feature coming to Grim Dawn with Build 20: Dismantling.

With the release of Act II, we introduced a new resource for you to collect in the form of Dynamite. This powerful explosive has helped clear the way through outlaw barricades and opened up secret passages lost to time. You can look forward to further such uses in Act III. However, once youíve blown up all the barricades and unsealed all the sealed places of the world, you might find yourself with a whole lot of boom but not much to use it on. This is where Dismantling comes in.

Kasparov, the resident scientist of Devilís Crossing, has a theory that the powerful forces consumed in the creation of magical artifacts can be unleashed if enough energy is input into the test chamber. This way, he can investigate their arcane properties on a component level. In order to prove his genius, he will instruct you to collect enough dynamite so that he and his apprentice, Darlet, can perform the necessary experiments.

Dismantling is a new mechanic available to the Inventor which will allow you to break down items of at least Magical quality into basic materials.
More information.
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June 11th, 2014, 05:31
Interesting…o.o; I need to go back and revisit my engineer chick. That game makes blowing things up really fun for an isometric RPG. ^.^

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