|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Divinity: Original Sin - Update 1.0.53 Released

Default Divinity: Original Sin - Update 1.0.53 Released

July 5th, 2014, 10:40
Larian Studios has released a new new patch on Steam today. Here are the details.

Enjoy your weekend! Here is update v1.0.53

Hello everybody,

As we enter the weekend, here's an update that should solve several problems some of you have been experiencing.

- Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
- Local chat is auto-enabled
- Greatly reduced memory usage for Win32 systems. This should lead to more stability.
- Fixed crash when a destroyed item was still in the skillbar
- Fixed a rare crash on level swap
- Fixed a crash when crafting in two inventories at the same time
- Fixed a crash when disarming trap while it detonates
- Fixed a crash for fleeing while invisible
- Fixed graphical artefacts on characters on the Mac version
- Fixed low-res terrain textures
- Fixed crash in multiplayer menu
- Disabled casting a skill when another is busy
- Teleport will now ignore the teleported item for AI grid checks
- No combines anymore in the trade window
- Added Staff of Magus to all henchman
- Fixed rare crash when summoning
- Better feedback for item combinations
- Fixed fleeing with a summon
- Changed font color in dialogs for better readability
- Added missing people to the credits

Divinity Engine Toolkit changes

- Fixed some exceptions
- Fixed terrains not showing up when loading levels from the main game

We also posted 7 tutorial videos on the Larian forums that will help you understand the things you can do with the toolkit. More videos are incoming.
Before I forget Gorath also sent in a link to a new review from a German site called GamersGlobal.de. They gave the game a 9/10.

More information.
Last edited by Arhu; July 5th, 2014 at 11:13. Reason: fixed link to tutorial videos
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Evil Potato Overlord
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 10,693

Default 

July 5th, 2014, 10:40
I dont even dare to play the game yet. So many patches already, il wait another month to enjoy this marble.
ikbenrichard is offline

ikbenrichard

ikbenrichard's Avatar
Fulltime RPG watcher

#2

Join Date: Jan 2009
Location: The Netherlands
Posts: 779

Default 

July 5th, 2014, 10:53
- Disabled casting a skill when another is busy
This was the only bug I found to report so far.

It's come a long, long way from that first Alpha. Maybe my expectations were lowered, but it has been pretty fun.
SirJames is offline

SirJames

SirJames's Avatar
Sentinel

#3

Join Date: Jul 2007
Location: Australia
Posts: 566

Default 

July 5th, 2014, 11:00
- Disabled casting a skill when another is busy
someone care to clarify this?

"In Grimwhoah, you can ride on turtles."
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#4

Join Date: Nov 2012
Location: Germany
Posts: 992

Default 

July 5th, 2014, 11:02
Originally Posted by ikbenrichard View Post
I dont even dare to play the game yet. So many patches already, il wait another month to enjoy this marble.
Same here.I did try it for and hour and I might go play for few hours more because I can't resist but I will definitively wait for few more patches before going for full playthrough.
Nameless one is offline

Nameless one

Nameless one's Avatar
Wizzard

#5

Join Date: May 2012
Location: Sto plains
Posts: 1,230

Default 

July 5th, 2014, 11:02
Originally Posted by ikbenrichard View Post
I dont even dare to play the game yet. So many patches already, il wait another month to enjoy this marble.
I haven't encountered any bugs yet and I've played 10+ hours.
Thiraury is offline

Thiraury

Thiraury's Avatar
Watcher

#6

Join Date: Jul 2009
Posts: 78

Default 

July 5th, 2014, 11:04
Well, I haven't played this new patch yet…

But an example would be Summoning a spider then casting a spell before he lands on the ground and he just doesnt appear at all but your spell went onto cooldown.

Also, if you left clicked a spell then decided you wanted to cast a different one and left clicked it instead you'd just waste both spells. What you have to do is right click to cancel first, then left click a new spell.

note: I didn't report this, its just the only thing I'd noticed worth reporting
SirJames is offline

SirJames

SirJames's Avatar
Sentinel

#7

Join Date: Jul 2007
Location: Australia
Posts: 566

Default 

July 5th, 2014, 11:08
i kept getting crashes in beta, still gettingcrashes

gonna just wait for a few months )
borcanu is offline

borcanu

borcanu's Avatar
muist

#8

Join Date: Aug 2008
Location: Ro
Posts: 764

Default 

July 5th, 2014, 11:10
Originally Posted by Thiraury View Post
I haven't encountered any bugs yet and I've played 10+ hours.
I don't know about the bugs but loading times are really long(around 2-3 minutes) and even quick save needs a minute for me I am waiting for the to fix that.Lowering graphical settings did nothing in that regard, once loaded game does work good I had stable frame rate on highest settings.Maybe it was fixed I did try game shortly after it was released, but still I will wait for around week or two.
Nameless one is offline

Nameless one

Nameless one's Avatar
Wizzard

#9

Join Date: May 2012
Location: Sto plains
Posts: 1,230

Default 

July 5th, 2014, 11:10
Originally Posted by SirJames View Post
Well, I haven't played this new patch yet…

But an example would be Summoning a spider then casting a spell before he lands on the ground and he just doesnt appear at all but your spell went onto cooldown.

Also, if you left clicked a spell then decided you wanted to cast a different one and left clicked it instead you'd just waste both spells. What you have to do is right click to cancel first, then left click a new spell.

note: I didn't report this, its just the only thing I'd noticed worth reporting
Ah. thx. I thought it had something to do with cooldowns.

"In Grimwhoah, you can ride on turtles."
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#10

Join Date: Nov 2012
Location: Germany
Posts: 992

Default 

July 5th, 2014, 11:32
Originally Posted by ikbenrichard View Post
I dont even dare to play the game yet. So many patches already, il wait another month to enjoy this marble.
Bah.
I'm still playing unpatched game and so far - no bug. Dunno how many hours I'm in.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#11

Join Date: Apr 2009
Posts: 6,415

Default 

July 5th, 2014, 11:42
I didn't have any bugs at all - apart from some dialog entries being in English language than in German language - and the almost usual crashes during loading and saving.

I fear that I got an corrupted savegame yesterday because of that (I have already sent this savegame to the Larian support, for investigation).

I suspect that cvrashes can influence the game' cacjhe or/and the profile's cache also - probably resulting in perhaps *all* savegames not being loadable anymore of the cache iotself gets corrupted … Deleting the global & proile cache files didn't help : The game protested that it couldn't load *anything* , then …

It's a rare case, I fully admit it, but it's nevertheless nasty …

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#12

Join Date: Nov 2006
Location: Old Europe
Posts: 16,037

Default 

July 5th, 2014, 12:15
Originally Posted by Nameless one View Post
I don't know about the bugs but loading times are really long(around 2-3 minutes) and even quick save needs a minute for me I am waiting for the to fix that.Lowering graphical settings did nothing in that regard, once loaded game does work good I had stable frame rate on highest settings.Maybe it was fixed I did try game shortly after it was released, but still I will wait for around week or two.
Long loading and especially save times in D:OS normally means, is not enough ram.
Maybe this patch helped but also could try do deactivate as many background processes as possible.
Tomato is offline

Tomato

Traveler

#13

Join Date: Apr 2014
Posts: 5

Default 

July 5th, 2014, 12:38
Originally Posted by Tomato View Post
Long loading and especially save times in D:OS normally means, is not enough ram.
Maybe this patch helped but also could try do deactivate as many background processes as possible.
Yeah, my loading times are perfectly reasonable, around 10-20 secs, so it's not a general problem.
tomasp3n is offline

tomasp3n

tomasp3n's Avatar
Watchamacallit?

#14

Join Date: Dec 2010
Location: Sweden
Posts: 814

Default 

July 5th, 2014, 13:15
10-20 secs for what exactly?

For position save/load in my case it's 1-3 secs. The game is not installed on SD but on HDD, win7 however is on SSD.

When started, till the moment the main menu is shown, it's 14 secs, just checked.

I don't think anything is slow at all. Although please do note on my rig it's GOG game, still unpatched. But this patch looks "tasty" so I'll probably finally patch it.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#15

Join Date: Apr 2009
Posts: 6,415

Default 

July 5th, 2014, 13:23
I often get the case that the game simply stops responding while loading or saving. I just got an "saving" screen a few minutes ago - no HD activity, nothing … but I was easily able to switch the game off via ALT + F4. The normal state is that it loads after that without any problems.

I need to look whether I've got too much background processes running, though.

Update : I just wanted to load that savegame I had tried to save a few minutes ago - it doesn't even exist !

Oh my, 1 hour of play lost … This really makes me quit the game for the next hour …

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#16

Join Date: Nov 2006
Location: Old Europe
Posts: 16,037

Default 

July 5th, 2014, 13:31
This needs a really good Large Font GUI MOD like it was done for Armored Princess.

+ Lightning Fast Engine!!
+ Nice art on models and world textures
+ Some fonts are big at least
+ Character creation is detailed enough to be fun

- Abysmally small fonts on Item descriptions and Character info details
- Dungeon items representation feel weird.
- Combat seems too easy even on hard.
- Feels awkward as if there is no turn-based tactical depth, probably because lack of hexes or tiles.
- No smooth camera-scroll
- Crappy particle effects
- Enemy death is weird with that exploding enemies look (I'm using mages)
- idiotic cartoony animations of enemies
- Representation of magical staff attack is new, but done in an ugly Larian-way
- mediocre voice acting

In general the game does not elicit that old gut-feeling I felt in case of Fallout. No sensation arises upon seeing Divinity's "mysterious world", all the levels seem somehow jumbled up. Art Direction is weird, nothing really caught my eye except bridges and that boat?
mercy is offline

mercy

mercy's Avatar
Sentinel

#17

Join Date: Mar 2013
Posts: 460

Default 

July 5th, 2014, 13:50
Originally Posted by Thiraury View Post
I haven't encountered any bugs yet and I've played 10+ hours.
Yeah same for me. So far no problems at all; but that doesn't invalidate the experiences of those who have reported problems so YMMV.

Overall I've been having a good time with it. Would very much like the character AIs to be fleshed out though since I'd rather not try to juggle both characters' personalities. Multiplayer coop is an absolute blast though - very surprising considering how painful multiplayer baldur's gate could be for example (espescially during conversation.)

It's odd that more sites haven't done reviews of it yet, unless this just means they're taking their time. I mean it has been the top selling game on steam since its release so it's not like it isn't getting a lot of attention from consumers.
jhwisner is offline

jhwisner

SasqWatch

#18

Join Date: Nov 2006
Posts: 1,541

Default 

July 5th, 2014, 13:52
Is this new patch gonna ruin our saves? If so, I'd almost rather play as-is, indefinitely.
Aubrielle is offline

Aubrielle

Aubrielle's Avatar
Scribbler
RPGWatch Team

#19

Join Date: Dec 2013
Location: Ohio
Posts: 861

Default 

July 5th, 2014, 13:52
Originally Posted by Tomato View Post
Long loading and especially save times in D:OS normally means, is not enough ram.
Maybe this patch helped but also could try do deactivate as many background processes as possible.
I have only 3 GB of ram but it never seem to be the problem, D:OS is only game I had troubles with.
Nameless one is offline

Nameless one

Nameless one's Avatar
Wizzard

#20

Join Date: May 2012
Location: Sto plains
Posts: 1,230
RPGWatch Forums » Comments » News Comments » Divinity: Original Sin - Update 1.0.53 Released
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:23.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch